Capcom said yes and so we're developing a new MegaMan game

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Offline MegaManCME

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Greetings everyone  8)

We all know that many fans would like to make a MegaMan fangame. Just want to be a part of a thing like that. You shall get the chance.

I had ideas for a big MegaMan allstar 8-bit styled game since the 90s. They became bigger and more detailed. So i wrote the game concept for it. I contacted Capcom and they authorized me to make it. I can use everything from MegaMan for it. It has to be complete non-commercial. Thats the only condition. I was happy as f**k when i read that message. I dont want to earn money with it. Thats not my goal. I want fun and a big sized great MegaMan game. For me, for the fans .. for everyone free to play.

And so i'm developing that game since several months. It contains all robotmasters from MM1-6 plus 16 new robotmasters based on my ideas. There is so much to say about it. Its gonna be great.

You can be a part of the developer team. We still need a sprite artist for some new enemies and the new robotmasters. We also would like to get an artworker for concept arts of the new robotmasters. I have ideas for thier design but the excact artwork is your part. You can give them a face and body. If you're interested contact me. The best way to do it is using Skype or EMail or reply here on the board.

Let me know what you think. I appreciate it :-)

You can take a look on the preview stuff on the official projectwebsite:
http://megamancme.de/index.php/entwicklungsergebnisse



Skype: thinkshareguy
Website: www.megamancme.de


Offline Protoman Blues

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Reply #1 on: October 23, 2014, 06:12:58 PM
Congrats and best of luck.



Offline Sakura Leic

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Reply #2 on: October 23, 2014, 06:27:23 PM
This is pretty ambitious, I wish you the best of luck on this.  Oh and Welcome to RPM.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Phi

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Reply #3 on: October 23, 2014, 06:28:25 PM
Good luck and here's hoping you switch to 16-bit.



Offline MegaManCME

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Reply #4 on: October 23, 2014, 08:48:20 PM
Thanks guys :-)

Sorry but there will be no switch to 16-bit for sure. I love the classic NES series. Beside i'm pretty good in making the new tilesets for it. The new levels will be big and beautiful.

Screenshots from Elec Man's new level. The minimap shows you how big the new levels become.




Skype: thinkshareguy
Website: www.megamancme.de


Offline Sakura Leic

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Reply #5 on: October 23, 2014, 08:59:16 PM
Whoa it looks like a metroidvania kind of design.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline ViperAcidZX

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Reply #6 on: October 23, 2014, 09:25:05 PM
Good luck on the project. I like me some Metroidvania.


Offline MegaManCME

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Reply #7 on: October 24, 2014, 08:50:54 AM
Yeah, some guy on Facebook said Megavania :-D

I always wanted levels with a non-linear way. More ways to the bossroom. Every way leads to the bossroom but with different contents. There will be secrets and bonus items in some ways. So you have to play the level more than once to get and see everything. You can figure out the fastest or the easiest way. And for some ways you need Rush Jet or so.

I'm looking forward to the Lets Plays on YouTube about it. Goodbye speedrun :-D

Skype: thinkshareguy
Website: www.megamancme.de


Offline RetroRespecter

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Reply #8 on: October 26, 2014, 04:12:15 AM
JKB Games is making a similar non-linear game called "Mega Man X: Corrupted." You guys can share ideas.



Offline Night

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Reply #9 on: October 26, 2014, 06:50:13 PM
If it's 8-bit I can help make sprites for the game if you need any.



Offline SonicZH

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Reply #10 on: October 27, 2014, 05:51:57 AM
Which Capcom region approved it?   :O



Offline MegaManCME

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Reply #11 on: October 31, 2014, 08:45:28 AM
Which Capcom region approved it?   :O

I talked with the Community manager of Germany. He talked with thier license department.

Skype: thinkshareguy
Website: www.megamancme.de


Offline Darkflamewolf

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Reply #12 on: November 25, 2014, 04:50:34 AM
dayum!
I know levels in my game Megaman: Revenge of the Fallen can get pretty big in scope and have multiple paths through each level, but nothing compares to the level you've set with Elec man's stage. Is this how they are all going to be? I'd caution making levels too big without proper checkpoints both temporary and permanent so players don't get too frustrated by starting all over at the start after dying at the boss. It'd be heartbreaking after a level of that size. Also, be sure you can keep up the gimmicks and refreshing gameplay for every route, or everything will start to seem a bit 'same-old' across the map. Just tips on this ambitious endeavor.



Offline MegaManCME

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Reply #13 on: November 25, 2014, 08:47:48 AM
Good point and i noticed that, too. Thats because im changing the structure. There are also some technical reasons.

The levels will be longer horizontally. The vertical dimensions wont be so extreme. The structure will be less extreme. But also with extra ways and secret rooms.

The developoing successes good. We're creating a pretty awesome game for you guys. My plan is to release it in 2015 august or september.

Skype: thinkshareguy
Website: www.megamancme.de


Offline rockmanclassix

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Reply #14 on: November 25, 2014, 10:42:05 PM
ANB Capcom said yes! YES! We got going on!



Offline MegaManCME

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Reply #15 on: November 27, 2014, 10:21:15 AM
Hey guys :-)

I thought you may want to see some new stuff from the project. I'm making the tilesets / leveldesigns. It goes pretty good.

Here you see some previews from the new levels:

WoodMan:


GutsMan:


CutMan:


FireMan:

Skype: thinkshareguy
Website: www.megamancme.de



Online xemiroth

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