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Fan Games / Re: Megaman: Triple Threat
« on: September 05, 2010, 05:09:06 AM »By the way, ¿have you posted this on other forums?, and I mean spriting or gameart forums.
I wasted all of my 1-ups trying to get the E-tank with Bass and Zaiakuman's pattern just motivated me more on my RM ideas.
Those E-tanks are placed in such mean areas. I blame Stealth for that, he really wants you to earn your E-tank.
I remember when we started making Zaiaku Man's pattern. I had this rough design set up for it and Stealth tweaked it and added his own ideas. The first time I played Zaiaku Man in all his full glory, i got my butt trounced. He used to be alot harder, but we toned it down. Once you figure him out, you can beat him in your sleep. Me and Stealth can do no hit runs with every character (I personally think Mega's the hardest since he just can't dash/jump clear of problems so easily.) so it's certainly possible.
I posted this on Mega Man Network, and Matrix. really don't know where else to post it. My biggest worry is being a first time poster, only to plug our game and never return.
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Fan Games / Re: Megaman: Triple Threat
« on: August 31, 2010, 04:15:52 AM »WHERE ARE THE DOWNLOADS
Don't forget to press down to highlight MegaMan: Triple Threat, and ENTER twice to download it.
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Fan Games / Re: Megaman: Triple Threat
« on: August 31, 2010, 12:56:53 AM »Okay, when I battled the boss of the prologue stage, I found that the artwork on the vid screen Dr. Ramano hacked into doesn't fit with the graphics of Mega Man VII.
ahhh, I remember I had a different design for that part on the inital release, somehow, despite the name Beth Ramano being stated, people though she was a he. Looking for close up sprites of females in the megaman 7 syle eluded me, so I had no examples. Instead, I purposfully made her look cute, to get my point across.
What about the portrait image for Saraph Woman? Do you feel that's more along the lines?
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Fan Games / Re: Megaman: Triple Threat
« on: August 30, 2010, 11:26:40 PM »I played your first demo. Great stuff. I only wish that the custom artwork resembled the Mega Man 7 style of graphics.
could you give me examples?
This is my first time trying to work with graphics for a mega man game and I'd like to improve. The only thing that really comes to mind is the character select picture, which admittingly, is not based on mm7 but rather the Ariga art style (the neck collars being the most prominant)... Because I him. :B
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Fan Games / Re: Megaman: Triple Threat
« on: August 29, 2010, 06:29:47 AM »
FYI: This is Stealth, posting under Liz's account because, under the circumstances, I don't really feel like waiting for the account I just registered to be validated. I'm also responsible for the "support" text in one of the above posts
It's come to my attention, only within the last hour or so, that the demo download for Triple Threat is actually broken. This was a very minor update to a previous, working version, which only added one line to the .gdf file in accordance with a recent E02 update, which will throw an error if the game was designed for a newer version of E02 than it is being run with (specifically stating that fact). I updated the remote .gdf file with WinSCU's built-in text editor, and confident that it absolutely could not break, did not redownload and test. Unfortunately, when WinSCU saved the file, it removed all carriage returns and left only linefeeds. E02 expects carriage returns at the end of a line and ignores linefeed, thus, the entire file was regarded as a single line that started with a comment marker (which is interpreted as something to be ignored). I will probably change this soon enough, but aside from the fact that it doesn't seem to merit another full program update, I will still be unable to rebuild for Mac for several days anyway. I have reuploaded a proper "mmtt.gdf" file with carriage returns, and have redownloaded it to confirm that it does work
Since the nonfunctional update, there have been a significant number of downloads, and I now know that each one of them could not possibly have been working, even though I've only received one report to that effect, and with no follow-up, had no reason not to assume it was only a temporary connection fluke. I wish I had been made aware sooner, but regardless, I apologize for the issue, and hope that everyone that had been interested before will now redownload the working version
There are two ways to get the program working again, and both involve finding the corrupted .gdf file. First, find "mmtt.gdf" in the "gdf" folder. One method would be to rename the file, create a new text file called "mmtt.gdf", copy the contents of the old file, paste them into the new file, and save (copying it to a new file SHOULD avoid any text editor assuming that leaving out CR again is the proper thing to do), OR, delete "mmtt.gdf" entirely and just redownload the game
I should be able to avoid this issue in the future, and I hope that you will forgive the inconvenience
It's come to my attention, only within the last hour or so, that the demo download for Triple Threat is actually broken. This was a very minor update to a previous, working version, which only added one line to the .gdf file in accordance with a recent E02 update, which will throw an error if the game was designed for a newer version of E02 than it is being run with (specifically stating that fact). I updated the remote .gdf file with WinSCU's built-in text editor, and confident that it absolutely could not break, did not redownload and test. Unfortunately, when WinSCU saved the file, it removed all carriage returns and left only linefeeds. E02 expects carriage returns at the end of a line and ignores linefeed, thus, the entire file was regarded as a single line that started with a comment marker (which is interpreted as something to be ignored). I will probably change this soon enough, but aside from the fact that it doesn't seem to merit another full program update, I will still be unable to rebuild for Mac for several days anyway. I have reuploaded a proper "mmtt.gdf" file with carriage returns, and have redownloaded it to confirm that it does work
Since the nonfunctional update, there have been a significant number of downloads, and I now know that each one of them could not possibly have been working, even though I've only received one report to that effect, and with no follow-up, had no reason not to assume it was only a temporary connection fluke. I wish I had been made aware sooner, but regardless, I apologize for the issue, and hope that everyone that had been interested before will now redownload the working version
There are two ways to get the program working again, and both involve finding the corrupted .gdf file. First, find "mmtt.gdf" in the "gdf" folder. One method would be to rename the file, create a new text file called "mmtt.gdf", copy the contents of the old file, paste them into the new file, and save (copying it to a new file SHOULD avoid any text editor assuming that leaving out CR again is the proper thing to do), OR, delete "mmtt.gdf" entirely and just redownload the game
I should be able to avoid this issue in the future, and I hope that you will forgive the inconvenience
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Fan Games / Re: Megaman: Triple Threat
« on: August 28, 2010, 11:20:10 AM »EDIT: there is an error when i intent to download the game, and im getting soo angry. it says:
Script Error:
Current Script:
mmtt.gdf
Current working Directory:
C:/Users/X/Downloads/02ENGINE/gdf
C:/Users/X/Downloads/02ENGINE/gdf
Aproximate Line Number:
0
Error:
File ended unexpectedly
And in the psp and wii the download system doesnt work. any help?
and the worst part is that it happens just when it get on 100%
According to the error, it sounds like you "downloaded" a blank mmtt.gdf file; there may have been some kind of connection problem preventing it from being read. ".gdf" files are responsible for telling E02 what games it has, where they are, and where to get updates. They're loaded every time the game list is refreshed, which also happens immediately after any download. If one of them can't be interpreted, you will get this type of error at that point. Delete the damaged ".gdf" and E02 will run again, then you can try to download the game again.
"And in the psp and wii the download system doesnt work" is not descriptive enough, I can't tell if you mean that you're getting the same error, or if it times out and gives the "no connection, press -> to try again" error. If the latter is the case, that in conjunction with the bad gdf file download may indicate some kind of problem with your internet connection, or some other problem somewhere between you and the server.
wow, not every day you see a fan game using the Megaman 7 style.
It looks really cool. I see you got rid of that silly charging pose Megaman had in 7. Playable Protoman/Bass? im game.
It looks real good and fun so far. great work!
Neither me or Stealth liked that charging pose in Mega Man 7, so when Stealth remarked about not adding it to our game, I was all for it.
Let me also add that both of us appreciate the input people have given us here. We hope to hear more and to get more Robot Master submissions!
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Fan Games / Megaman: Triple Threat
« on: August 27, 2010, 07:31:34 AM »
http://www.youtube.com/watch?v=MIb6NYWUeJ8
http://stealth.hapisan.com/SAGE10
Mega Man: Triple Threat is a fangame created using the E02 Multi-Platform 2D Game Engine by Stealth. The demo is available for DOS/Windows, Linux, MacOS, PSP (Custom Firmware*), or Wii (Homebrew Channel*). The game uses Mega Man 7 style graphics and physics and begins another adventure for Mega Man, Proto Man and Bass to embark on. Characters have seperate level paths, seperate weapons obtained by Robot Masters and seperate abilities.
We recently released a second Demo of Mega Man: Triple Threat for the Sonic Amature Games Expo (S.A.G.E.) and are looking for feedback from people. The story and any information can be found at the following URLs:
http://stealth.hapisan.com/MMTT/
http://megaman.wikia.com/wiki/Mega_Man:_Triple_Threat
If you’re intersted in the art or gameplay itself you can head over to:
http://lizsama.deviantart.com/gallery/#Megaman-Triple-Threat
http://www.youtube.com/watch?v=lqLNBgBHrWA
The E02 engine itself can be downloaded from the SAGE10 page. Once downloaded you’re able to directly DL the demo inside the program.
The Nintendo Wii version supports the Willmote (Default), Classic Controller and the Gamecube Controller (Rename the keywiigc.def (Gamecube Controller) or keywiic.def (Classic Controller) to keywii.def) For Windows, Linux, and Mac there is only keyboard support at the moment. People who are inexperienced with playing platformers on a keyboard can find various Keyboard emu for their game controller.
For PC users http://www.racketboy.com/retro/2007/05/xpadder-use-your-pc-gamepad-instead-of-keyboard.html you may like to try this.
If you enjoy the game and are interested, we’re also hosting a Robot Master contest to see who the last four Robot Masters Dr. Ramano will unleash. Information on that can be found at: http://stealth.hapisan.com/SAGE10/Contest.html
Submissions can be sent either via e-mail or deviantART notes. (info available on the Contest page)
*We do not offer technical support for installation of Wii Homebrew Channel or PSP Custom Firmware.
http://stealth.hapisan.com/SAGE10
Mega Man: Triple Threat is a fangame created using the E02 Multi-Platform 2D Game Engine by Stealth. The demo is available for DOS/Windows, Linux, MacOS, PSP (Custom Firmware*), or Wii (Homebrew Channel*). The game uses Mega Man 7 style graphics and physics and begins another adventure for Mega Man, Proto Man and Bass to embark on. Characters have seperate level paths, seperate weapons obtained by Robot Masters and seperate abilities.
We recently released a second Demo of Mega Man: Triple Threat for the Sonic Amature Games Expo (S.A.G.E.) and are looking for feedback from people. The story and any information can be found at the following URLs:
http://stealth.hapisan.com/MMTT/
http://megaman.wikia.com/wiki/Mega_Man:_Triple_Threat
If you’re intersted in the art or gameplay itself you can head over to:
http://lizsama.deviantart.com/gallery/#Megaman-Triple-Threat
http://www.youtube.com/watch?v=lqLNBgBHrWA
The E02 engine itself can be downloaded from the SAGE10 page. Once downloaded you’re able to directly DL the demo inside the program.
The Nintendo Wii version supports the Willmote (Default), Classic Controller and the Gamecube Controller (Rename the keywiigc.def (Gamecube Controller) or keywiic.def (Classic Controller) to keywii.def) For Windows, Linux, and Mac there is only keyboard support at the moment. People who are inexperienced with playing platformers on a keyboard can find various Keyboard emu for their game controller.
For PC users http://www.racketboy.com/retro/2007/05/xpadder-use-your-pc-gamepad-instead-of-keyboard.html you may like to try this.
If you enjoy the game and are interested, we’re also hosting a Robot Master contest to see who the last four Robot Masters Dr. Ramano will unleash. Information on that can be found at: http://stealth.hapisan.com/SAGE10/Contest.html
Submissions can be sent either via e-mail or deviantART notes. (info available on the Contest page)
*We do not offer technical support for installation of Wii Homebrew Channel or PSP Custom Firmware.
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