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News and Announcements / Re: "I has sharp Metal Blades and I'm not afraid to use'em!" More MMUniverse details
« on: September 20, 2010, 09:57:46 AM »
What I hope for is that they have the interchangeable parts change color instead of having the original color, so that other parts on the body will match the others.
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Rockman Series / Re: Worst boss designs
« on: July 22, 2010, 10:56:29 AM »
Censorment for the safety of many.
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Rockman Series / Re: Worst boss designs
« on: July 22, 2010, 01:08:59 AM »For the reason being an obvious Airman edit and that he looks as ugly as..:
[spoiler][/spoiler]
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Rockman Series / Re: What If: Megaman 9 & 10 Complete Works
« on: June 23, 2010, 02:59:15 AM »
I can see a Complete Works versions as DLC. It could work that way, and would probably be a better idea instead of reselling the game.
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News and Announcements / Re: Mega Man Online...?
« on: May 11, 2010, 05:59:41 AM »
I'm still hoping for that FPS Megaman game. If not, some MM battle arena type of game like Power Fighters / Battles, but with more variation, attack systems, and RMs being playable.. Maybe a party game like the Smash Bros. Series. *Shrug*
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Rockman Series / Re: What was the first Megaman game you played?
« on: May 04, 2010, 01:05:01 AM »
My first Megaman game AND first game ever to play would be Megaman X, though I never played X2 and 3 at the time, I bought X4 and MM8 when they came out on the PS1.
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News and Announcements / Re: "Mega Man Universe" Trademarked by Capcom - Whatever could this be..?
« on: April 29, 2010, 02:49:12 AM »
I'm hoping for a first person shooter.. With Mega's main weapon as a crowbar.
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Rockman Series / Re: Megaman: Robot Master Mayhem - Skullman
« on: April 09, 2010, 06:33:12 AM »
Ah, I see. We do have the machine guns in his arms planned, however. Though, it would really help if I could get my hands on the actual manga for more ideas.
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Rockman Series / Re: Megaman: Robot Master Mayhem - Skullman
« on: April 06, 2010, 12:37:39 AM »
All of the stages were designed by me, which includes Skullman's, Fireman's, and Woodman's.
Weapons will be included, you would press D, D, and one attack button, which makes you switch the power set. The weapons have been decided, but not exactly coded into the template, but the combination is.
The idea is to use Skullman's gatling implemented into his ribcage, as he was said to have in the manga. The animation will of course be faster in-game. The reason why he's rainbow colored is because he has a smart pallete, for more variation in palletes in the game.
As for the stance and the large portraits, anything can be subject to change for the final game.
Here's an example of what will be in the final sprited version of Skullman.
Newest (fixed ribs), new, and old running on forever.
And finally, his most recent stance, as seen in my signature at Infinity Mugen Team.
Weapons will be included, you would press D, D, and one attack button, which makes you switch the power set. The weapons have been decided, but not exactly coded into the template, but the combination is.
The idea is to use Skullman's gatling implemented into his ribcage, as he was said to have in the manga. The animation will of course be faster in-game. The reason why he's rainbow colored is because he has a smart pallete, for more variation in palletes in the game.
As for the stance and the large portraits, anything can be subject to change for the final game.
Here's an example of what will be in the final sprited version of Skullman.
Newest (fixed ribs), new, and old running on forever.
And finally, his most recent stance, as seen in my signature at Infinity Mugen Team.
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Rockman Series / Megaman: Robot Master Mayhem - Skullman
« on: April 05, 2010, 02:51:06 AM »
Uploaded a video of the most recent stuff coded in for Skullman in RMM, for MUGEN. Shows off a few things that our voice actor did (much more to come), basics, a super (along with an unfinished hyper), one intro, and his stage. His voice actor is Shadowken of Voice Acting Alliance. Currently.. As you can see, his sprites are not the final versions like the one seen in my avatar, but they'll come by along the way in a V2. Sorry for the quality, but.. Enjoy.
[youtube]http://www.youtube.com/watch?v=Bcmei2nB8us[/youtube]
[youtube]http://www.youtube.com/watch?v=Bcmei2nB8us[/youtube]
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Rockman Series / Re: DCL Mugen: Megaman Robot Master Mayhem Roll Version Matches
« on: April 03, 2010, 12:38:10 AM »
Well, it's nice to see DarkCipherLucius' Roll getting some attention on the forum, as well as Robot Master Mayhem.. Somewhat.
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Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: February 26, 2010, 01:13:48 AM »
Looking good, Gatuca. I like Volcano Woman's new colors, as well.
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Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: January 26, 2010, 01:23:08 AM »
Hey, some rather nice stuff here. I could help you with your sprites when I can get the time, and I also had an idea for the storyline, but sorta forgot. I'll post it once I remember it again.
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Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: December 25, 2009, 04:13:50 AM »
Hey, RPM. I'm Manic, spriting Skullman for MUGEN, as seen with my avatar.. I'm a huge Megaman fan, and was invited by KudosForce to join. And, also Merry Christmas/Happy Holidays to everyone.
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