Hm, I have to agree with Mex, the rectangular platform in the middle seems the most detailed and thus getting all the stage's focus.
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Show posts MenuQuote from: Splash on April 04, 2011, 04:48:43 PMShort for "Concussion".
Eh, what means "Concsn"?
Quote from: HertzDevil on March 25, 2011, 07:10:14 PMThank you for your comment! I like your sarcasm.
trying to put things together in a slightly hidden fashion so as to attract more gnats complaining about how the promo thingy is impossible on a real NES
how smart you are
by the way, I'm up for BGM if that matters
Quote from: RetroRespecter on March 25, 2011, 07:17:02 PMIt does, of course, have a story!
Pardon my earlier questio. What I meant to say was "Does this game has a story?"
Quote from: Krystal on March 21, 2011, 01:21:53 PMYeah, pretty much what MegaMan is thinking, eh?
"Not another 8 robot masters..."
Really wanna see how this turns out~ Also really want to know what the scouter has to do with all of this =w=b
Quote from: MEX on March 21, 2011, 12:04:17 AMThank you for your kind offer!
Very glad to see some news on this project! It is also very to see someone else using C#.
I'm not very certain how much I could offer to help on the programming portion, but if you ever need help with sound and graphics, I don't mind lending a hand. Having only one person doing all of the content sounds like it could be stressful, and I would be happy to do some stuff for you guys if you are stuck on something
Anyways, can't wait to see some screenshots or engine footage!
Quote from: RetroRespecter on March 21, 2011, 03:25:47 AMNow this might be a strange one, but sure:
This is good stuff.
Curious question: What is the story behind this project?
Quote from: Tesserex on March 20, 2011, 04:05:17 PMMaybe we're talking about the same filter, the one from Shay Green aka Blargg?
Maybe we can collaborate on any code related issues that come up? If you ever try to get the ntsc filter working, with scan lines and such, let me know! I tried implementing one, and it killed the performance because I couldn't find a fast way to manipulate individual pixels of XNA textures.
Or you could feel free to just contribute code to my engine, since it is on github...
Glad to see you're going for full authenticity. I know it can be a challenge, particularly in C#. Best of luck.
Quote from: Gatuca on March 20, 2011, 06:24:18 AMWe thought the same after coming across Rockgirl R for the first time.
not bad, but wouldnt the title conflict a bit
Quote from: RMZX Anarchy on March 20, 2011, 12:46:00 AMWe do in fact have a Japanese Cover in work.
Wily... with a scouter.
Nice.
Also, I like how Megaman is clearly getting irritated.
What would the Japanese name be? Rockman R? Rockman M?
Quote from: MexicanSunflower on August 19, 2010, 09:52:43 PMAll digital; He made the inner artwork, I aged it artificially and made look like it's scanned in.
(...)
Was it done with real paints? It looks so official!
Quote from: KudosForce on August 19, 2010, 10:12:58 PMWe won't reveal the artwork for the Robot Masters just yet, but we might show their silhouettes soon.
(..)
I'll be awaiting details about the story and robot masters.
Quote from: RetroRespecter on August 20, 2010, 08:28:11 PMMade me lol a bit. Thanks, the artist is flattered.
Well done, Xane. Capcom should be at your doorstep if you send this to them. They will probably beg you to work with them.
Quote from: MexicanSunflower on August 19, 2010, 10:05:19 PMJust for the novelty, of course we'll be using the standard chip (4 channel, no DPCM) for our BGMs.
VRC6? That was never used in Mega Man games, why not try just using the 2A03 without DPCM like Capcom did it back in the day? Unless the VRC6 is just there for the novelty.
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