I actually got done playing this game a while ago (mostly out of boredom in searching for various projects to make videos on). In comparison with the three other classic styled fan-games that have come about this year (Unlimited, Revolution, and Rock Force), this is definitely the weakest of the bunch. I'm a bit tempted to make a fully organized list to pin-point every aspect that's wrong with this game, but I feel like I'd be ripping off Joseph Collins' forms of in-depth analysis. In the very least however, I'll point out some of the biggest glaring flaws with this game.
NOTE: I have quite a bit to say on this game at the moment. So...you may want to get a snack if you choose to actually read what's beyond this next spoiler tag.
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First up, basic forms of movement feel very off. Both characters feel somewhat "floaty" when it comes to moving around and jumping on things. Mega Man in particular seems to have a problem with his walking cycle (it seems very jerky and a bit too quick). I think all this is less noticeable when playing as Proto Man, but it's all still there.
Speaking of the two characters, there doesn't really seem to be many differences between them. Unlike in MM9 and 10, Mega Man is perfectly capable of sliding and charging his buster here. Proto Man also retains these abilities, along with a few of his other traits (though not all of them). He has the standard two bullets on-screen limitation, along with the ability to deflect small projectiles with his shield. He doesn't seem to take any more damage from hazards than Mega Man would however, which was a defining trait of his play-style in the two aforementioned official games. When it boils down to it, Proto Man only has two very minor aspects that separate his play-style from Mega Man's in this game. Aside from aspects related to the story-line (don't even get me started on that bit), there's virtually no reason to pick one over the other.
Aside from all that, there's a ton of other things wrong about this game. The level design is completely whacked-out, having multiple paths that branch out all over the place - some of which contain minor secrets, but most of the time it just makes things more confusing than necessary. A lot of the enemies also suffer from various problems, the most notable of these being sprite-clashing appearances. The most blatant example of this are a few flying enemies straight out of Mega Man 8 (not the fan-made FC version, either. I mean the PS/Saturn version), and the giant spider enemies in Arach Man's stage. That's not to say the other enemies are much better, though. The Sniper Joe's animations for firing are so stiff and slow that they seem even more out-of-place in comparison to everything (I think they might even be missing set frames of animation as well).
Another flawed aspect I feel needs to be mentioned are the weapons. Some of them are so poorly designed that it just leaves me a bit speechless. For example: Camo Man's weapon is basically just a crappier version of the Commando Bomb. I want you to stop and think about that for a moment. There's a weapon in this game that's a worse version of the Commando Bomb, which is already a terrible version of the Crash Bomb (which in itself is already one of the worst weapons in the classic series). On the flip-side of things, there's a few other weapons that are so overpowered that they nearly put the Phantom Fuse from Rock Force to shame. Blaze Man and Glacier Man's weapons are capable of killing nearly every enemy in the game with just one shot - the latter of which (the Arctic Crush) is an instantaneous full-screen enemy eraser that hits everything multiple times with high damage output. That's not even to mention the Dragon Lance as well (an extra weapon you obtain by defeating Dragon Man, this game's secret boss of sorts). This weapon is basically a slightly better version of Blaze Man's weapon. While it doesn't deal as much damage, its ammo count is much higher, and it can pierce through every form of shielded enemy in the game. Essentially, those three weapons make every other one in the game completely obsolete (with the possible exception of using them on bosses). It really makes me wonder if there was any form of quality control here whatsoever.
Everything else in this game seems to speak for itself. The shoddy design on the Robot Masters isn't quite on the level of someone like Chiko's work, but it's still pretty bad. Arach Man is easily the biggest offender in terms of names (seriously, why not just call him Arachnid Man?), while Aero Man wins the award for being the most generic looking. Out of all the Robot Masters, I think Blaze Man is only semi-passable one of the bunch. Beyond that gigantic output of information, I have nothing left to say on this game (with the exception of the ending. The ending to this game is one of the most insane and mind-numbing things I've ever bared witness to...but hey, now I'm pushing it in making this post even longer, so I may as well just stop for now).
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