Nintendo Vs. Capcom: Here We Go

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Offline The Blind Archer

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Offline Rin

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Reply #26 on: March 25, 2011, 03:50:38 AM
THIS PARTY'S GETTING CUHRAZY! LET'S ROCK!
*shoots Mario in the face*

Alright, so lazers and explody things aren't violent, got it.

You seem to miss the point, and/or are stoopid doopid enough to not know that for whatever reason... lazers were always considered less violent.
Probably because yeah, they aren't REAL... that much.

For more accurate description of this phenomenon see:
Spider-Man TAS



Offline The Blind Archer

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Reply #27 on: March 25, 2011, 03:54:53 AM
The point wasn't missed.  I just enjoy pointing out the logic in broad-brush assumptions.

Has everyone forgotten that Mario or a figurine of him could be shot in the face with real bullets in the Metal Gear Solid remake?


Offline Bueno Excelente

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Reply #28 on: March 25, 2011, 03:55:17 AM
Alright, so lazers and explody things aren't violent, got it.
Watch almost any kids' cartoon. The logic follows that guns will always follow lasers, and that while explosives and missiles are okay, guns, rifles and machine guns are bad.

Kids' show logic of not showing kids stuff that they might have around the house to use.



Offline The Blind Archer

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Reply #29 on: March 25, 2011, 03:58:56 AM
I'm still reading that as "deadly firearms are okay as long as they don't do realistic things"


Offline Bueno Excelente

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Reply #30 on: March 25, 2011, 04:06:09 AM
Nintendo's logic is hazy in the matter. Look at the eldrich abomination that is the Wii Zapper. Trigger in the front, of all things. Their main objective was to make the least-gun-looking-thingy as possible.

Just read around the net for information when it comes to censoring [parasitic bomb] for kids. I'm too tired to explain this.



Offline Ninja Lou

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Reply #31 on: March 25, 2011, 05:29:08 AM
Because we can take our dreams for a ride once in a while. Well here we are, a Nintendo vs. Capcom topic. The topic is pretty simple and straightforward: Who do you want to see in it? What supers do you think they should have? What stages would you like them to use? What's today's date? WHAT YEAR?

So, here is my makeshift list for 5:30AM...

Nintendo
Mario
Luigi
Daisy
Bowser
Link
Zelda
Ganondorf
Samus
Kirby
King Dedede
Capt. Falcon
Wario
Captain Syrup
Lucario
Mewtwo
Fox McCloud
Slippy (because he deserves a hyper combo finish)
Donkey Kong
Capt. K Rool
Mike Jones

Capcom
MegaMan
Roll
Blues
Forte
Arthur
Firebrand
Felicia
Morrigan
Fokker/Falcon
Rouge
Amaterasu
Phoenix Wright
Ryu (BoF)
Nina (ditto)
Viewtiful Joe
Sexy Silvia
Ryu (SF)
Chun-Li
Strider
Little Nemo

I'll come up with more later, like when I wake up. Well, have fun! XD

How is it you forget Little Mac..... 530 am is no excuse!


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Offline Protoman Blues

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Reply #32 on: March 25, 2011, 06:19:25 AM
How is it you forget Little Mac..... 530 am is no excuse!

It's just 20 x 20. If it's a Capcom vs. game, there's always room for more. I also forget Pit & Zangief too.



Offline Bueno Excelente

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Reply #33 on: March 25, 2011, 10:22:42 AM
Lucia as boss for the Nintendo side. She will counter every single blow you make with her racket flawlessly and you won't be able to beat her without exploiting some of the faster techniques.



Offline Ninja Lou

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Reply #34 on: March 25, 2011, 06:51:33 PM
For this to work I think Capcom would have to use a pocket fighters art style for the street fighter characters or it would have to be more like a Smash bros/powerstone type of game.


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Offline Solar

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Reply #35 on: March 25, 2011, 10:37:45 PM
Well, it's moveset time.

Assuming this thing would play like Marvel 3...

Mario (If any attack is similar to Smash then I'll just say which it is)

-Normals-
Standing Light
The punch that he uses when you press A in Smash. Press it 3 times and he will do his usual 3 hit combo. Hits mid.

Standing Medium
His tilt forward attack. Hits mid.

Standing Hard
His smash forward. Hits mid.

Standing Exchange
His up smash. Hits mid.

Crouching Light
His tilt down attack. Hits low.

Crouching Medium
A regular kick with long reach. Hits low.

Crouching Hard
His smash down attack. Hits low. Knocksdown.

Jumping Light
His neutral air attack. Hits high.

Jumping Medium
His up air attack. Hits high.

Jumping Hard
His backward air attack. Hits high.

Jumping Exchange
His forward air attack. Hits high. Knocksdown in the air.

-Command Normals-
-> Hard
He takes out a hammer, raises it over his head and hits the opponent with it. Hold the button to charge, fully charged it's unblockable. Hits high.

Down forward Medium
He slides like in his dash attack in Smash. Hits low.

-Specials-
Fireball (QCF attack)
Shoots a bouncing fireball to the ground at angle, the angle and speed depends on the button used. Hits mid.

Super Jump Punch (DP attack)
Mario jumps with his fist raised, if the opponent is hit coins come out of them. L version hits 3 times, M version 5 times, and H version 10 times. Hits mid.

Mario Tornado (QCB attack)
Mario starts spinning with his fists stretched out, dealing damage if he's touched. The button pressed determines the distance he travels. If the button is mashed he'll rise a little. When used in the air, the distance traveled is much shorter and diagonal, but hits high instead of mid.

Cape (RDP attack)
Mario takes out his cape and swings it forward. If it hits the opponent, he is turned around, but if it hits a projectile it is reflected. Hits mid.

Hover Nozzle (QCB Exchange)
Mario takes out FLUDD and uses it to hover around the stage until his water runs out.

-Hyper Combos-
Mario Finale (QCF 2 attacks)
Exactly the same as brawl. Hits mid.

Stomp (DP 2 attacks)
Mario jumps on top of the opponent, like he would on a goomba, koopa, etc. Hits high and can hit opponents that are on the ground too.

Starman (QCB 2 attacks) (Level 3)
Mario punches the opponent. If it hits, there will be a cinematic where Mario will jump, revealing a hidden block with a Starman which he will grab, then he runs toward the opponent and sends him flying when touched and numbers representing points show up, Mario then juggles his opponent the same way until he gets a 1-up (with its iconic sound of course).


I wanted to add a move with the SMB3 suits though but 4 supers is a bit much =(


-Assists-
Fireball, Super Jump Punch, and Hammer.

For this to work I think Capcom would have to use a pocket fighters art style for the street fighter characters

Ok that would be awesome. It'd have to apply to everyone though, including the Nintendo side.


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Offline OBJECTION MAN

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Reply #36 on: March 26, 2011, 02:53:19 PM
Nintendo doesn't publish games that have/involve/imply the use of realistic firearms.

Didn't they publish Goldeneye and Perfect Dark?


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Offline Jericho

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Reply #37 on: March 26, 2011, 05:36:59 PM
Didn't they publish Goldeneye and Perfect Dark?

There was also Geist, but we don't really talk about that one. XD

Meanwhile, I love this idea. Let's go wild:

Nintendo - I don't know why this list feels like I'm not capitalizing on cool Nintendites that could really make for an amazing roster, but it's what I have for now:

Mario
Luigi
Peach
Bowser
Link
Zelda
Ganondorf
Samus
Donkey Kong + Diddy Kong
Mewtwo
Isa/Kachi (either or)
Little Mac
Mike Jones
Lip
Marth
Captain Falcon
Issac
Wario
Captain Syrup
Fox

Capcom - Pretty much PB's exact list with a more personal preference of Power Stone characters and Dante. Because every VS. fighter needs Dante from now on. XD

MegaMan
Roll
Blues
Forte
Arthur
Firebrand
Felicia
Morrigan
Wang Tang
Rouge
Amaterasu
Ryu (BoF)
Nina (ditto)
Viewtiful Joe
Sexy Silvia
Ryu (SF)
Chun-Li
Strider
Dante



Offline Bueno Excelente

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Reply #38 on: March 26, 2011, 08:22:31 PM
There can be no roster without Captain Commando flying the ship from Vulgus and driving a car from Auto Modelista.



Offline Protoman Blues

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Reply #39 on: March 26, 2011, 09:36:29 PM
For this to work I think Capcom would have to use a pocket fighters art style for the street fighter characters or it would have to be more like a Smash bros/powerstone type of game.

Nah, I don't think so. I think they could still do it with the VS. engine. It'd be cool if they did do a Smash Bros. type game as well as a Vs. series type game as well.



Offline Solar

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Reply #40 on: March 26, 2011, 09:41:22 PM
So then this should be CapcomXNintendo and NintendoXCapcom?



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Offline Protoman Blues

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Reply #41 on: March 26, 2011, 09:42:51 PM
Yeah, why the heck not? This is all fantasy anyway, so lets go crazy!



Offline Flame

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Reply #42 on: March 27, 2011, 06:00:40 AM
You make X sad by not considering him for a fighting game.

Classic cast is coo' but Rock and Roll have already been in 2 Capcom Vs. fighting games, 3 in Roll's case...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Bueno Excelente

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Reply #43 on: March 27, 2011, 06:42:16 AM
- A dino from Dino Crisis
- A motorcycle from Moto GP
- Maximo
- Way of the Samurai dude
- Jericho Cross from Darkwatch
- Goomba
- Waddle Dee
- Runaway Five
- Captain Rainbow
- dude from Tennis

There. My dream lineup for a Nintendo x Capcom game.



Offline Sapphire Knight

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Reply #44 on: March 27, 2011, 07:34:36 AM
OOH! OOH! OOH! I has an addition or two!

Alastor and Fire Leo, both of Viewtiful Joe fame, just to add a villain and anti-hero on the Capcom side.

Well... Now that I think about it.... Isn't Alastor also in Devil May Cry? *shrug*

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Offline Gotham Ranger

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Reply #45 on: March 27, 2011, 10:14:22 AM
Here's my Capcom roster.

Dan
Dan
Dan
Dan
Dan
Dan
Dan
Dan
Dan
Dante

 8D




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Reply #47 on: September 08, 2024, 07:50:20 AM
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