But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.
Even better, have you ever compared DC and GCN reviews of the Adventures? GCN versions generally score about half of the originals, despite being exceptionally faithful and in many (minor) ways improved. The only downside across both titles that I ever noticed was the lack of skin textures in SA:DX (an oddity which Sega repeated in all new titles for that console generation). The fact is, when Sonic lost his "console mascot" status, he lost his appeal to the press. It often seems to me like they expect him to be a furry Mario, which he isn't.
The Wii can't handle that much suckitude .
The Wii handled NiGHTS: Journey of Dreams, which can't even get the damn pointer to work right. I can't imagine '06 was worse than that. If the game functionally receives the controller's input, it's already got a nice jump start.
But yeah, it has often been said, there is not simply a "graphics knob" that you can turn down to make 360 stuff work on Wii. What with physics, effects, and what have you, the game would have to be completely redone from a programming standpoint.
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)