Rockman 7/8 FC (Spoilers)

Started by Diggeh, November 14, 2008, 12:25:17 AM

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Blaze Yeager

Quote from: VixyNyan on December 28, 2009, 02:55:57 AM
You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^
NVM What i said then Vixy blew me out of the water with this...
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KudosForce

Quote from: VixyNyan on December 28, 2009, 02:55:57 AM
You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^

Oh, well that makes sense. Thanks for clearing it up, miss Vixy. owob

Hopefully, this won't throw people into a loop (bad pun, I know >U<).

Blaze Yeager

Quote from: KudosForce on December 28, 2009, 03:44:16 AM
Oh, well that makes sense. Thanks for clearing it up, miss Vixy. owob

Hopefully, this won't throw people into a loop (bad pun, I know >U<).
Agreed bad Pun...*Rimshot*
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Acid

Can I get the 8bit version of the boss theme?

HyperSonicEXE

Whoa, hold up.

Charge shot's not blowing through multiple enemies.

Do they know of this?

Blaze Yeager

Quote from: Aldo on December 28, 2009, 05:14:00 AM
Whoa, hold up.

Charge shot's not blowing through multiple enemies.

Do they know of this?
Probably...Apperantly,they've fixed the Camera fo Grenade man's stage (During that part with the breakable blocks)
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Nekomata

the only thing i'd really change with this is put e-tanks and other items at certain bolt locations.. >>

Flame

I know its still a wip, but they seriously need to work on that Background.  Its pretty lame.
The floor right after the bubble parts is also very odd looking.

And the boss theme... I dunno. It seems like it could be much better. it hurts my ears a bit.
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

lizardcommando

Wow... that's great... The screen flickers for a couple of seconds and then the demo crashes. After that, it says that my driver or something recovered from the crash and that's it. :(

Blaze Yeager

Quote from: lizardcommando on December 28, 2009, 10:46:22 AM
Wow... that's great... The screen flickers for a couple of seconds and then the demo crashes. After that, it says that my driver or something recovered from the crash and that's it. :(
Wow,it works for me...and doesn't crash.
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N-Mario

Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this. ;)

Nice job on the level though. This is looking great so far. :)

KudosForce

Quote from: N-Mario on December 28, 2009, 06:45:36 PM
Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this. ;)

Nice job on the level though. This is looking great so far. :)

I have to agree with you on that front. I was going to say that having Mega Man tunes fade is silly, but I held myself.

That said, the level does look nice (lack of background details aside). It was nice to see Auto in combat form again. 8)

Blaze Yeager

Quote from: N-Mario on December 28, 2009, 06:45:36 PM
Honestly, I do not like how the music fades there. I think it's completely out of style of standard NES music from all the NES style megaman games I've played. I wonder if they'll fix this. ;)

Nice job on the level though. This is looking great so far. :)
Agreed,Probably...the Boss theme (listen to it...you'll hear the Changes),was changed because it didn't sound Famicom-ish that's well near my point.
Into Darkness, into the Abyss. Where only anathema exists.
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Flame

the version I hear here Still sounds Famicomish, and sounds far better... the one used sounds too high pitched and whiny, its annoying really.

Oh, and by the way... I found this.
http://www.youtube.com/watch?v=-iAcg_I9pZ0
Quote from: marshmallow man on April 25, 2010, 04:55:26 PM
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Blaze Yeager

Quote from: Flame on December 28, 2009, 11:55:01 PM
the version I hear here Still sounds Famicomish, and sounds far better... the one used sounds too high pitched and whiny, its annoying really.

Oh, and by the way... I found this.
http://www.youtube.com/watch?v=-iAcg_I9pZ0
]
wow,that looks a lot better.
Into Darkness, into the Abyss. Where only anathema exists.
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VixyNyan

Quote from: Flame on December 28, 2009, 11:55:01 PM
the version I hear here Still sounds Famicomish, and sounds far better...

That's because those covers were done by someone else. And when it comes to the R8FC music, they were compressed into specific sound frequencies or bit rates, so the quality is lost a little bit. If the authors wants to assign loop points to them, they can convert them to ogg or recompose them into pttone. If they could let the music composer handle the pttone composing, they will sound much clearer than the current mp3s. ^^
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Bag of Magic Food

Quote from: KudosForce on December 28, 2009, 02:19:08 AM
Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...
Didn't MegaMan 4 have some fade-outs?  Like at the end of the introduction story, and the end of the first part of the ending.

KudosForce

Quote from: Bag of Magic Food on December 29, 2009, 12:43:44 AM
Didn't MegaMan 4 have some fade-outs?  Like at the end of the introduction story, and the end of the first part of the ending.

For intros and endings, that makes sense.

But, for level themes? That is, um, how say? Not exactly the appropriate place to use fade-outs (especially in the heat of the action).

Gatuca

Wow, i guess im not alone on the whole loop-lack situation
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Bag of Magic Food

Yeah the song could fade out when you get to the boss room, except that reminds me of those newfangled games with their stupid long intros and "WARNING!!!!" flashes

I don't need to be warned, thank you, the double gates are warning enough

kuja killer

Quote from: Bag of Magic Food on December 29, 2009, 08:20:01 AM
Yeah the song could fade out when you get to the boss room, except that reminds me of those newfangled games with their stupid long intros and "WARNING!!!!" flashes

I don't need to be warned, thank you, the double gates are warning enough

I personally like the little effect i did for the warning thing on my rom hack. Where after the flashing thing, it splits into 2 "broken"-looking copies, and they both scroll off the screen. (1 goes up, the other goes down)

But well my co-producer partner thinks i should have like cutscenes for the boss talking. Like full-screen sized drawings of the bosses for talking. but if i do that, i'll have to fade the screen to black for a 2nd time immediately after the warning. Which i think would look very un-pleasant...i haven't actually 100% considered wanting to take the idea...i might, but i wont like the idea of fading the screen in and out 2 seperate times just to do so (in the future if i did)

Sapphire✧9

Everyone play the newest demo pws. Grenade, Frost and Tengu are available so far and it is hard.

KudosForce

Quote from: Nebula ★ Black on January 02, 2010, 06:07:05 PM
Everyone play the newest demo pws. Grenade, Frost and Tengu are available so far and it is hard.

Where do you download the latest demo, anyway?

Sapphire✧9


KudosForce

Thanks. I shall try it out, soon enough. 8)