How to destroy Crystal Snail's shell

zuschzero · 2237

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Offline zuschzero

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on: December 04, 2011, 09:03:53 PM
http://www.youtube.com/watch?v=woddCSL8FOs#t=40m35s

Note it only works if you do a Shoryuken DURING the damage animation of Snail.



Offline Acid

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Reply #1 on: December 04, 2011, 09:08:50 PM
I didn't even know the shell could be destroyed.



Offline N-Mario

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Reply #2 on: December 04, 2011, 09:30:52 PM
Except that by destroying it, it completely screws up the AI of the boss, as seen in that video.   >U<
If the shell can only be destroyed by a Shoryuken, then you know it's a bug. Otherwise it probably could've been destroyed by any weapon during that particular animation phase. ;)



Offline OBJECTION MAN

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Reply #3 on: December 04, 2011, 09:47:13 PM
If the shell can only be destroyed by a Shoryuken, then you know it's a bug.

Logically, that makes no sense. We already know that enemies in Megaman games have tolerances specified to each special weapon. In X1, the extreme end of this, and a very applicable example to this case, where the Hadouken cannot damage Final Sigma. It makes sense that the Shouryuken, as a weapon, has it's own tolerance variants against certain enemies.

I'd say the AI screw up is far better evidence that it wasn't intended. Though, the game doesn't crash at it's absence. I'd say it probably had been found out in testing, and decided to leave it in, but patched Snail to not crash when the shell disappeared. It's possible they patched it quick to not crash, instead of removing it, because it broke the Shouryuken move in it's entirety to 'truly' fix it. Their release schedules were extremely tight, and things like that are usually shoehorned in at the last minute. Plus it is a hilarious and well hidden event.


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Offline Hypershell

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Reply #4 on: December 05, 2011, 01:05:47 AM
I'm not sure if I'd take the lack of crashing as confirmation that it was discovered pre-release.  I mean, it might have been, but what does and doesn't crash a game can vary a lot depending on how thorough one is at checks/safeguards the first time.  You yourself told me that when I was screwing with Yoshi in NSMBWii and musing at what does and doesn't crash that game.

Something I'd be curious to test sometime: Snail is backed into a corner when his shell is destroyed in that vid.  Does he default to the right or is he running towards the shell's last known location?

Also on DeviantArt, Rumble, DLive.tv, and the Fediverse (@freespeechextremist.com and @bae.st)


Offline OBJECTION MAN

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Reply #5 on: December 05, 2011, 05:33:37 AM
An animation fail safe is by gar a lot less complicated, and certainly more than standard, than compensating for the non-existance of something theoretically indestructible. Not impossible, but also not very likely on tight schedules.


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Offline persistentgrunt

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Reply #6 on: February 11, 2012, 06:46:07 AM
Crystal Slug headbanging is the funniest thing I've seen in a while.