King- Under the box means what the specs are as in what parts and such. No biggiE, but precision and control make all the difference and well I'am an afficionado when it comes to things like that. =)
*Focus Cancelling is not pointless since it's a win/win situation other than you lose bars. Some combos only work fith cancelling and the damage is more than worth it (at times)
*Take for instance, that I pickGuile. (which I do) I see you're leg sticking out and want to capitalize on your whiff. Or you do a safe jump in to bait me. What does it get me?
*Scenario A.) If the Flashkick connects and hits, I can backdash to charge my upcoming Sonic Boom to stay safe and zone or forward dash so I can keep the pressure going or even connect Ultra 2.
*Scenario B.) If the Flashkick connects and is blocked, I can backdash for safety. I can also forwash dash to keep pressure going, throw (the better option), and or block to see what they do.
-In terms of Cody (who I also use) it's mostly for linking into Ultras and comboing like chaining multiple Criminal Uppers. He lacks a good reversal so I don't focus for something like that. It's useless in his case. Really what I'm getting at is, it's character dependent.
PB- You wont be able to pull that off with a pad bro. You need all the punch buttons in line to perform RSF (Running Stop Fierce) to pull his trails off. Basically some piano skills.
Sub- Yes.