I played MM games for along while now and while they may be fun to play, there just some parts in the games that are a little [tornado fang]ing that makes you want to smash your controller. Some parts in the games (ex. spikes, getting pushedback when hit and Quick Man's insta death laser things) just irritate but after replaying the stages over and over again, they annoy me less. What are the little things in any MM game that annoy that use to or still annoy you?
ENEMIES. GRRRRR. HOW DARE THEY STAND IN MY WAY?
>: |
Actually, just enemies I couldn't jump over.
Goddamned bats. (Anything that attacks you when you try to jump, causing you to fall into a pit or spikes.)
Specifically, those things with the helicopter blades (prominently seen towards the end of the intro stage to X1). They'd get me all the time there and in Chill Penguin's stage (at least in the GBC version of the stage).
Also to add some irony to the title, you left out a verb. It's always the little things, doncha know.
mmm... Sigma. HE JUST WONT DIE
seriously though, indestructabl enemies. kinda like the press things in the 2nd or so sigma stage X5.
Quote from: Asvel on January 12, 2009, 10:16:21 PM
Goddamned bats. (Anything that attacks you when you try to jump, causing you to fall into a pit or spikes.)
Specifically, those things with the helicopter blades (prominently seen towards the end of the intro stage to X1). They'd get me all the time there and in Chill Penguin's stage (at least in the GBC version of the stage).
This.
The disappearing blocks, even when I memorize the pattern I get screwed over because I'm either slow or too quick to react on time.
Quote from: Tek on January 13, 2009, 02:24:48 AM
The disappearing blocks, even when I memorize the pattern I get screwed over because I'm either slow or too quick to react on time.
GGGRRAAAAR! THIS
Quote from: Asvel on January 12, 2009, 10:16:21 PM
Goddamned bats. (Anything that attacks you when you try to jump, causing you to fall into a pit or spikes.)
Specifically, those things with the helicopter blades (prominently seen towards the end of the intro stage to X1). They'd get me all the time there and in Chill Penguin's stage (at least in the GBC version of the stage).
That's why you memorize the flight path and appearance spots; don't know how, but I was always better with the X series in this regard than the Classic. :)
What gets me are level parts that you have to memorize PIXEL-PERFECTLY, or DIE, Quickman's stage being a prime contender with some parts of X6 coming to mind. -_- Enemy-wise, I can handle just about every normal enemy type, but the bosses tend to cause trouble (at least, again, in the Classic series). Of course, once I pull out their weakness, I make thy [twin slasher] face. bVd
Gate's Lab 2nd stage after you fight High Max,using X without an air dash.....your seriously screwed.... [tornado fang]ing stage designers.....
World 4's buster recoil...
Fire off a charged shot while jumping over a pit/spikes, and... BOOM! XD
Enemies that are too short to be hit by your buster while standing
ATM, I can think of three things that [acid burst] me off about the stages.
1. the damn quick lasers and any cross series variants.
2. disappearing blocks.
3. the mech joes in flashman's stage.
Can't think of anything recurring, but going by the individual game:
MM1 - Those damn pogo-stick cyclopses
MM1 (again) - Those gun-toting platforms that may or may not crash you into a spiked ceiling in Wily Stage 1.
MM7 - Burst Man
MM9 - F@#*$$@ING HELICOPTER CLAWS!!!
MM&B - The giant fire bombers in Burner Man's stage. That and the lack of a dash button on GBA.
X3 - The buster upgrade.
X5 - Power-Up Part distribution is more ass-backwards than mooning while moonwalking.
X7 - Pretty much everything X says.
Xtreme1 - Music.
Z1-3 - The fact that weaknesses are just recolors of standard attacks.
The floating foot-holders in Iceman's stage. Funny story; at that part in the game, my brother walked in on me venting my anger in profanity. But that was a long time ago.
Quote from: Meteor Weapon on January 13, 2009, 05:53:00 AM
Gate's Lab 2nd stage after you fight High Max,using X without an air dash.....your seriously screwed.... [tornado fang]ing stage designers.....
Almost broke my original copy because of that, but lucky me the label was scratched and didn't work anymore so I invested in the X collection.
Quote from: Meteor Weapon on January 13, 2009, 05:53:00 AM
Gate's Lab 2nd stage after you fight High Max,using X without an air dash.....your seriously screwed.... [tornado fang]ing stage designers.....
GET EQUIPPED WITH:
HYPER DASH(Jumper helps but is not necessary)
Ah, ye poor schmucks who know not how to handle the awesomeness of Shadow Armor, much less an unarmored run....
Quote from: Asvel on January 12, 2009, 10:16:21 PM
Goddamned bats. (Anything that attacks you when you try to jump, causing you to fall into a pit or spikes.)
Specifically, those things with the helicopter blades (prominently seen towards the end of the intro stage to X1). They'd get me all the time there and in Chill Penguin's stage (at least in the GBC version of the stage).
Also to add some irony to the title, you left out a verb. It's always the little things, doncha know.
/thread
Rangda Bangda. Always had trouble with him some reason, besides the spikes.
The Power Masslers from 5...
I can't get out from under them before them stomp on me...even with the slide, and I especially can't shoot back at them...
And when there are the top of a latter-GAH, FORGET IT!
I think disappearing block most annoying ever :|
Quote from: The Slacker Hunter on February 11, 2009, 03:08:58 AM
Rangda Bangda. Always had trouble with him some reason, besides the spikes.
The original one wasn't that hard, but the one in X5 was a pain in the ass because of the spikes in the walls.
That's what the Gaea Armor is for. :P
Quote from: The Slacker Hunter on February 11, 2009, 03:08:58 AM
Rangda Bangda. Always had trouble with him some reason, besides the spikes.
Spiked-Wall Man ? :D
Quote from: Kieran on February 12, 2009, 02:42:01 AM
That's what the Gaea Armor is for. :P
Oh you mean the armor that's a pain in the ass to get?
Yes, that's exactly what I mean.
It's worth it. Gaea Armor X is a [chameleon sting]ing tank.
Quote from: Kieran on February 13, 2009, 03:39:49 AM
Yes, that's exactly what I mean.
It's worth it. Gaea Armor X is a [chameleon sting]ing tank.
Agreed -_-
Quote from: Kieran on February 13, 2009, 03:39:49 AM
Yes, that's exactly what I mean.
It's worth it. Gaea Armor X is a [chameleon sting]ing tank.
Agreed^2
Gaea Armor is AWESOME. Retrieving it is fine if you're following the "recommended" boss order of the game. I just wish they hadn't rigged X5 to kill the whole "start anywhere" appeal of the series. Gaea sadly adds to that, since getting it requires three weapons and Falcon Armor (or 1 weapon, 2 power-up parts, and a hell of an awesome bit of viral abuse).
But yeah, Rangda Bangda against Gaea Armor is completely F#$%ed.
Quote from: Hypershell on February 14, 2009, 07:39:26 PM
Agreed^2
Gaea Armor is AWESOME. Retrieving it is fine if you're following the "recommended" boss order of the game. I just wish they hadn't rigged X5 to kill the whole "start anywhere" appeal of the series. Gaea sadly adds to that, since getting it requires three weapons and Falcon Armor (or 1 weapon, 2 power-up parts, and a hell of an awesome bit of viral abuse).
But yeah, Rangda Bangda against Gaea Armor is completely F#$%ed.
Good point :cookie:
its even slow like one too.
Definitely disappearing blocks and instant death speed lasers. Those hippos from Ring Man's stage are a bit bothersome to me, as are the tigers from Mega Man 5, and those cyclops stomper things from Mega Man 1.
Quote from: Successor on February 19, 2009, 11:00:29 AM
Definitely disappearing blocks and instant death speed lasers. Those hippos from Ring Man's stage are a bit bothersome to me, as are the tigers from Mega Man 5, and those cyclops stomper things from Mega Man 1.
yYou forget this one.....Gutsman's stage annoying platform -_-
Funny, those really aren't that annoying for me anymore...
Now Magnet Beam spammage in Wily Castles... :|
Quote from: RMZX.EXE on February 20, 2009, 03:43:37 AM
Funny, those really aren't that annoying for me anymore...
Now Magnet Beam spammage in Wily Castles... :|
You mean Megaman 1 right ?
I think I'll have to side with whoever said "disappearing blocks," when I think about it. I suddenly recalled having to fight Omega roughly eight or ten times in MMZX because I couldn't safely get past the disappearing blocks outside his boss room on the way back.
Though, to be fair, I was pretty [tornado fang]ing good at killing Omega by the time I did get out. >_>
The shooting platforms in Iceman's level, seperated by slippery ice. I can only count the times I made it through that on one hand.
Quote from: Acid on January 12, 2009, 09:52:25 PM
ENEMIES. GRRRRR. HOW DARE THEY STAND IN MY WAY?
>: |
Actually, just enemies I couldn't jump over.
Taking damage from walking into a Met... Or anything for that mater that isn't shaped like a weapon...
Quote from: Kieran on February 22, 2009, 05:02:30 PM
I think I'll have to side with whoever said "disappearing blocks," when I think about it. I suddenly recalled having to fight Omega roughly eight or ten times in MMZX because I couldn't safely get past the disappearing blocks outside his boss room on the way back.
Though, to be fair, I was pretty [tornado fang]ing good at killing Omega by the time I did get out. >_>
Same here - I just use Model P's ceiling hang ability mixed with some quick Model H hovering. I'd done it before, but then I forgot to save, so I just said "screw it," pulled out my Z3 and Z4 cartridges, and had me some bosses to kill.
the beginning of squid adler's stage.
...The ride chaser sequence, right? God, that was infuriating.
I never had any problem with that. Maybe it's because that stage music is just so [tornado fang]ing awesome.
That part of the stage isn't really hard - it's getting all those damn little energy balls. I don't know how insane those nearly drove me!! X(
I wrote a walkthrough for X5 years ago... by the time I was finished with it, I could do that ride chaser sequence in my sleep, and that's while collecting all the energy orbs.
I doubt such is the case now. I haven't played it in a couple years.
What annoys me?
1. disappearing blocks
2. that one enemy that manages to hit you while jumping, sending you straight down into a pitt or a bed of spikes
3. X's and Rock's voice
4. All the voice actors in MMZXA
5. Bosses with random attack patterns (looking at ShadowM)
They're others but I can't remember them.
Quote from: StrangeMan on March 22, 2009, 07:34:33 PM
4. All the voice actors in MMZXA
(http://mysite.verizon.net/Serpentara/objection.gif)
Albert, Aeolus, and Chronoforce want a word with you.
Yeah, Albert's English voice actor definitely beats the Japanese one, he goes perfectly from being a fake nice guy to pure evil. In the beginning of the game he really sounds like the only one of the Sage Trinity to actually be friendly to both Grey and Ashe, to the point of a fatherly figure fittingly enough. He nicely turned that around to being an insane scientist with god-syndrome. By comparison, I think the Japanese Albert liked any drama in his "I am a God." line.
Aeolus has a good voice too, he really sounds like he looks down upon the world, but I can't say much for how it compares to Helios.
Albert's English VA was the best one in the game, hands down. Too bad 90% of the others sucked.
Vent's VA is the real head-scratcher for me. He sounds awesome in the transformation video, yet so incredibly bad throughout the rest of the game.
Quote from: Hypershell on March 25, 2009, 02:22:48 AM
(http://mysite.verizon.net/Serpentara/objection.gif)
Albert, Aeolus, and Chronoforce want a word with you.
OK so I forgot about this three, who were good voice actors by the way.
However that still doesn't forgive MMZXA for having bad voice acting (like some mediocre JRPGs). Specially Katie Adler (Model A's voice)!. God this voice gave me a headache every time the [tornado fang]ing Biometal started talking. I really hope that if they do make a MMZX3 that Katie (or another voice actor) do a diffrent voice over for Model A, because MMZXA's is very annoying. Or better yet, let Model A not talk at all, that be great.
They should've just used the Ocean Group VAs for ZXA.
Hell, even Lucas said he'd like to kneecap the VA for Model Z.
Quote from: Kieran on March 29, 2009, 07:01:41 AMHell, even Lucas said he'd like to kneecap the VA for Model Z.
Indeed. *points to Hypershell's sig*
Oh, this is about game features that annoy us right?
One thing that bothers me is instant-respawn enemies. [tornado fang] them.
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