Um yea, let me see here...
- Shooting with Z, Jumping with X. There aren't any other buttons working. Game plays only in Full Screen, but there are tools called window sniper or close to it that might change it to window mode. ^^
- No water jumping gravity. It means you don't jump higher than usual when you're underwater. You are stuck very early in Aqua Man's stage because you can't jump high.
- Sword Man's stage lets you get past the 4 switches at the top floors, but when you jump down to the mid-boss, there are no platforms, so you die on the lava. ^^
- Search Man's stage stops after you jump off the first ladder. The authors didn't build the stage further.
- No platforms that mysteriously show up in Astro Man's stage, so you can't continue there either.
- There are no propeller platforms in Tengu Man's stage, and the background is full of leaves and blue sky. It needs a little more decorating.
- No clown face in Clown Man's stage = no 1UP... awww. The lower floor needs some background decorating, because there are missing toys. No trains are on the tracks either, and the stage stops at the very end of the train tracks, because the tracks are blocking the path, so you can't jump off the tracks and continue with the stage.
- No blocks to destroy in Grenade Man's stage. And you can "almost" get to the mid-boss room, but there aren't enough platforms to get there. Aww.
- Frost Man's stage is "kinda" finished, but the enemy placements, their health and their behavior is a little too unbalanced compared to the original game. The jetboard part is getting a little unpredictable when things go faster while the enemies are in your way at the same time. It was easier in the original game. The part with the big whale enemies is gone, but you can fight Frost Man in the boss room. They double-sized his sprite so he appears twice the size. The boss room isn't twice as long like the original boss room. o.o;
- The game doesn't have check points either. Let's say you die on one of the bosses (Frost Man). You will start all the way at the beginning of the stage. >v<