MegaMan 10 - More Playable Blues

Started by Protoman Blues, December 10, 2009, 11:00:36 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

KudosForce

Quote from: Protoman Blues on March 09, 2010, 05:31:44 AM
I don't think the 2 castle system made the castles boring in MM5 & 6, but rather the fact that each castle only had one track.  At least in MM4, both Cossack's Citadel & Wily's Castle had two themes each.  Very good themes too, I might add.  Imagine if they did 2 castles each with 4-5 themes each.  Now that'd be awesome.

Hey, let's not knock MM5's Wily stage theme, here. It's beautifully melancholic. :3

However, depending on how the cards are played, HKLurch18's MM72 project may grant your wish. ;)

Though, I wonder if MM11 will actually go back to the 2 castle system, given that MM10 had 5 Wily Castle stages...

VixyNyan

Japanese DLC release date confirmed.

Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         


Protoman Blues

Quote from: KudosForce on March 09, 2010, 04:48:59 PM
Hey, let's not knock MM5's Wily stage theme, here. It's beautifully melancholic. :3

I'm not knocking the theme at all.  I'm knocking the fact that it's the only castle theme used.

Quote from: Cosake Solrac on March 09, 2010, 08:36:51 PM
Mega Ran does a single dedicated to MM10~

I like it.

KudosForce

Quote from: Protoman Blues on March 09, 2010, 10:57:59 PMI'm not knocking the theme at all.  I'm knocking the fact that it's the only castle theme used.

Fair enough. Capcom did cut a few corners, during the MM4-6 era.

Hypershell

Quote from: Protoman Blues on March 09, 2010, 05:31:44 AM
I don't think the 2 castle system made the castles boring in MM5 & 6, but rather the fact that each castle only had one track.  At least in MM4, both Cossack's Citadel & Wily's Castle had two themes each.  Very good themes too, I might add.  Imagine if they did 2 castles each with 4-5 themes each.  Now that'd be awesome.
I don't know.  Being musically repetitive is a good point, but I really do think that an 8-or-9-stage final stretch is simply too long.  It deadens the "stage select" aspect of MegaMan if it's not in place for literally half the game.

Of course, we could solve that with revisiting the whole Doc Robot shpiel....
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)

Dr. Wily II


I'm watching you all. Always watching.

VixyNyan

Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         

AquaTeamV3

XD

You realize now that I'll never be able to fight Solar man with a straight face again!
PSN: AquaTeamV3
NNID: BaconStunner
GGPO: AquaTeamV3
My YouTube Channel
The Digger's Database (My Megaman Legends site)

borockman

Oh god damn! There will be yet another landslide for Solarman week.

Proud member of Indigo tribe!


Dr. Wily II


I'm watching you all. Always watching.

VixyNyan

I noticed something in the PS3 version... (besides the cute borders~)



There's a "Saving..." message in the corner. It might slow down the game a bit. o.o;
Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         

Protoman Blues


VixyNyan

PSN version in Taiwan. The title is Rockman, but the dialog is in English



"Saving..." message shows up here too, a little faster than Game Over. Right when a challenge has been cleared. ^^;
Nintendo 3DS Friend Code: 3480-2506-4200
[DeviantArt|Twitch.tv|Youtube|Fan Work|WiiVC|Character File]
Rock10: Ranking. Rock9: AC, EA, SS, Challenge, Ranking.
(c) Sky Child~                                                                                                                                                                                                                                                         

Protoman Blues


Dr. Wily II

Looks like it's a giant plushie... *o*

I'm watching you all. Always watching.


Saber




Acid


Saber

Do note the X1 Opening stage music in the background raped by terrible lyrics.



Alice in Entropy

Wasn't this already posted?

I got a laugh out of it.

Klavier Gavin

Quote from: Saber on March 12, 2010, 08:30:41 PM
I'll just leave this here.



Quote from: VixyNyan on March 06, 2010, 12:57:00 AM
And finally, Game Trailers has posted this oldskool style TV Commercial for "Mega Man 10" called Exclusive The Lost Commercial.


Source: Kyouya Garyuu

|:

Hypershell

Quote from: Saber on March 12, 2010, 08:34:08 PM
Do note the X1 Opening stage music in the background raped by terrible lyrics.
Indeed, but I thought it was funny.  *shrugs*
Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)

Flame

Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

OBJECTION MAN


TWITCH   ➧ TWITTER   ➧ DISCORD   ➧ MY GAMES

Knockout Mondays
Experimental day: Fighting game engine project Live Gamedev (8PM - 10 PM EST)

WIP Wednesdays
Hamster Drop Gold Edition Live Gamedev (8PM - 10 PM EST)

Weekend Game Hangout
Marc, Amber, & Friends (Saturday Evening EST)