Sonic the Hedgehog 4 (Wii, PS3, 360, iPhone)

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Offline Bag of Magic Food

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Reply #750 on: March 30, 2010, 07:21:11 AM
Have you listened to the Sonic 1 boss themes in a while?  I think they were picking a song that had the same plodding feel, but with the clownishness of the Sonic 2 boss theme.



Offline Flame

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Reply #751 on: March 30, 2010, 08:53:20 AM
sonic 2's bos theme sounded clownish? news to me.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bag of Magic Food

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Reply #752 on: March 30, 2010, 09:44:40 AM
Maybe it's my fault.  I first heard that song in a game on Newgrounds called "Sonic the Pervert", and now I've never been able to take it seriously.



Offline Flame

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Reply #753 on: March 30, 2010, 09:53:50 AM
Oh wow. THATS where you first heard it?
lol.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline STM

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Reply #754 on: March 30, 2010, 09:58:57 AM
A Sonic game with a bad soundtrack? Isn't that an oxymoron or something?
A contradiction, actually. Music's pretty much the only thing the series has had consistently at or above the "good" level. Sonic 4 seems to be one of the few notches were the music is pretty mediocre to downright bad.

Either go full Genesis or don't. I'm finding all the tracks are getting more irritating because of the synth voices used.



Offline Bag of Magic Food

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Reply #755 on: March 30, 2010, 10:23:56 AM
Oh wow. THATS where you first heard it?
lol.
All right, now let's see if Fresh Prince can ruin the song for anybody else:
[youtube]http://www.youtube.com/watch?v=u2qGTNsJEVs[/youtube]



Offline Flame

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Reply #756 on: March 30, 2010, 10:29:50 AM
Ruin? that just made both more awesome. XD

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #757 on: March 30, 2010, 11:08:22 PM
That... was... EPIC!

Also, I like how they used the Season 1 extended theme for that.

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Reply #758 on: March 30, 2010, 11:45:24 PM
That was great, no wonder I loved watching Bel Air while it was airing I was playing Sonic 2 too much.  XD

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Reply #759 on: March 31, 2010, 01:16:42 AM

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Reply #760 on: March 31, 2010, 01:20:28 AM
I can see improvement, and the player's a little better, but somehow manages to get hit anyway.

ib4momentumlol

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Flame

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Reply #761 on: March 31, 2010, 01:56:47 AM
he seems to gain speed a bit TOO easily.
and he also seems to go up inclined surfaces a bit too easily, like theres no resistance.

also, why does he go into that arms flailing pose almost every time he makes a really high jump? It really shouldn't work that way...

But definite improvement. although his speed in comparison to his running animations seems a bit off...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline OBJECTION MAN

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Reply #762 on: March 31, 2010, 03:10:54 AM
he seems to gain speed a bit TOO easily.
and he also seems to go up inclined surfaces a bit too easily, like theres no resistance.

Yeah I noticed that too.

I wish they would zoom the screen out a bit too. It would be nice to see a little more ahead of the character.


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Offline Satoryu

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Reply #763 on: March 31, 2010, 03:53:45 AM
Looked fine to me.


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Reply #764 on: March 31, 2010, 04:01:21 AM
Wehre do you people find this stuff? That was amazing.



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Reply #765 on: March 31, 2010, 04:05:37 AM
So the semi-Genesis-chiptuned tracks are confirmed, eh?  Well, Splash Hill and Boss 2 aren't that bad (and this wouldn't be the first Sonic game to have a sucky Act1 boss theme).

Destroys my dream of a Crush40 theme appearing as a stage Super Sonic track, but I knew that was hoping for too much.

although his speed in comparison to his running animations seems a bit off...
Typical of Dimps.  In the Rush games, Sonic seems to slide/hover as he starts running.

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Offline Rin

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Reply #766 on: March 31, 2010, 04:24:25 AM
Destroys my dream of a Crush40 theme appearing as a stage Super Sonic track, but I knew that was hoping for too much.
I don't know, how should I feel about what you just said. : /

Additionally, this looks not so bad, aside from the crappy music.
In fact, I've never been so disappointed with Sonic music, since Sonic Chronicles.
Oh God, that game's only saving grace were the battle themes. Not all of them, too.
Overall that game was [parasitic bomb], tough the fact that you could be an awesome dick to everyone, was kind of... uh, awesome.



Offline Phi

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Reply #767 on: March 31, 2010, 04:42:21 AM
he seems to gain speed a bit TOO easily.
and he also seems to go up inclined surfaces a bit too easily, like theres no resistance.

also, why does he go into that arms flailing pose almost every time he makes a really high jump? It really shouldn't work that way...

But definite improvement. although his speed in comparison to his running animations seems a bit off...

Just so you know, when he went up that steepest incline he had speed shoes (he got it from the row of badniks he homeattacked prior). In other inclines there seemed to be some resistance. In the beginning he did seem to accelerate rather fast. The jumping still seems a bit floaty I think.

Considering Iizuka's heading this one up...I don't expect the physics to be any/much better.



Offline Harruhy

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Reply #768 on: March 31, 2010, 06:15:52 AM
I'm surprised that you guys are arguing about physics, etc, when the real issue is the god awful Rush-style placement of enemies.

Enjoy running into enemies at the speed of light.


Also, 0:44 of that video... very nice level design.



Offline Satoryu

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Reply #769 on: March 31, 2010, 08:03:00 AM
Well that's his fault for going so fast and not worrying what was in front of him. Not unique to Rush, either.


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Offline HyperSonicEXE

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Reply #770 on: March 31, 2010, 08:31:09 AM
Well that's his fault for going so fast and not worrying what was in front of him. Not unique to Rush, either.

True, but it's more frequent in those games.



Offline Fxeni

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Reply #771 on: March 31, 2010, 08:55:15 AM
Ah jeez, the music... the instruments are probably the main factor for killing it. The Genesis didn't have the best of sounds at times, but there they made up for it with a kickass arrangement. Here, that isn't quite the case. Too bad, really.



Offline Bag of Magic Food

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Reply #772 on: March 31, 2010, 09:09:47 AM
I still don't get why we need this "homing attack".  Is it really so hard to plan your jumps to attack enemies that Sega needs to take all skill out of it?



Offline Flame

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Reply #773 on: March 31, 2010, 09:57:25 AM
It really does seem not only unnecessary here, but almost forced.
like..
like...
A GIMMICK

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Ephidiel

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Reply #774 on: March 31, 2010, 04:22:28 PM
well there is always the option not to use it