it got a sequel, but not enough to put much effort into the sequel. The result, ZXA. which just couldnt live up to ZX1, and bombed.
We've had this discussion before, Flame, and you should know my response. What you're saying is simply nonsense.
Advent is a game that clearly fixed a tremendous amount of issues from the first ZX. All the key annoyances of ZX were taken care of. It is a much more streamlined game.
I strongly disagree with your assessment on music; Inti's games all have the same musical quality, that simply boils down to musical taste, not quality. Likewise, as a spriter, I consider your point on backgrounds moot; I have never even noticed this difference and I still do not. Also I raise in counter the immense improvement in character sprites in Advent. The fact that you can play as the bosses is already a testimony to the tremendous effort put into Advent. The graphical effort put into that alone easily outweighs yours point on backgrounds.
Furthermore, do I really need to remind you that Advent sold more than ZX in the rest of the world? It's only Japan's audience that's picky, and they've been picky with everything Rockman for the longest time now.
In all honesty, I would appreciate it if you would stop saying Advent was a decline in quality compared to ZX. You're starting to sound like OmegaZ and his foolish idea that Inti has lost their magic touch.
Really, Advent really wasn't a decline from ZX. If anything, Advent and ZX are like Z4 and Z3; of equal quality. It's simply the case that Inti's series has hit quality's peak unless a radical new direction is entered. After Z4, ZX was that new direction and it was certainly in many ways an improvement on the ZERO-series. Quality has never been Inti's issue. With their stagnating sales what they need is not more quality; they need to find the direction that sells.
although theres quite a few who have the mistaken belief that it would be cool and "retro" ignoring the fact that it would subtract from the story's quality, since the story has evolved far from the SNES games, to where an snes game couldnt really hold the kind of storytelling that has developed.
In all honesty, I think SNES story mechanics could do some good to make an X-series title be as appreciated as Rockman9. It's not the graphics, but rather that simplicity that really worked in R9's favor.
Mind you, I don't mean this for a mainstream sequel, bur rather some sidestory that can help rekindle people's interest in the X-series as a gameplay experience.
I probably wouldn't. I'd buy them anyway, seeings how I'm a MegaMan nut, but I still say that MM9 for all its WiiWare bells and whistles still yields an inferior result to MM1-3.
I believe we can both agree that this "inferior result" is mostly a result of the game's difficulty. I think in regards to arsenal and other innovate concepts R9 is a very high quality title. They just need to work on the game starting out like hell and ending up like a memorization cakewalk.
That and including things like Endless Stage as part of the main package...