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1
Off The Wall / Re: Ex-Head of Apple Co Steve Jobs is deceased..
« on: October 06, 2011, 05:45:23 AM »
Rest in peace Steve Jobs. The world is a much more boring place with you.
2
Fan Games / Re: Ash - Another Story in Halcyon
« on: August 12, 2011, 03:32:49 AM »Sorry for the late vid everyone, this one proved to be surprisingly difficult. But hey, better late then never! ASH Development Video 4 is here, and we’re trying something a little bit different yet again. Rather than show more of the random ruins, we decided to do a feature on reaverbots and the potential they’ll have within the game. I hope you enjoy the sneak peek along with lots of butchered names of new and old reaverbots alike!
[youtube]http://www.youtube.com/watch?v=_jK7Y45GPZY&feature=player_detailpage[/youtube]
http://www.youtube.com/watch?v=_jK7Y45GPZY
http://www.youtube.com/watch?v=_jK7Y45GPZY
The new reaverbots shown in the video are:
Camera Reaverbot --> Mirobisu (Me-roe-be-sue)
Jellyfish Reaverbot --> Yanafujou (yah-nah-foo-joh)
Cute bot --> Pocommi (Po-comb-me)
We've been sticking to the original Japanese naming conventions, so they can be kinda hard to pronounce, and even harder to spell. Feel free to try to figure out what those names mean; all the names are based on real Japanese words.
As usual, if you have any questions, comments or complaints, feel free to message, email, or post to give me or JMC a heads up.
3
Fan Games / Re: Ash - Another Story in Halcyon
« on: August 03, 2011, 07:17:13 AM »
We've been getting alot of questions about how music works in the game, so this week we bring you the third video of the ASH dev series: Mood Swings.
Because we explained a lot of the basics of ASH’s gameplay in the previous episodes, this one is going to focus on simple dig to the bottom of one of the random ruins, featuring the dynamic music in action. Unlike the previous videos, which had editing, cuts, narration, and other things to help concisely show an element of the game, this one is one continuous playthrough all the way to the bottom. As I explain in the video, please do not take this as a finished product, or even a representation of how digging is going to be in ASH. With only a single reaverbot active and many of the animations incomplete, a lot of the options are stymied.
As always, we're always looking for more suggestions for upcoming videos, so feel free to post your ideas or send us a message via PM or AnotherStoryinHalcyon@gmail.com.
Because we explained a lot of the basics of ASH’s gameplay in the previous episodes, this one is going to focus on simple dig to the bottom of one of the random ruins, featuring the dynamic music in action. Unlike the previous videos, which had editing, cuts, narration, and other things to help concisely show an element of the game, this one is one continuous playthrough all the way to the bottom. As I explain in the video, please do not take this as a finished product, or even a representation of how digging is going to be in ASH. With only a single reaverbot active and many of the animations incomplete, a lot of the options are stymied.
[youtube]http://www.youtube.com/watch?v=07jOGyUghtA[/youtube]
As always, we're always looking for more suggestions for upcoming videos, so feel free to post your ideas or send us a message via PM or AnotherStoryinHalcyon@gmail.com.
4
Gaming / Re: 3DS Pricedrop. Early Adopters gets free NES+GBA VC games
« on: July 28, 2011, 12:50:41 PM »
Nintendo has only listed the price and change dates for the US and Japan so far. Sorry. But they said that Europe will get the cut, and it will be "about a third", but they haven't gotten into specifics.
5
Gaming / 3DS Pricedrop. Early Adopters gets free NES+GBA VC games
« on: July 28, 2011, 12:21:50 PM »
The Nintendo 3DS is dropping in price from $250 to $170 on August 12th in the US. Those that already have a 3DS will get 20 free games (10 NES, 10 GBA, some exclusive) in compensation.
http://www.nintendo.com/whatsnew/detail/fttgI7OsQIB1tZqRMa5CtT45KLrmNkAY
http://www.joystiq.com/2011/07/28/3ds-price-drops-to-170-on-august-12/
http://www.joystiq.com/2011/07/28/current-3ds-owners-eligible-for-free-games/
http://www.wired.com/gamelife/2011/07/nintendo-3ds-price-drop/
http://kotaku.com/5825495/nintendo-3ds-gets-sudden-massive-price-drop
Wow, that is one of the biggest pricedrops in video game history! Cutting a third off the price is a huge change. Sure sales were sluggish, but they weren't THAT bad. I would guess that it's probably a combination of trying to boost sales and making sure they can take down the PS Vita next year. Those compensation gifts are a little uh, not that great, but it's a wise move by nintendo. By releasing old games digitally, it costs them next to nothing. And users get free stuff and great games. It may not work, but it's a smart play.
The good news is, the 3DS's price was an experiment. The wii sold so much it was flying off the shelves faster then they could put them back on, which annoyed nintendo cause that meant they could have been making $50 more per wii and get a little less sales but more profit. So for the 3DS they increased it's price by a great deal. By lowering the price this early, they are admitting that the price experiment was a failure, and that they should have gone lower. This means that the Wii U will likely follow a similiar pricing scheme as the wii, but maybe a hair higher. I guess $300.
http://www.nintendo.com/whatsnew/detail/fttgI7OsQIB1tZqRMa5CtT45KLrmNkAY
http://www.joystiq.com/2011/07/28/3ds-price-drops-to-170-on-august-12/
http://www.joystiq.com/2011/07/28/current-3ds-owners-eligible-for-free-games/
http://www.wired.com/gamelife/2011/07/nintendo-3ds-price-drop/
http://kotaku.com/5825495/nintendo-3ds-gets-sudden-massive-price-drop
Wow, that is one of the biggest pricedrops in video game history! Cutting a third off the price is a huge change. Sure sales were sluggish, but they weren't THAT bad. I would guess that it's probably a combination of trying to boost sales and making sure they can take down the PS Vita next year. Those compensation gifts are a little uh, not that great, but it's a wise move by nintendo. By releasing old games digitally, it costs them next to nothing. And users get free stuff and great games. It may not work, but it's a smart play.
The good news is, the 3DS's price was an experiment. The wii sold so much it was flying off the shelves faster then they could put them back on, which annoyed nintendo cause that meant they could have been making $50 more per wii and get a little less sales but more profit. So for the 3DS they increased it's price by a great deal. By lowering the price this early, they are admitting that the price experiment was a failure, and that they should have gone lower. This means that the Wii U will likely follow a similiar pricing scheme as the wii, but maybe a hair higher. I guess $300.
6
Fan Games / Re: Ash - Another Story in Halcyon
« on: July 27, 2011, 02:09:36 PM »
ASH Dev Video 2 has been released! This week, we are featuring an old friend from MegaMan Legends 1, the FooRoo. Let's just say it's called "FooRoo Hell" for a reason.
Now, I hate to have to say this, but it’s worth noting that there are a lot of incomplete animations, special effects and temporary graphics within the engine. They’re issues we were unable to complete in time for the video, but they will be addressed in time. Anyway, as usual here are a few screenshots for the latest builds.
If you have any questions, comments, complaints, or want to help out, feel free to PM me or JMC, or email us at AnotherStoryinHalcyon@gmail.com
Narrated Video
[youtube]http://www.youtube.com/watch?v=ZB9EnKHo9yo[/youtube]Link here
No Voice Narration
[youtube]http://www.youtube.com/watch?v=MDBl20OL2Eg[/youtube]
Link here
[youtube]http://www.youtube.com/watch?v=ZB9EnKHo9yo[/youtube]Link here
No Voice Narration
[youtube]http://www.youtube.com/watch?v=MDBl20OL2Eg[/youtube]
Link here
Now, I hate to have to say this, but it’s worth noting that there are a lot of incomplete animations, special effects and temporary graphics within the engine. They’re issues we were unable to complete in time for the video, but they will be addressed in time. Anyway, as usual here are a few screenshots for the latest builds.
If you have any questions, comments, complaints, or want to help out, feel free to PM me or JMC, or email us at AnotherStoryinHalcyon@gmail.com
7
Off The Wall / Re: Guy creates Turbine-powered Batmobile
« on: July 26, 2011, 09:53:18 AM »
Ok, so he has the car. Does he have the suit? Mad Ninja skills? Gadgets? The ability to sniff a doorknob and tell exactly who done-it, like sherlock holmes?
He's so not Batman.
He's so not Batman.
8
Fan Games / Re: Ash - Another Story in Halcyon
« on: July 23, 2011, 02:33:17 PM »Quote
It looks great so far. Makes me wonder, why not go the extra mile and do a game starring Trigger? Not demanding, just curious about hwy you decided to go this route.
That was one of the first decisions we made in development. Basically, we didn't come up with Trigger. We never wrote for Roll or Tron or any of them. Tons of the character histories for the stars is unknown to us. Obviously, we could make up those holes, but we would be guessing. Who is to say our idea of how Trigger would react in a situation is better then your idea of how he would react? By having the story detached from the star cast of legends, we don't have to worry if our guesses are right or if the characters are behaving as they should. It allows us the freedom to really dive into the Legends world head first.
Quote
Oh and, yeah, with a character design like that, it's going to confuse people without a doubt.
It isn't really character design that is the problem. Her design is very lean and fit, with graceful feminine curves. When you see her, you very much know she is a girl. The issue is her armor. Back when we first designed that armor, we wanted to keep her gender ambiguous, for various reasons which I kinda don't remember anymore... So, I made the armor bulky, specifically designed to hide her curves and fake the appearance of a bulky frame. Apparently I did a great job, cause it's working too well! No one realizes she's a girl, and think that "megaman" is bulimic. I'm working on her armor again, and I'm going to be removing that ambiguity and fixing this once and for all. You'll be able to see it when we get to the character bio in a couple weeks.
Quote
Are the areas as huge as they seem in the thumbnails/ in the pictures behind the thumnbails?
The furnace really is that big. We were like, why not? Legends had rooms bigger then that (albet you couldn't see the end of them because of fog), and at the time we wanted to put a large furnace (hence the name) in the center that would take up alot of that space. The furnace model proved a bit problematic however, so we ditched it and went with the recycling plant concept that you see here. It does leave some empty space on the floor, but it gave us the room for the scaffolding, so I think the space was well used.
9
Fan Games / Ash - Another Story in Halcyon
« on: July 23, 2011, 12:24:55 PM »
As a member of megaman community since 2003, I've been with you guys a looooong time. But I also have an interest in video game design, so, like any fan, I immediately combined to two, and turned to fangames. But year after year, I had no direction, and spun my heels and failed. But then I met JMC47, operator of the most successful 3D megaman fangame to date, Megaman Legends Expasion (MMLEx). We got to know eachother for a couple of years, and when my project and MMLEx both canceled at similiar times, we joined up with Fenix and Dash, developers JMC and I knew from previous ventues, and combined our efforts. The result is ASH - Another Story in Halcyon.
Another Story in Halcyon takes place in the Legends universe and is going to be a single player action adventure in a similar vein. But knowing how the landscape of gaming has changed, we aren't trying to recreate Legends style of gameplay. We're trying to renovate it, and bring it to and past the modern expectations of gaming. With all the unique enemies in Legends, along with the rich setting, so much can be done to fulfill the potential that many saw in the original games.
It uses completely original graphics, models, music, and the engine is coded from the ground up. It runs in Open GL 3 and has adjustable levels of graphics much like most modern games.
Our original plan was to keep development closed in, keep working to ourselves so we could unveil it all complete with a TADA to the fans. That decision came at a cost; it slowed development and put a lot of pressure on those who did want to help, while at the same time limiting our visibility. After seeing how strong the community really is, how they rallied together in these toughest of times, we don’t want ASH to be this lunatic project that seems so far away; we want to share it with everyone so we can all work to make it a reality.
As such, from this week forward, we will be releases weekly updates to the public. Each week will update you on the status of Another Story in Halcyon, as well as showing ideas and concepts we’re working with behind to the scenes so that we can improve what we’re doing and those of you watching can see the work put into every decision, as well as give your input. To make it easier for you, we've branched across numerous sites so you can easily follow our progress and give input.
This week, JMC47 created a small video demonstration of one of the elements we're working into ASH; dynamic Lighting. There are two versions, one with audio commentary, and one without. Both have the option for text commentary (Closed Captioning)
For those not interested in videos, here's a few screenshots. The first set demonstrates lighting within our random ruins, the ruins we use for testing and development. The first shot is one of JMC's favorites, showing how flare's soft light can brighten up a dark room all by themselves. The second demonstrates the shadowing from the flashlight; the shadows can be very stark and moodie even within the bare generated ruins.
And here is our gallery of shots for our first completed ruin theme, the Furnace. Remember all these shots are in game, nothing was changed after the fact (minus the logo). They are in 1920x1080, so you really get to see the game in action!
Now, to answer one frequently asked question right away, Megaman is not emaciated! Why is the character so thin? It's not megaman. It's a girl. Poor JMC has gotten so many emails asking why megaman doesn't eat more... we just used a similar color scheme for old time's sake. We'll be releasing a character bio on her later, when we get into story bit in our weekly updates.
Anyway, there isn't many of us, and we could always use some help. If anyone is interested in assisting, feel free to PM me, email or post! Thank you for your time.
Another Story in Halcyon takes place in the Legends universe and is going to be a single player action adventure in a similar vein. But knowing how the landscape of gaming has changed, we aren't trying to recreate Legends style of gameplay. We're trying to renovate it, and bring it to and past the modern expectations of gaming. With all the unique enemies in Legends, along with the rich setting, so much can be done to fulfill the potential that many saw in the original games.
It uses completely original graphics, models, music, and the engine is coded from the ground up. It runs in Open GL 3 and has adjustable levels of graphics much like most modern games.
Our original plan was to keep development closed in, keep working to ourselves so we could unveil it all complete with a TADA to the fans. That decision came at a cost; it slowed development and put a lot of pressure on those who did want to help, while at the same time limiting our visibility. After seeing how strong the community really is, how they rallied together in these toughest of times, we don’t want ASH to be this lunatic project that seems so far away; we want to share it with everyone so we can all work to make it a reality.
As such, from this week forward, we will be releases weekly updates to the public. Each week will update you on the status of Another Story in Halcyon, as well as showing ideas and concepts we’re working with behind to the scenes so that we can improve what we’re doing and those of you watching can see the work put into every decision, as well as give your input. To make it easier for you, we've branched across numerous sites so you can easily follow our progress and give input.
You can follow ASH on your favorite social media site! Click the icons to go to one of our accounts.
This week, JMC47 created a small video demonstration of one of the elements we're working into ASH; dynamic Lighting. There are two versions, one with audio commentary, and one without. Both have the option for text commentary (Closed Captioning)
Audio Commentary
[youtube]http://www.youtube.com/watch?v=pn7TZweqb2g[/youtube]
Text Commentary[youtube]http://www.youtube.com/watch?v=mN40VHJ8DUU[/youtube]
[youtube]http://www.youtube.com/watch?v=pn7TZweqb2g[/youtube]
Text Commentary[youtube]http://www.youtube.com/watch?v=mN40VHJ8DUU[/youtube]
For those not interested in videos, here's a few screenshots. The first set demonstrates lighting within our random ruins, the ruins we use for testing and development. The first shot is one of JMC's favorites, showing how flare's soft light can brighten up a dark room all by themselves. The second demonstrates the shadowing from the flashlight; the shadows can be very stark and moodie even within the bare generated ruins.
And here is our gallery of shots for our first completed ruin theme, the Furnace. Remember all these shots are in game, nothing was changed after the fact (minus the logo). They are in 1920x1080, so you really get to see the game in action!
Now, to answer one frequently asked question right away, Megaman is not emaciated! Why is the character so thin? It's not megaman. It's a girl. Poor JMC has gotten so many emails asking why megaman doesn't eat more... we just used a similar color scheme for old time's sake. We'll be releasing a character bio on her later, when we get into story bit in our weekly updates.
Anyway, there isn't many of us, and we could always use some help. If anyone is interested in assisting, feel free to PM me, email or post! Thank you for your time.
10
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: July 22, 2011, 10:49:01 AM »
Hey RPM goers, I'm MaJoR. I'm a 3D modeler and graphics designer, trying to get into video game design as a career field through indie game development. Yea, not easy... Alot of you guys will probably remember me from the old Planet Megaman then Megaman Community Forums. That was a long time ago wasn't it. 2006-7? Wow.
So here's a little history of me. I started out in the megaman fan community in 2003, at megaman universe of all places. I bet none of you remember that place. Those were the good old days, a half dozen sites all with hundreds of posters a week. The glory days of megaman fandom. *rocks in his rocking chair* Where was I? Oh yes. From there, I got involved in Megaman Theme Sanctuary, Megaman Network, and eventually Planet Megaman. MMU died a very sudden death in 2004ish, and MMTS drifted off soon thereafter. MMN was boring soooo, I spent most of my time on PMM.
Some of you may remember me from PMM and Megaman Community days. I was a mod over there, waaaaay back when. Brought in to help a desperately overworked staff out. Of course I just got desperatedly overworked myself, but it was worth it. I got to help one of the largest megaman forums that ever lived, problematic as it was, and I had a front row seat for all the constant drama . I would never want to repeat it, but it was a good experience, even with it's ups and downs.
Once MMC was self destructed by the bozo operating it, who will go nameless but his initials are Nyne, I kinda had no home anymore. I drifted over to MMN, cause it was the only other place I had an established foothold. But over a couple years, MMN faded out, and so I drifted away. Floating around again, I settled into MMLS. It's a great community and all, but with life and stuff, I drifted a way from them a bit as well.
So here I am today. I needed to spread the word about our new project, and so JMC took a few sites I take a few sites, and I got RPM. Low and beyond, almost all the guys I used to know from PMM are here! Quicky, Hypershell, Xnamkor, Dominican Zero, on and on and on. Looks like when I drifted to MMN I drifted to the wrong place! . So, maybe I've found myself a new home. We'll see .
So here's a little history of me. I started out in the megaman fan community in 2003, at megaman universe of all places. I bet none of you remember that place. Those were the good old days, a half dozen sites all with hundreds of posters a week. The glory days of megaman fandom. *rocks in his rocking chair* Where was I? Oh yes. From there, I got involved in Megaman Theme Sanctuary, Megaman Network, and eventually Planet Megaman. MMU died a very sudden death in 2004ish, and MMTS drifted off soon thereafter. MMN was boring soooo, I spent most of my time on PMM.
Some of you may remember me from PMM and Megaman Community days. I was a mod over there, waaaaay back when. Brought in to help a desperately overworked staff out. Of course I just got desperatedly overworked myself, but it was worth it. I got to help one of the largest megaman forums that ever lived, problematic as it was, and I had a front row seat for all the constant drama . I would never want to repeat it, but it was a good experience, even with it's ups and downs.
Once MMC was self destructed by the bozo operating it, who will go nameless but his initials are Nyne, I kinda had no home anymore. I drifted over to MMN, cause it was the only other place I had an established foothold. But over a couple years, MMN faded out, and so I drifted away. Floating around again, I settled into MMLS. It's a great community and all, but with life and stuff, I drifted a way from them a bit as well.
So here I am today. I needed to spread the word about our new project, and so JMC took a few sites I take a few sites, and I got RPM. Low and beyond, almost all the guys I used to know from PMM are here! Quicky, Hypershell, Xnamkor, Dominican Zero, on and on and on. Looks like when I drifted to MMN I drifted to the wrong place! . So, maybe I've found myself a new home. We'll see .
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