Castlevania

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Offline Kirby Pink

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Reply #225 on: October 14, 2009, 12:14:27 AM
Sig Icon Vixy?

http://img.photobucket.com/albums/v189/Werty2132/CVR.gif
I can edit the sprite to look more like Christoper if you want that instead.
Edit:I played trough the GB game, thinking there might be a end screen or something i could use.
Sadly no... but, i did get this.
[spoiler][/spoiler]
Spoiler of course. :P



Offline Nekomata

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Reply #226 on: October 14, 2009, 12:17:38 AM
what?
a castlevania ending with the hero standing on a cliff?

THIS IS UNHEARD OF



Offline Acid

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Reply #227 on: October 14, 2009, 12:20:01 AM
Look again. It's a floating platform.



Offline Kirby Pink

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Reply #228 on: October 14, 2009, 12:22:40 AM
[spoiler]When you beat the game Christoper stands on the cliff watching the castle of Dracula sink to the ground. He then walks off and Dracula flies off from the ruins of the castle[/spoiler]
That is not a floating platform. >w<



Offline Nekomata

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Reply #229 on: October 14, 2009, 12:37:46 AM
it's 20 [tornado fang]ing years old, you don't have to spoliertag it.



Offline Kirby Pink

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Reply #230 on: October 14, 2009, 02:17:58 PM
Actully i do. There might be someone who haven't played it yet.



Offline Nekomata

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Reply #231 on: October 14, 2009, 07:39:40 PM
DRACULA COMES BACK FROM THE DEAD AN CHRISTOPHER KILLS HIM, THE END.

there, entire plot. goodnight.



Offline VixyNyan

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Reply #232 on: October 17, 2009, 12:44:02 AM

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Offline Fxeni

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Reply #233 on: October 17, 2009, 08:40:30 PM
Sooo Iga's working on something? Nothing too surprising there. I hope he does something other than a Metroidvania sometime... I find that they're getting a bit stale.



Offline Acid

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Reply #234 on: October 17, 2009, 08:52:45 PM
Well, Rebirth is a Classicvania.

Maybe he's doing the battle of '99?



Offline Nekomata

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Reply #235 on: October 17, 2009, 08:53:54 PM
hahahaha, yeah right.



Offline Satoryu

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Reply #236 on: October 17, 2009, 09:29:40 PM
That's what was rumored before OoE. It'll happen eventually.

I hope he does something other than a Metroidvania sometime... I find that they're getting a bit stale.

Many share your opinion. Many are more vocal about it than you are. Which is why Konami's starting from scratch.

And these same fans who are comlaining that the IGA games are too samey are going to be bitching about Lords of Shadow because it's too different.

Don't Fix What Ain't Broken.


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Offline Fxeni

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Reply #237 on: October 17, 2009, 09:33:02 PM
Well, I'm personally looking forward to Lords of Shadow. Although it borrows some gameplay elements from other games, it still looks fun. Besides, how many games nowadays are truly original in any form >_>'

Also, Patrick Stewart.



Offline Satoryu

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Reply #238 on: October 17, 2009, 09:36:07 PM
Don't get me wrong. I don't think LoS is going to be a bad game. I'm just unsure if it'll be a good Castlevania.


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Offline Fxeni

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Reply #239 on: October 17, 2009, 09:42:45 PM
A valid concern, I suppose. I get the feeling that it's reception will most likely be mixed... if only because of the rabid Metroidvania fans.

Speaking of which, I find some of the comments coming from those fans hilarious. A good bunch of them are asking for a sequel to SotN... have they not been playing the newer Castlevanias or something? They're practically all clones of SotN to some degree. Well, most of the handheld ones anyways. Thank god for Dracula X Chronicles.



Offline Satoryu

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Reply #240 on: October 18, 2009, 06:18:33 AM
Just like all the classic Mega Mans are copies of 1, amirite?

But seriously, those kinds of people do irk me. SotN isn't the greatest game out there. And HoD was the only one that flat out tried to copy SotN. Juste was Alucard with a whip. And mad decorating skills.


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Offline Fxeni

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Reply #241 on: October 18, 2009, 12:30:08 PM
Yeah, HoD was pretty blatant. I abused the hell out of the dash in that one. The problem with a lot of the Metroidvanias is the setting. PoR was decently good for this, but even there the repeated environments was a bit weird. I can't comment on OoE, since that's the only one I didn't play yet.



Offline Blackhook

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Reply #242 on: October 18, 2009, 12:50:18 PM
Yeah, HoD was pretty blatant. I abused the hell out of the dash in that one. The problem with a lot of the Metroidvanias is the setting. PoR was decently good for this, but even there the repeated environments was a bit weird. I can't comment on OoE, since that's the only one I didn't play yet.
OoE has different enviroments you can visit using a map....but I didn´t play the game to deeply


Offline Satoryu

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Reply #243 on: October 18, 2009, 07:50:29 PM
There are a ton of environments in OoE. But the majority of them are very small. And there's Two Castle Syndrome even before you get into the castle.


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Offline Align

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Reply #244 on: October 18, 2009, 10:21:11 PM
Two Castle Syndrome?



Offline Blackhook

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Reply #245 on: October 18, 2009, 10:28:30 PM
That´s the "fun" feature in SoTN and HoD where Castlevania is actually two Castles (In SoTN it´s the upside down castle, in HoD is the same castle, just with different enemies and some passages)...It makes the game longer and you fight Dracula in the "2nd" castle.


Offline Align

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Reply #246 on: October 18, 2009, 11:33:04 PM
I thought it might be that, but don't really see how it applies to OoE?



Offline Satoryu

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Reply #247 on: October 19, 2009, 01:00:18 AM
Two Castle Syndrome is when an area has an alternate version that's usually harder and includes a pallete shift. In SotN and HoD, it was the two castles, hence the name. The majority of OoE's areas have alternate versions, such as Tymeo Mountains and Trists Pass. PoR had it too late in the game, for example City of Haze and 13th Street.

I guess the Chaotic Realm in AoS could apply too, but that's more of a hodgepodge stage like Stage 5' in RoB.


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Reply #248 on: October 19, 2009, 06:55:55 PM
So you mean like recycled background themes?



Offline Satoryu

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Reply #249 on: October 19, 2009, 07:15:09 PM
Not exactly.

Another example of Two Castle Syndrome is when there's a Light World and a Dark World, like in A Link to the Past and Metroid Prime 2.


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