Mega Man: Hollow Fate // ロックマン: ホロ宿命!!

Started by Sapphire✧9, May 16, 2009, 05:46:37 PM

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Acid

I say: Pulse Woman's stage.

Sapphire✧9

I already made Pulse Woman's, it was the first stage I designed and showed <.<


Acid


Sapphire✧9

Quote from: SpeedReemix on May 21, 2009, 04:39:46 PM
Welcome to the Megapolis Electric Station



I love doing Zero/ZX type tiles 0v0


Acid


Sapphire✧9

Quote from: Acid on July 04, 2009, 08:04:17 PM
NOW I SAW IT.

I like it.

Good. Now, guess the new stage Please  >w<

N-Mario

Quote from: SpeedReemix on July 04, 2009, 07:45:05 PM

Screen size is now 256x240 like Megaman 9 /If I'm not wrong\ (woot bigger screen)
New WIP stage, lets guess the Robot Master  8)



Weapon Get Screen: You got Dejavu


256x224 actualy, if memory serves, judging from the map rips from vgmaps.com

Blackhook


Sapphire✧9

Blackhook: Who told you ? <.<
N-Mario: Yea, your right. I just looked at vgmaps. 256x224 is MM9 and 256x240 is MM1-3/Nes.

Blackhook

The stage got the same cyber feeling as he and BTW they´ve got the same colors :P

VixyNyan

Quote from: N-Mario on July 04, 2009, 08:08:54 PM
256x224 actualy, if memory serves, judging from the map rips from vgmaps.com

The actual resolution for NES/FC games is 256x240. SNES/SFC is 256x224. When NES/FC games and lookalikes (including Rockman 9) show 256x224, it means that it doesn't show everything on the screen. 16 pixels are missing. But NTSC can show the extra 16 pixels with a little tinkering with video settings.

It's supposed to show 256x240. Someone messed up with the resolution. >U<
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Sapphire✧9

I am not at home and cant draw sprites without a mouse (using a laptop's damn touchpad). I may come tomorrow and draw some sprites for the game but I'll also go to my 3rd holiday trip next weekend. <.< And stay there for about 1 week. But hey I have been on holidays non-stop for about 3 weeks.

(All these places exist in Turkey) Balikesir, Erdek, Bandirma and Marmaris (Marmaris have world's most cleanest sea without a doubt) soon.

N-Mario

Quote from: Vixy on July 04, 2009, 10:26:16 PM
The actual resolution for NES/FC games is 256x240. SNES/SFC is 256x224. When NES/FC games and lookalikes (including Rockman 9) show 256x224, it means that it doesn't show everything on the screen. 16 pixels are missing. But NTSC can show the extra 16 pixels with a little tinkering with video settings.

It's supposed to show 256x240. Someone messed up with the resolution. >U<

While 256x240 stands true for old NES games, I doubt this is still true for Mega Man 9. Last I checked my videos, the scroll transitions seemed to equal exactly 256x224, no missing pixels from the stages. Though I can check again if you want me to, but with today's technology, it would seem that Capcom might have went with 256x224 for Mega Man 9. At least for the Wiiware version. Not sure if this still stands true for the XBox or PSN versions.

Sapphire✧9



I go to Marmaris tomorrow so except 1 more update after that (I'll post saying that "I cant do it" if I wont have time tomorrow)





Posted on: July 13, 2009, 04:05:28 PM
Oh and guys. I just decided that screen size should be same as Engine's so. Its 256x224 again ^^.

Jace

Damn, looking good there Speed! Can't wait to play this when it's finished.

Sapphire✧9

Quote from: Jace on July 14, 2009, 02:09:24 AM
Damn, looking good there Speed! Can't wait to play this when it's finished.

Thankies ^^

Posted on: July 14, 2009, 02:11:32 AM
An old game I made with Orion Zaal (Benjamin Stephenson / no not the famous and dead one lol)

http://www.mediafire.com/download.php?idmzn2ztzmz

Posted on: July 14, 2009, 02:43:08 AM

Spike tiles are place-holders...
Cant jump there, DAMN.

Acid

Did you make all those tilesets yourself?

They're pretty cool.

Sapphire✧9

Yea, thanks. But I get my ideas from X and Zero series.

Dr. Wily II

Yea~ Screwed until a weapon helps...
Or perhaps Mega stays on that spot, and wait... And the platforms change?

I'm watching you all. Always watching.

Sapphire✧9

Quote from: Dr. Wily II on July 23, 2009, 02:37:04 PM
Yea~ Screwed until a weapon helps...
Or perhaps Mega stays on that spot, and wait... And the platforms change?

Sssshhhh...

Dr. Wily II


I'm watching you all. Always watching.

Sapphire✧9





Move Up, Up and Move Down, Down. Hmm. Chrono Man is sure from future!
Before you say it. None of the bosses in my game are Robot Masters actually.  8D
Gravity Antonion and Popla Cocapetri stages!?


Dr. Wily II

Popla... Oh god those blocks...
This will be a cool puzzle challenge to clear.

I'm watching you all. Always watching.

Sapphire✧9

Boiler Man design I made for Megaman Forever (Still dont know if he's going to accept it)

Dr. Wily II

Looks cool.
Simple, and cool.

I'm watching you all. Always watching.