You know, I agree completely. Then again, this goes back to the fact that most devs are focusing on making the games pretty and attractive as opposed to making the game fun. Sad but true.
If there's story segments in games, they should be integrated in gameplay segments, I find. Cutscenes can be good, but if a game overuses them too much (as is often the case nowadays), then it pulls the people out of the experience... well, the people who play for the gameplay at least. The sad truth is that lots of people are graphic whores nowadays. Take what was my class as an example... a total of 3 out of 12 students (myself included) truly understood what gameplay is, the rest were mostly concerned about if it looked good. From what I see at other sites, the graphic whores are a lot more prevalent than I'd like, and most companies are concerned about focusing on them.
Not to say that all companies are like that, quite the contrary. But if you look at some of the games that have come out recently (New Prince of Persia comes to mind immediately), you'll see where some companies are aiming.