Do you like Axl?

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Offline Hypershell

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Reply #50 on: July 14, 2010, 01:01:18 AM
As I said earlier, I loved the G-Launcher in X7.  But otherwise, he's just a watered-down hovering X who stole Trigger's tumble-dodge.  X8 is where they actually tried making him unique, at least compared to X and Zero.

I heard Bass got hit quite hard with the nerf bat in 10...
Well, to be fair, Inti hit EVERYONE with the nerf bat in their NES revivals.  Rock is back to MM2 mechanics and ProtoMan takes double damage/knockback (plus jumping to block will just never feel natural).  Even without double-jumping and half-strength wall-blocked shots, Bass is still pretty awesome.  He just demonstrates how new-age mechanics don't always fit seamlessly into old-age level/enemy/screen proportions.  That and I wish Inti didn't insist on adding a delay between dash and dash-jumping.  Never in any previous MegaMan title was such a lag enforced, and it screwed me up more than once.

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Offline Flame

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Reply #51 on: July 15, 2010, 07:11:23 AM
I heard Bass got hit quite hard with the nerf bat in 10... Stupid idea IMO. His easy mode faggotry is the reason we all loved playing him in the first place!
All they did was remove his double jump.

Quote
Also, giving Bass Gunstar Heroes firing options: god-tier character. Haven't played Axl enough to know if he is actually better than old Bass however. Just his X7 version. So my judgment on the two is even more clouded!
Axl in X8 works just like Bass in MM&B minus the double jump, and Plus a hover and air dash. (copy shot aside, which works much better than it did in X7)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Karasai♪

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Reply #52 on: July 15, 2010, 10:54:08 PM
I like him but he didnt have much appearances. only X7,X8 and CM. Also as a cameo in Tatsunoko vs capcom ultimate all stars



Offline Hypershell

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Reply #53 on: July 16, 2010, 02:38:43 AM
All they did was remove his double jump.
I'm pretty sure the dash-jump lag was not part of MM&B.

His shots are also half-strength to compensate for Rock's standard play no longer involving charging, and 10 has no upgrade to compensate either for that or for his inability to shoot through walls (MM&B gave you options for what to improve).  He still rocks many socks, though, so long as you stay grounded.  ...and you don't mind that he's an obvious Rock edit.

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Offline AquaTeamV3

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Reply #54 on: July 16, 2010, 09:28:01 PM
His shots are also half-strength to compensate for Rock's standard play no longer involving charging, and 10 has no upgrade to compensate either for that or for his inability to shoot through walls (MM&B gave you options for what to improve).

 [objection!]

If you expend all of the Treble Boost's energy, you get access to the Mega Buster.  It's the same in all aspects, although you can't fire it while dashing.

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Offline Seru-kun

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Reply #55 on: July 16, 2010, 10:11:35 PM
I always liked Axl, he's my favorite in the X series with Zero.
I really want a game that would be called "Megaman Axl".






Offline Hypershell

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Reply #56 on: July 17, 2010, 03:42:56 AM
ZX Advent may as well have been called that, except that it has Biometal.

If you expend all of the Treble Boost's energy, you get access to the Mega Buster.  It's the same in all aspects, although you can't fire it while dashing.
Treble Boost is awesome; I would never in my right mind sacrifice it to play as dash-capable Rock (doesn't work as a slide; Bass has no hitbox height reduction).


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Offline Zan

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Reply #57 on: July 23, 2010, 08:19:57 PM
You don't need to sacrifice it, you simply just don't get near Gospel after he teleports in. The same works for Blues.



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Reply #58 on: July 25, 2010, 05:20:13 AM
Point taken.  However, I do believe rapid-fire to be superior to run-shooting, so it really leaves only a midair advantage.

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