Well, Satoryu basically speaks for me on SA2. The game is replayable like all hell and that's what makes it so much fun. Chao......not so much. I basically sharked infinite rings in Advance and tanked mine up on fruit.
Green Hill's unlock requirements I would have no problem with if not for those blasted "All A" emblems. But I did get Sonic's and Shadow's at least.
And yeah, shooting and searching was done a lot better in SA2 than in any later title, even if as a character I prefer Gamma. I just wish Tails had on-foot stages instead of being a freaking mech pilot, but for Eggman it works great (love that concealed boxing glove, I crack up all the time at that one).
Plus, playing as Tails was much more fun in SA1
Much as I love SA2, can't argue with that one.
I also wish Knuckles didn't get relegated to treasure hunting, because it'd be nice to play an action stage where you could simply go for a goal ring, etc.
SA2 pulled that off even if it was for only one stage. The only issue I'd see is that a gliding/climbing character in such a context can invalidate certain stage designs, SA1's Red Mountain being the perfect example.
Not that there aren't plenty of stages Knuckles can work with, there are. It's just something to be weary or with the layout.
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