New Super Mario Bros. Galaxy 2 Wii Turbo Edition

HyperSonicEXE · 144700

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Offline Bag of Magic Food

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Reply #25 on: October 06, 2009, 12:59:28 PM
Okay, so it turns out it's not really an AI that can jump into a level at any time.  It's just a bunch of premade level demos that start from the beginning.  Was that truly worthy of a patent?



Offline Pringer X

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Reply #26 on: October 06, 2009, 05:34:29 PM
http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot

Ah. Well, they better damn well take advantage of the difficulty then if they're going to make that claim. Getting 99 lives in NSMBDS was insanely easy, and even by the end I lost less than 12 lives.



Offline Gaia

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Reply #27 on: October 06, 2009, 05:42:44 PM
I remember the origional being much harder. Hopefully they can bring back the beloved difficulty in the wii version to counter that auto buddy thing.

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Offline Black Mage J

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Reply #28 on: October 06, 2009, 11:26:10 PM
I love a challenge, Im guesssing that they wanted to give back a nice challenge that will actually appeal to all, isnt that nintendos slogan?



Offline Align

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Reply #29 on: October 06, 2009, 11:47:05 PM
I just hope it won't be like in SMG where it's easy enough to die from instant death traps or slipping over an edge, but practically impossible to die from taking too much damage. Or rather it's very possible, it's just not going to happen anywhere remotely near as much.



Offline Black Mage J

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Reply #30 on: October 07, 2009, 01:37:06 AM
Well when yoshi gains super speed im SURE someone will fall off 8D!



Offline HyperSonicEXE

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Reply #31 on: October 07, 2009, 01:48:11 AM
STOP! STOP JINXING IT!

SMG1 was already picky enough, like SMB3; I don't even want to think it could get worse!



Offline Align

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Reply #32 on: October 07, 2009, 09:54:26 PM
...Picky?



Offline HyperSonicEXE

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Reply #33 on: October 07, 2009, 10:03:24 PM
Yeah, picky.

Spring Mario in Toy Time and Matter Splatter galaxies.
Any of the alternative control segments (rolling ball, manta ray, bubble blower, etc.).
And just a general amount of bastardry when it comes to the player wanting to explore and goof around, but the environment suddenly ends and that's one life off.



Offline Solar

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Reply #34 on: October 07, 2009, 10:05:02 PM
Any of the alternative control segments (rolling ball, manta ray, bubble blower, etc.).

Oh god, that green star .__.


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Offline HyperSonicEXE

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Reply #35 on: October 07, 2009, 11:00:48 PM
And it's not like they can't be overcome with some skill or practice, but they're just not all that fun.

Shove all the hard stages and levels into the last world or Galaxy. SMB3's levels get progressively trickier. World 7 and 8 take some learning, although I guess I've played World 8 so much, I can clear it with Regular Mario.

Oh god, that green star .__.

Beware the GIZMOS!

It's fun the first time, because of the OH SHI- factor, but not after that.



Offline Black Mage J

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Reply #36 on: October 07, 2009, 11:09:40 PM
No more mini-games, replace with boss battle with me, NO WAIT I GOT IT! You have to fight me as the secret final boss, its like bowser or whoever starts getting up in your face, then BAM I beat him/her up and then I say "PREPARE FOR JUDGEMENT" round 1 fight!

But with all sillyness away, I would just like some platforming, no mini-games they werent that fun plus they all involved death-by-fall. And the green stars were just......unstar.



Offline HyperSonicEXE

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Reply #37 on: October 07, 2009, 11:11:18 PM
I didn't mind them, in fact, I did go back and play the Bubble Blower stars, but they could be more about skill and specific performance, and less about dying.

And no races.



Offline Black Mage J

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Reply #38 on: October 07, 2009, 11:12:44 PM
That little galaxy mario was a pain in the celestial-ass, although jumping on him for those star chips was fun, KICK KICK KICK OH LOOK STAR CHIPS KICK KICK KICK!!



Offline Da Dood

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Reply #39 on: October 07, 2009, 11:25:23 PM
Dude, I freaking love the Wiimote gimmick levels. I would actually buy a whole game made of ray surfing. When I realized I was getting good at that, I spent hours and hours trying to beat my old records. Even got all 22 Coins at Loopdeeswoop, which was balls hard.

I wish Galaxy had a time attack feature for every Star, with leaderboards, instead of Speedy Comets. Would sky-rocket replay value for sure.


Offline Black Mage J

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Reply #40 on: October 07, 2009, 11:38:50 PM
That is a good idea, and I just KNOW there is some Nintendo spy looking for enemies to them....ever wonder why RPM has like 500 members and only about 50 are ever on? -_-



Offline Align

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Reply #41 on: October 07, 2009, 11:58:02 PM
The races and other gimmicks weren't horrible or anything, I just didn't like dying so [tornado fang]ing much (yet it wasn't a problem because the game threw extras at you like candy) while hardly ever taking damage.



Offline HyperSonicEXE

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Reply #42 on: October 08, 2009, 12:17:07 AM
Loopdeswoop? Hard?

I only died once on my initial play, and haven't died since. Once I figured out the mechanics and utilized braking, it got really easy.

The minigames were okay, just not so big on the falling off.
And I've seen that the new sequel might still have some of that, but I'm still looking very forward to Rosalina Galaxy 2!

...Mario who?



Offline Da Dood

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Reply #43 on: October 08, 2009, 12:24:14 AM
If you're referring to what I said, I meant that collecting 22 Coins at Loopdeeswoop is what's hard. The course isn't that difficult, the penguin even hints that you have more than enough time to complete (and if you complete it below 1:30, a bonus Slingstar appears on one of the floating islands, you can take it for a crapload of Star Bits).


Offline HyperSonicEXE

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Reply #44 on: October 08, 2009, 01:49:16 AM
Oh okay. Well, heck, I didn't know about the Sling Star. That's kinda cool, actually.

EDIT: Whoop. Need to modify something. The Megaleg 2 actually looks like it's holding a regular Power Star. Frankly, that makes more sense than Bowser wrecking the Comet Observatory again, but still leaves the bosses in question.
« Last Edit: October 11, 2009, 04:29:32 AM by Aldo »



Offline Jazz Shaking

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Reply #45 on: October 14, 2009, 05:06:25 PM



Offline VixyNyan

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Reply #46 on: October 14, 2009, 05:31:51 PM
http://www.nintendoeverything.com/?p=25852

Koopa Kids~ Release is December 3rd!

I hope that Peach is playable! <3

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Offline Da Dood

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Reply #47 on: October 14, 2009, 05:36:27 PM
Game of the year!


Offline Acid

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Reply #48 on: October 14, 2009, 08:28:05 PM
OH YES.

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Offline Protoman Blues

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Reply #49 on: October 14, 2009, 08:28:16 PM
http://www.nintendoeverything.com/?p=25852

Koopa Kids~ Release is December 3rd!

I hope that Peach is playable! <3

Koopalings YAY!

And I hope for Playable Peach too!