It's been a while... Honestly, I'm glad Mega Man is making a return and it's being very well received, I just wish I could enjoy it as much as some people are. I want to like Mega Man 11, but it's very difficult to. Since a lot of people seem to regard the 8-bit games as some of the hardest games on the NES, and I can almost breeze through all of them without getting hit, I'm going to have to say this game's difficulty in unprecedented, and I feel as though it's for all the wrong reasons, really.
Levels are frustratingly long for a Mega Man game. They just go on and on and on. Really, I wouldn't have a problem with that if there were more flags to start off at, but they're really far apart and if you die, the level length has a nasty habit of making the whole experience very boring, very quickly.
When I do die, it is ALWAYS a pit or an insta-kill hazard coupled with a very inconveniently placed enemy. Seriously, Impact Man's stage is a friggin hell hole, much like Block Man's stage. I heard a lot of people had issues with Torch Man's stage, but as long as you have the blizzard attack, it's not difficult at all. But the pits are unforgivable for me, and a lot of it revolves around things you almost have no way of preparing for. It nearly makes it trial and error, and when you go back to beginning at the end of your lives, that feels bad bro.
It is PUNISHING. There are times when I can pick it up for about an hour and feel satisfied with it, but often, it feels cheep and outright annoying. VASTLY better than Mighty No. 9 for sure, and I'm sure I'll eventually get the hang of it, but I really have to make time in advanced because, once again, the levels are SOOOOOOOO long. And these problems make it average. 7/10. Could have been much better.