Something I've been thinking up upon an unique RPG formula for quite awhile: Point-'N-Click ala Tales of Monkey Island and many others.
Overworld
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Basically, it's an overhead version of the standard point-'n-click game: You just click the area you wish to go; look out for monsters roaming the areas though. In addition, the mouse can be used to click on NPCs for valuable information, buy stuff, and progress through the game's plot. Here's where it gets tricky..
Battle
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IF A MONSTER touches you, it will send your character into battle. Although it is reminiscent of RPGs like Dragon Quest, the Party Battle System is different, you control your ally's actions by clicking on their name, and bringing up a menu like this:
Attack (Basically, your allies will be only attacking)
Spell/Tech (Same as above, but only they will be casting spells both offensive and defensive)
Defend (They will defend for one turn)
Item (Have a member use an item, then get them to use it on an ally by clicking on their name. If it's an offensive item, click on the monster's picture)
Attack/Spell (rotates between offensive and defensive maneuvers, replaces the main character's "Flee" command)
Flee (Only accessible to the player, will be given a chance to exit the battle, it is disabled during boss fights and replaces the Attack/Spell command)
If you right click additionally, it will bring up the player menu. Like the attack/spell rotation, the player himself/herself would be given a chance to flee. If you fail to do so, you will lose a turn. So be careful.
Plot
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A basic role-reversal where the heroine has to save her boyfriend, but she can't do it alone, three other people will assist, since the lover's kidnapper is none other than the deadly mob boss Cyber Crimson, often called C.C by his subordinates, and rival mafia clans. Technically the Paper Mario scenario, but reversed, and many humans have digitized themselves into cyberspace. Hence the futuristic theme.
I'll have a mockup soon.
Posted on: November 25, 2010, 12:06:11 AM
Meet one of my most difficult things to sprite: A large Pixel Art with hair. And yet it goes over the 24 color limit Misadventures seems to have. A little help please?
BTW I am making this just for the occasion of it being the end of December, and the lovely progress L3 is coming along. So far two contests are done, and that would be like.. 2% done of the game?
Posted on: December 01, 2010, 04:42:47 AM
The update for today is shading the torso and the abdomen, with the addition of Trigger's hand and half-a-head.
Posted on: December 01, 2010, 09:13:14 PM
Toorang, one of my Sonic FCs, this one's a turtle, belive it or not.
This is him with his "combat spikes" on his shell retracted, sword out, and him wearing a jacket, a trend that most of my Sonic FCs so seem to have. You know, like the ones Bowser has?
I drew the pose first before working on the sprite itself. So it's pretty much WIP.
Posted on: December 02, 2010, 04:30:08
Aaaaand done. Told 'ya it'll take a two good days to finish.
Posted on: December 02, 2010, 10:35:09 PM
He is just one of those cases that doesn't get uploaded until I get enough sprites from this particular series. In actuality, his size by himself is 26x46.