Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline Jericho

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Reply #500 on: February 21, 2010, 07:51:04 AM
See, I am actually terrified of the levels of rage that will froth from the mouths of the Sonic fandom when they realise Sega didn't name it Sonic 4 for them and to make a true sequel to S3&K, but because the name is so powerful that it brings Sega the one thing it wants most: Publicity. And there is no such thing as bad publicity.

See, this is something I've known about and expected for a while, but seeing it put into such concise language makes me await the backlash as if I were waiting for the apocalypse. XD



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Reply #501 on: February 21, 2010, 08:11:53 AM
ShTHH also had the 4kids voices, the premise of emo shadow with guns, aaaand aliens. I think it was mostly though, the 4kids VAs and the idea of weapons that soured it.

But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.

It helps to have the best version of the game, in most cases, Sega has shown that they can develop for the Gamecube much better than they can for the PS2 and Xbox when it comes to Sonic. But when it comes to the Wii they seem to fall out, Unleashed is a great example of that. Letting Dimps "Redevelop it for Motion Controls" was a load of bullshit, I don't know one person who played it with the Motion Controls. They could've crammed the 360/PS3 version into the Wii version, I don't understand why they couldn't, the 360 uses DVD's and so does the Wii, it should've been easy.

Speaking of that, why can't they just release Sonic '06 on the Wii? I always thought how they could get it to work on the Wii.



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Reply #502 on: February 21, 2010, 08:13:49 AM
Processing power for certain effects and graphics I assume.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #503 on: February 21, 2010, 08:16:29 AM
Right, makes sense as the Wii is weaker than the PS3 or 360.



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Reply #504 on: February 21, 2010, 08:49:57 AM
Speaking of that, why can't they just release Sonic '06 on the Wii? I always thought how they could get it to work on the Wii.

The Wii can't handle that much suckitude  8D.


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Reply #505 on: February 21, 2010, 09:39:06 AM
And there is no such thing as bad publicity.

Bad publicity, no.  Bad marketing, yes.

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Really? I'm actually genuinely curious as to what soured it for you.

I hated the music.  When you hate the music to a musical, the movie itself suffers.



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Reply #506 on: February 21, 2010, 11:08:33 AM
Bad publicity, no.  Bad marketing, yes.
Unfortunately, they're eating the marketing up like mad. Or at least were. The Endri thing, despite the lack of proof, soured it for alot of people for no real reason. I honestly think they're just looking for a chance.

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I hated the music.  When you hate the music to a musical, the movie itself suffers.
Yeah, fair enough. The music wasn't astonishing, but I did enjoy the idea of a repo man taking back your organs.



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Reply #507 on: February 21, 2010, 11:14:15 AM
Yeah, fair enough. The music wasn't astonishing, but I did enjoy the idea of a repo man taking back your organs.

Well there is a movie coming out called Repo Men.  It's pretty much the exact same plot, just without the music.



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Reply #508 on: February 21, 2010, 11:16:08 AM
Well there is a movie coming out called Repo Men.  It's pretty much the exact same plot, just without the music.
I heard about that. It has my interest, at least.



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Reply #509 on: February 21, 2010, 04:31:57 PM
But then again, a better example is reviewers who gave the 360/PS3 Unleashed a low score, and then went and gave the Wii/PS2 version a higher score.
Even better, have you ever compared DC and GCN reviews of the Adventures?  GCN versions generally score about half of the originals, despite being exceptionally faithful and in many (minor) ways improved.  The only downside across both titles that I ever noticed was the lack of skin textures in SA:DX (an oddity which Sega repeated in all new titles for that console generation).  The fact is, when Sonic lost his "console mascot" status, he lost his appeal to the press.  It often seems to me like they expect him to be a furry Mario, which he isn't.

The Wii can't handle that much suckitude  8D.
The Wii handled NiGHTS: Journey of Dreams, which can't even get the damn pointer to work right.  I can't imagine '06 was worse than that.  If the game functionally receives the controller's input, it's already got a nice jump start.

But yeah, it has often been said, there is not simply a "graphics knob" that you can turn down to make 360 stuff work on Wii.  What with physics, effects, and what have you, the game would have to be completely redone from a programming standpoint.

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Reply #510 on: February 21, 2010, 08:54:52 PM
I can't imagine '06 was worse than that.

Making the jump to the Wii, they'd find a way to muck it up.


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Reply #511 on: February 21, 2010, 09:10:27 PM
The Wii can't handle that much suckitude  8D.

And the beastiality. Don't forget the beastiality, Nintendo wants to be as family friendly as possible.  :\

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

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Reply #512 on: February 22, 2010, 01:43:12 AM






Thoughts?

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Offline Jericho

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Reply #513 on: February 22, 2010, 02:24:00 AM






Thoughts?

Man, I had this beautiful bubble chart describing the way zones were in these series at one point, but I've totally lost it. It's basically the same concept, but they actually included some really insightful (and at times hilarious) findings. XD



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Reply #514 on: February 22, 2010, 03:05:02 AM

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


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Reply #516 on: February 22, 2010, 05:16:03 AM
Say "hi" to an old friend.

See, that would be great.

Here's the porblem. It's Takashi Iizuka. http://info.sonicretro.org/Sonic_3#Production_Credits

"Senior Game Designers: Takashi Iizuka,"

And Iizuka is not only still very active, but very unpopular with the fans for certain mishaps (NiGHTS sequel, anyone?)
See, that would be great.

Here's the porblem. It's Takashi Iizuka. http://info.sonicretro.org/Sonic_3#Production_Credits

"Senior Game Designers: Takashi Iizuka,"

And Iizuka is not only still very active, but very unpopular with the fans for certain mishaps (NiGHTS sequel, anyone?)



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Reply #517 on: February 22, 2010, 05:38:27 AM
Yes, this is the same brilliant sack of manure who thought Shadow the Hedgehog (the game) was a good idea.

This is not something to look forward to. Only reason Iizuka was tolerable then was because he had Yuji Naka to serve as a filter or control for his ideas.



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Reply #518 on: February 22, 2010, 08:01:24 AM
Also why Sonic Lightning became Sonic Rivals



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Reply #519 on: February 22, 2010, 05:11:10 PM


Thoughts?

That curvature in the landscape isn't new nor is it a bad thing. I recall it from Sonic 1 and S&K.

But it is a general indicator that Dimps is working on it, though, which means we're promised mostly speed, no earned momentum, no shortest path, long lackluster stages, and instead of careful platforming, toe-curlingly big ramp jumps, or tricky enemies blocking your path, you'll be instead interrupted by poorly designed gimmicks, an enemy with a lifebar, or more likely, a sudden wall screens high followed shortly by a pit.

I'm keeping my fingers crossed, though.



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Reply #520 on: February 23, 2010, 03:59:21 AM
Dimps does seem to be in love with bottomless pits and stage layouts that really don't make any sense.

I don't really have high hopes for STH4, but at the very least I'll play it and probably find some amusement in it.

It's just a pity Sega's only doing this to cash in on ideas like MM9/10 and NSMB.

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Reply #521 on: February 23, 2010, 12:26:20 PM
Hey now, let's not forget x8 was the first 2.5d game that really shined. Then along came nsmb and everyone conveniently forgot that capcom was the first to really enter that territory. Nintendo didn't do anything breakthrough with nsmb. Maverick hunter x and powered up where there, way before it.



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Reply #522 on: February 23, 2010, 01:17:00 PM
Hey now, let's not forget x8 was the first 2.5d game that really shined.
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Reply #523 on: February 23, 2010, 04:40:15 PM

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Reply #524 on: February 23, 2010, 06:20:40 PM
And plenty of others from the N64 era. I don't remember them all though.  X(

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.