i understand. i mean like i've never even thought of ideas and concepts like those in my life ever before mi is doing in those levels, some of the things, not everything... the wish star weapon .. oh my god never had thought of a thing like that ever before.
The diagnoal scrolling action in skullman, damn i can't even manage to do that sort of thing really. Even though i managed to in a sense with the 1st duplex level, it's not coded in the way like skullman was. I just only used a blank empty screen with sprite-based stars moving them diagnoally, while the level still scrolls horizontally "behind the scenes". I have no idea how i would manage to do a thing like that for reals.
and lots other things specifically.
And just a few days ago, megaman-omega was asking me if i could code a type of wall property about being able to jump up onto ground if your below it ya know ?? ..i said i wasn't entirly sure, or if i even could at all .. and now rock 4 MI does that...what a coincidence mannnnnnnn .. skull and bright have platforms you can jump onto from under-neath ...it's beyond my skill, i didn't think it was possible, because none of the 6 NES mm's had something like that, so i wouldn't have any other game's coding to look at.