MegaMan 72

HKLurch18 · 124437

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Offline Splash

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Reply #200 on: May 19, 2010, 02:45:35 PM
Two energy bars?

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Offline MSX

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Reply #201 on: May 19, 2010, 05:26:26 PM
Two energy bars?

Left side: Megaman and Bass health bars.
Right side: Sawmans bars.

Its doubled because its multiplayer ^^



Offline Splash

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Reply #202 on: May 19, 2010, 06:26:37 PM
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Its doubled because its multiplayer ^^
It will be online oO?

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Offline MSX

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Reply #203 on: May 19, 2010, 06:54:13 PM
It will be online oO?

Nah, normal Co-Op from the same computer ^^



Offline Splash

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Reply #204 on: May 19, 2010, 07:15:03 PM
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Nah, normal Co-Op from the same computer ^^
It is a pity that not on the internet... ;^;
EDIT:
And what will happen to obtain weapons? Only one will be able to get it?

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Offline Mirby

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Reply #205 on: May 19, 2010, 08:26:35 PM
No, I think both will. In the later X games, all characters got the weapons, not just the one who beat the boss. I think the same will apply here.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
Just enjoy yourself, don't complain about everything


Offline MSX

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Reply #206 on: May 19, 2010, 08:33:23 PM
No, I think both will. In the later X games, all characters got the weapons, not just the one who beat the boss. I think the same will apply here.

Obviously both players who meet the boss - or else it would be weird - wouldnt it?



Offline Mirby

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Reply #207 on: May 19, 2010, 08:40:21 PM
Well, to use X8 as an example, only one character fought the boss (at one time, you could switch to the back-up at any time). So two of three characters in the stage at once. If you use the double attack or whatever it's called, that's two at once. And yet, all three characters got the boss weapon. That's what I was getting at. So no, it wouldn't be weird.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline domo

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Reply #208 on: May 19, 2010, 08:43:51 PM
It is 72dpi so it might have a chance getting on Wii Homebrew

"All of time and space, everywhere and anywhere, every star that ever was... where do you want to start?"


Offline MSX

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Reply #209 on: May 20, 2010, 08:20:11 AM
It is 72dpi so it might have a chance getting on Wii Homebrew

Ye that is awesome ;)
Also - Im not really familiar with the multiplayer features, Lurch is the one you should talk with ^^



Offline MC Jimmy

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Reply #210 on: May 27, 2010, 02:50:08 PM
Does this topic require some links to the level songs?


Offline HKLurch18

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Reply #211 on: May 27, 2010, 04:18:51 PM
great to see you on RPM, Jimmy!

Well it definitely wont hurt ;)



Offline MC Jimmy

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Reply #212 on: May 27, 2010, 04:39:34 PM
Going to copy paste a bit of what I have on the other forum then. Some of these might be a bit more updated then the ones in the youtube videos, if any of you guys watch those when Lurch puts them up on the official MM72 channel.

Finished Songs* - Subject to change
Buzzman
Distortman
Gambleman - Highly likely to scrap this idea.
Injectman
Mirrorman
Oozeman
Plasmaman
Sawman
Mute
Weapon Get -Likely to scrap.
Robot Master Battle
Wily Battle maybe. - needs work
Wily's Last Stand

Rough draft of another Wily song, no details in it yet - http://mcjimmy.dorino.net/Music/WIP/misc/MM72/mp3s/wily2.mp3

-Oozeman Remix-
[youtube]abiYIUFayUo[/youtube]

You may suggest ideas for undone songs, which are the following :
    intro song
    main menu
    boss select - 3 versions
    password screen
    game over - might be very easy once I work on that one actually
    final boss theme
    mute stages
    wily and stage boss themes (started this a bit)
    credits
    and others I probably forgot...


Offline HKLurch18

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Reply #213 on: May 29, 2010, 06:33:07 PM
Guys, I am proud to present to you our first actual gameplay footage!

Keep in mind the following things:

-the level here is just a test area

- the engine still has a couple of bugs

without further ado, enjoy!

[youtube]http://www.youtube.com/watch?v=kGf4b_jOEFI[/youtube]



Offline Stardius

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Reply #214 on: May 29, 2010, 07:03:32 PM
Wow, great to see first gameplay, and it looks good so far.  owob
Makes me to look forward for the game even more.



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Reply #215 on: May 29, 2010, 09:19:44 PM
Just putting it out there, because of this video, your fangame is now further ahead than any other one on the site. You should feel very proud of that! :P

EDIT: Well, at least all the fangames using N64mario's engine (Which almost all of them are) seeing as his engine doesn't have enemies yet. Or at least, publicly released enemies.



Offline MSX

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Reply #216 on: June 02, 2010, 07:44:43 AM
Yes, yes  8D
We are very proud of releasing this video, the engine has been updated heavily - however,
the updates will remain "confidental" for some time, but it'll be worth the wait =)



Offline MC Jimmy

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Reply #217 on: June 02, 2010, 01:46:16 PM
Well, until we get enough big updates at least. Since people probably don't want to hear about fixing a wall or adding a different type of platform.


Offline MSX

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Reply #218 on: June 07, 2010, 09:34:58 AM
Hey guys and girls.
Just want to let you know that we're still here and working hard - peace.  8B



Offline MC Jimmy

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Reply #219 on: June 07, 2010, 10:57:48 AM
Might as well post my work in progess song for the first Mute stage so people have something to gander at since we haven't been posting many updates - Slipping Into Silence  :W


Offline MegaPhilX

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Reply #220 on: June 07, 2010, 03:50:33 PM
That's a nice update to see. Keep up the awesome work.
Wish I could show some stuff. I have tons of assets finished. Almost all sprites are finished. Still working hard.  : P
I can't wait to show some gameplay ^_^

: P



Offline MSX

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Reply #221 on: June 07, 2010, 04:08:20 PM
That's a nice update to see. Keep up the awesome work.
Wish I could show some stuff. I have tons of assets finished. Almost all sprites are finished. Still working hard.  : P
I can't wait to show some gameplay ^_^

: P

Glad to hear that MegaPhil - I wish you the best.
We are very proud to have you following our project - thanks for the support! ^^



Offline HKLurch18

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Reply #222 on: June 07, 2010, 05:18:29 PM
Glad to hear that MegaPhil - I wish you the best.
We are very proud to have you following our project - thanks for the support! ^^

I approve what my friend and comrade wrote ^_^



Offline MC Jimmy

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Reply #223 on: June 07, 2010, 11:32:11 PM
If any of you guys want to hit me up on MSN or AOL, just click my profile. I like getting suggestions from people on songs, I usually try my best to work with other's ideas too. :P


Offline HKLurch18

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Reply #224 on: June 08, 2010, 11:31:24 AM
A short update from my side, MCJimmy will love it.



I redesigned the Ooze Man sprite, his body is now gray instead of outline-black and his shape drawn a lot cleaner.