Games you were never meant to see...

OKeijiDragon · 8509

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Offline Hypershell

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Reply #25 on: June 30, 2009, 11:48:09 PM
To me the Zapper (likeas ALL two-handed gun brackets on the Wii) is utter failure for the simple fact that the trigger is on your forward hand, which should never be the case in any projectile weapon whatsoever, realistic or fantasy.

*hugs his Nyko Perfect Shot*

......

*cries over his lack of the Rabbid's plunger gun*

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Offline HyperSonicEXE

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Reply #26 on: July 01, 2009, 04:13:45 AM
I really only got the Zapper for the registration code. That, and I thought for sure they'd let it support the MotionPlus, not to mention make some cool Zapper games. All the same, I'm curious to try it out with Sin and Punishment 2 before I either get rid of it or mod it.



Offline Lilwolf

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Reply #27 on: July 02, 2009, 03:28:10 AM
To me the Zapper (likeas ALL two-handed gun brackets on the Wii) is utter failure for the simple fact that the trigger is on your forward hand, which should never be the case in any projectile weapon whatsoever, realistic or fantasy.

*hugs his Nyko Perfect Shot*

......

*cries over his lack of the Rabbid's plunger gun*
>.> I must admit, the whole setup of the wii zapper was pretty bad, but it could've been worse. The Nyko Perfect Shot was a bit too heavy though, but helluva lot of fun. My GF got that one. XD Only thing is the game I was playing wasn't meant to be played with such things, so yeah. >.> You had to push the "A" button and crap.

Anyways; what's the Rabbid's Plunger Gun? I haven't heard of that one.

Are shadows blockades of light, or portals into other realms?


Offline Hypershell

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Reply #28 on: July 02, 2009, 09:15:42 PM

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Offline OKeijiDragon

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Reply #29 on: July 03, 2009, 09:03:14 AM
You know, I never thought about it that way. If SF2 got axed so that SF64 might live, then Nintendo really does know their ****.

SF64 was already in development by the time SF2 was canned. Plus the 32/64 bit era was just around the corner. Hell, for example, compared to Star Fox 2 on SNES we saw jaw-dropping previews of Resident Evil on PSX in late 1995, around the same time SF2 was canceled, and before Super Mario 64 was even actually revealed! People saw what was on the horizon. So it was either releasing something that was gonna be for a soon-to-be-primitive console, or release something even better on a more powerful machine. I actually don't agree with canning SF2 since it plays like a lot of fun and it looks terrific on a SNES, but I do recognize the reasoning and logic behind Nintendo's decision. It would have been nice if Nintendo could release SF2 for VC as a special release or something.

As a matter of fact. I’m always under the impression that if Nintendo decides to release a new Star Fox game for the Wii and the original Star Fox on Virtual Console and they do extremely well, then I’m positive we could see Star Fox 2 on VC. Doesn’t anyone feel the same?



Offline Hypershell

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Reply #30 on: July 03, 2009, 06:44:19 PM
I actually don't agree with canning SF2 since it plays like a lot of fun and it looks terrific on a SNES, but I do recognize the reasoning and logic behind Nintendo's decision. It would have been nice if Nintendo could release SF2 for VC as a special release or something.
Damn straight.

Well, the VC has the entire Wii life cycle to work with, so here's hoping.

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Offline OKeijiDragon

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Reply #31 on: July 04, 2009, 07:30:36 PM
^*Starts prays* we gotta believe people. Believe in the power!