Rockman 7/8 FC (Spoilers)

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Offline KudosForce

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Reply #300 on: December 04, 2009, 09:47:04 PM
Oh. Too bad, then. It would have been neat to see Mega Man 7's localization in NES form.



Offline Gatuca

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Reply #301 on: December 04, 2009, 10:27:39 PM
The level has been untouched for months. >U<

and they still havent managed to put loop to the music, that to me is atrocious


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Offline KudosForce

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Reply #302 on: December 04, 2009, 10:57:46 PM
and they still havent managed to put loop to the music, that to me is atrocious

It makes you wonder if they're even doing anything... -_-

So, um, does anyone speak Japanese around here? Knowing the crew's current actions would be helpful. '>.>



Offline Kirby Pink

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Reply #303 on: December 06, 2009, 05:32:41 PM
ƒ^ƒCƒ€ƒ}ƒ“ timeman
“oêƒV[ƒ“@Appearance
Šî–{@Basis
ƒLƒƒ|[ƒY@Decision_pose

ƒIƒCƒ‹ƒ}ƒ“ oilman
“oêƒV[ƒ“@Appearance
Šî–{@Basis
ƒLƒƒ|[ƒY@Decision_pose

Gee, what does it say there?

I wonder if they are bonus bosses instead of Cutman and Woodman?



Offline VixyNyan

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Reply #304 on: December 06, 2009, 05:43:10 PM
1. タイムマン & オイルマン (bosses)
2. 登場シーン (appearance)
3. 基本 (basis)
4. キメポーズ (pose)

I fixed them for you. You already posted the translations. ^^

I think they will be bosses somewhere in the game. >U<

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Offline KudosForce

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Reply #305 on: December 06, 2009, 07:55:22 PM
1. タイムマン & オイルマン (bosses)
2. 登場シーン (appearance)
3. 基本 (basis)
4. キメポーズ (pose)

I fixed them for you. You already posted the translations. ^^

I think they will be bosses somewhere in the game. >U<

Given that there are sprite sheets of them, I would have to say that it's a safe bet. 8)

It's a good thing, because it can be difficult to find a good place for them in the MM timeline.



Offline Kirby Pink

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Reply #306 on: December 07, 2009, 02:08:15 AM
Well um, the sprite sheets themselfs look kinda bad compared to the rest of the sprites made.
If you look close it's a edit of Rockman.

And yea, i don't have Kanji font on my computer, thus i get this wierd stuff when i see it in a readme.



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Reply #307 on: December 07, 2009, 02:41:34 AM



Offline lizardcommando

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Reply #308 on: December 07, 2009, 03:28:50 AM
The new demo isn't so bad. I'm glad you can FINALLY change the button configuration for the jumping and shooting and the screen size. The enemies still seem a bit too overpowered. They have way too much health.



Offline VixyNyan

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Reply #309 on: December 07, 2009, 04:02:31 AM
MM1 had this thing that if you shoot TOO fast, some of your shots won't deal any damage at all. O.o </wii>

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Offline Gatuca

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Reply #310 on: December 07, 2009, 06:18:06 AM
The new demo isn't so bad. I'm glad you can FINALLY change the button configuration for the jumping and shooting and the screen size. The enemies still seem a bit too overpowered. They have way too much health.

i know its still a demo, and its unfair to judge something that's not finished, but..........

why i still getting the impression the game will not be as polished as MM7FC, (yes i refer it as MM instead of RM)?, do you think it has something to do the engine program used for the game, as far as i know, is Game Maker.

plus, i do believe the sprite edits of some of the enemies are quite, well, crappy

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Offline KudosForce

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Reply #311 on: December 07, 2009, 03:29:01 PM
If worst comes to worst, there's always one of the local creators, to do their own version of MM8 (once one of them is done with their respective project, of course ;)).

Or, we could just ask Mend. 8)



Offline VixyNyan

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Reply #312 on: December 07, 2009, 04:23:33 PM
I don't even know if Mend would give us the source to translate the text in 7FC. Hex editing takes too long time. >U<

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Offline KudosForce

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Reply #313 on: December 07, 2009, 04:28:49 PM
Considering that there are non-encrypted graphical elements on the download, he would probably be okay with that.



Offline someguy233

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Reply #314 on: December 25, 2009, 08:59:20 AM
Is there anywhere I can donate money to Mend?  I admire the NES MM7 so much I want him to fix this MM8 crap that these doods are failing to do properly.  With the news of MM10 out i really would like to play the entire 8 bit series in a sitting:-p



Offline KudosForce

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Reply #315 on: December 25, 2009, 05:11:41 PM
Is there anywhere I can donate money to Mend?  I admire the NES MM7 so much I want him to fix this MM8 crap that these doods are failing to do properly.  With the news of MM10 out i really would like to play the entire 8 bit series in a sitting:-p

Now, hold on there, partner. :o

Mega Man fans who make fan games aren't doing it for the money, but for their love and dedication to the franchise.

Besides, in case those new guys screw it up, you could always ask StarSimsUniverse (or Brahman, or N64Mario) to do his own version of MM8FC (with 8-bit versions of the Saturn music, and Time Man and Oil Man as bonus bosses, for good measure). ;)



Offline Sapphire✧9

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Reply #316 on: December 25, 2009, 05:42:51 PM
And it is not Mend this time. It is members of 2ch.



Offline Night

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Reply #317 on: December 25, 2009, 07:15:42 PM
Besides, in case those new guys screw it up, you could always ask StarSimsUniverse (or Brahman, or N64Mario) to do his own version of MM8FC (with 8-bit versions of the Saturn music, and Time Man and Oil Man as bonus bosses, for good measure). ;)

Only, if I get to work with the other spriters...



Offline Blaze Yeager

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Reply #318 on: December 26, 2009, 10:19:12 PM

What kind of madness is this?!
Now, hold on there, partner. :o

Mega Man fans who make fan games aren't doing it for the money, but for their love and dedication to the franchise.

Besides, in case those new guys screw it up, you could always ask StarSimsUniverse (or Brahman, or N64Mario) to do his own version of MM8FC (with 8-bit versions of the Saturn music, and Time Man and Oil Man as bonus bosses, for good measure). ;)
They haven't screwed it up yet from what i've seen,it's still funny they are using the MM6 Slide physics..

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Offline Flame

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Reply #319 on: December 26, 2009, 10:37:35 PM
Is it just me, or does Megaman take too much damage?
Also, Im not too fond of how they changed the spikeball layout in Tenguman's stage.
and the floating platforms should come up BEFORE I  jump. when I reach the edge of the platform they should come up. not when i jump. and maybe its just me, but I think Megaman also gets pushed a bit further by the wind than in 8. also, lol randomized stage tune for Tengu. I wonder if theyre gonna do that in the final?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Blaze Yeager

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Reply #320 on: December 26, 2009, 10:39:34 PM
Is it just me, or does Megaman take too much damage?
Also, Im not too fond of how they changed the spikeball layout in Tenguman's stage.
and the floating platforms should come up BEFORE I  jump. when I reach the edge of the platform they should come up. not when i jump. and maybe its just me, but I think Megaman also gets pushed a bit further by the wind than in 8. also, lol randomized stage tune for Tengu. I wonder if theyre gonna do that in the final?
Probably if someone here knows JP Writing...

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Offline Flame

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Reply #321 on: December 26, 2009, 11:02:43 PM
We have to cut em some slack. its still a Wip.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline KudosForce

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Reply #322 on: December 28, 2009, 02:19:08 AM
Okay, here's the latest footage.

[youtube]http://www.youtube.com/watch?v=QUu67t9T91g[/youtube]

Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...

That said, I find it neat that the music switches, when you die in Tengu Man's stage.



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Reply #323 on: December 28, 2009, 02:40:33 AM
Okay, here's the latest footage.

[youtube]http://www.youtube.com/watch?v=QUu67t9T91g[/youtube]

Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...

That said, I find it neat that the music switches, when you die in Tengu Man's stage.
No,it shouldn't stop...

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Offline VixyNyan

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Reply #324 on: December 28, 2009, 02:55:57 AM
Say, can NES music fade away? I'm not even sure if it had the capabilities to do that...

You can program the song to fade down at specific spots in games, but you can assign loop-points to these sequenced tunes so that they keep looping and never stop. ^^

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