After playing Valkyrie Profile and realizing just how obsolete menu-based combat is, I've been thinking about gameplay in RPGs a bit.
Chrono Trigger had a good base with the positions affecting if your techs hit enemies, or them hitting you, but it doesn't help much in practice since you have no control of your dudes. So it's not much more mentally stimulating than the usual "dudes standing on opposing sides of the field and taking turns hitting each other", with little skill or thought involved.
This can be a good thing for players who aren't looking for an adrenaline rush, and want to take their time deciding what to use, but this doesn't need to be actually fast-paced despite what it might sound like.
So. Controlling your dudes:
Each character in battle is controlled by a specific face button (ABXY), which you can set up in menus etc. Now, the way it works is, while holding XY for Chrono and Lucca or what have you, nothing happens unless you press another button:
D-pad: dodge/move around (short hop; items like say Winged Boots could affect speed/distance)
R: attack (pauses to let you choose enemy; can attack towards enemies that are currently out of range in case you want to get a pre-emptive hit on enemies that are approaching you)
L: tech (pauses to let you choose; techs are arranged in a 5x5 or whatever square, and the cursor starts in the middle, so you can choose quickly)
...And since we have 4 buttons but only 3 dudes, the remaining one is used for blocking - the closer your pressing the button is to the enemy hitting you, the less damage you take.
The ATB gauge would still be used: so you don't just spam attack with your guys, you can't attack unless it's full, and it's emptied when you do so.
Start would be used for stuff that affects the whole party like running away, or mapping characters to buttons.
So... does that seem like it could be fun and interesting?