So you want a nintendo hard game that requires 5000 hours of practice in order to beat? Only inhuman monsters can play such games..
Uhh no.
That's what I don't want.
I want games that don't require Pixel-Perfect platforming all the [tornado fang]ing time.
Which game devs are you referring to? I mastered a few.
Not really devs, but i'm mainly reffering to Super Meat Boy (Twitchy as all [tornado fang], controls are slippery, plays too fast, [tornado fang]ing rankings) BIT.TRIP.RUNNER (Pixel Perfect jumps even in the first world, one hit sends you back to square [tornado fang]ing one in the level you're in., I swear there was a spring that didn't let me get two pieces of gold and chances are if I had tried to use it a second later the game would've just ignored the button press like it does if I don't hit the spring at THE PRECISE MOMENT.)
VVVVVV had some tough [parasitic bomb], but at least they were kind enough to give you checkpoints almost the entire time, and they had cheats to let people who suck at such games (Like me) to at least see the entire thing.
If I ever want to get Super Meat Boy done I'm going to have to get the game to run at half speed while also miraculously making the controls respond better.
Room for error is a good thing, its how some people can play video games at all.
Zelda 2 was hard as hell, especially at the great temple. I eventually beat it, no restore points, no cheats. Just practice.
same with NES Megarockman games, especially the first one. It took a while but I again managed to beat it, no cheats, no savestates, nothing.
With these damn indie games I want to use cheats just because of how unfair they are right off the bat (To be fair I did beat the first Meat Boy world, right off on the second one it got too difficult.)