@OBJECTION MAN
Thanks! Yeah, I suppose that's one way to look at it. It's a different twist for being able to play as the Robot Masters without actually playing
as the Robot Masters themselves, since that doesn't usually work well in story terms.
@MEX
Thank you!
@Tesserex
Thanks! Glad you're liking the Fusions; I think they're certainly the most fun aspect of the game myself.
Hm, a shame you feel the stages can be unfair and frustrating; from my past game creations being insanely difficult and cheap a lot of the time, I really stressed trying to make these levels similar to what Capcom might do, for the most part anyway. Can't win 'em all, I guess.
@SonicZH
Thanks for the compliments! Sorry to hear you're finding it so difficult... Hard to say which level is easiest; I think they're pretty well balanced myself, each with their more difficult parts. Maybe Flame Man's? He may be the easiest boss of the main eight as well.
As for tips, certain Cross Fusions might make a world of difference if you could nab some. Gyro especially, if you're having too much trouble with platforming segments.
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As a general difficulty note, my test player also thought it was too hard at first, but after enough practice he decided Normal Mode was too easy for the most part. :p
It may be a bit more challenging in certain parts, but I always felt like it was a learning process, myself. Every new Mega Man game is usually difficult to an extent until you get to know the levels and the boss patterns, and in this game the levels are all new and the bosses all dish out a new attack that you're not expecting, which makes for some more initial challenge. It should be a fairly easy game once you've gotten to know it better, IMHO.
I saved all the twistedly hard stuff for Hard Mode.
Also, you can charge the normal buster after the opening level, in case anyone missed that.
Anyway, thanks much for the feedback so far, everyone!