???
......that's about all the reaction I muster to that one.
The original concept was to catch cool looking monsters and fight your way to be a champion, and the most competitive it got was simply going up against a friend. Now it's gone to creating the right type of team and looking at their strengths and weakness', what moves they should have, get the right nature, get the right ability, hopefully get the right IV's, breed the right moves onto it, fight the same damn things over and over and over until you get X amount of EV's, and then just sit around for someone to actually challenge you, then find out that there was some giant flaw in your planning and that may result in your team being screwed up.
Even in the competitive areas the game's changing up. If you don't pay attention to what the latest set-up is for a particular Pokemon, then you won't know how to counter it, and then you're just stuck. It's seriously becoming more of a game of fads and trends. One particular set may be popular now, then it'll fall out because someone found a good counter to it, then that counter grows, then the chain starts up again, until finally the original set ends up being the counter to the latest fad. For instance, a lot of people (from what I've gathered on FC) stopped using Roserade once it was bumped down to the UU. What if it turns out there's a use for it with a particular team or item, and it's thanks to those particular set-ups, that it finally breaks out of the UU and goes back into the OU? What if some move ends up being looked over heavily enough and all of a sudden, a powerful team comes out from it? Look at Gravity; it's secondary effects open up the possibility of an extremely powerful sweeping team. Look at Trick Room; with the right set-up, Trick Room teams are hard to stop.
It's all of these rapid changes that I've just stopped playing. Hence, the game's changed too much for me to really enjoy it. I know the formula hasn't changed in god knows how many years, but what HAS changed and what DOES change is the competitive area of the game.