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Rockman & Community => Fan Creations => Topic started by: Alice in Entropy on January 08, 2009, 09:53:39 PM

Title: Rockman Perfect Memories...BRAWL!
Post by: Alice in Entropy on January 08, 2009, 09:53:39 PM
Okay, this is just a silly idea I had for a made-up game, in a similar vein to Borock and Taiyo's ping-pong game. RPM has a wide cast of colourful, chaotic and crazy characters, right? Well, I figured - why not have all of us RPM-ers duke it out in an over-the-top scrapfest like Brawl?

The idea is simple: just say you'd like to be added to the list of combatants, come up with your own moveset, share ideas and, of course, have fun! And why stop there? Why not make up items, stages, etc. based on RPM lore? Artwork based on the game is definitely allowed, and by all means encouraged!

Let's BRAWL!

---

THE LIST OF COMBATANTS:

Enigma

Taiyo

Vixy

Guy Fonderball

RMZX.EXE:
Not very fast on his feet, but has extremely fast attacks.

Moveset:
  - Normal B: Charge Geass:
RMZX.EXE charges a Geass that will stun the person it hits. Longer stun the longer its charged
  - Side B: Shoulder Ram
RMZX.EXE Rams into an enemy with his Shoulder to knock them back.
  - Up B: Anti-Grav Jump
RMZX.EXE jumps much higher than usual, can normally attack after the jump is over.
  - Down B: Slide
RMZX.EXE uses this to evade, and kick people with his extended foot.
  - FINAL SMASH- SPINZAKU
Using Hax(Which RMZX.EXE has.) RMZX.EXE uses a fast spinning kick to attack and KO anybody instantly.

HyperSonic.EXE:
Similar to Sonic. Really, who else would I be? Falco? When I'm already an offshoot of Sonic?

Moveset:
  - Up + B: Teleport:
Works like Mewtwo's old Teleport, looks digitalized and stuff.
  - Down + B: Lightspeed Spindash
A faster and higher priority version of Sonic's Spin Dash.
  - Side + B: Ultrasonic Attack
Doesn't flinch, doesn't launch, but deals 3% damage to everyone else and "attacks" items.
  - Regular B: Homing Attack
Same as Sonic's.
  - Final Smash: Full Power
No holds barred; same as Super Sonic, only far faster and more out of control, but it's an instant K.O. if I tag ya.

SuperKitsu:
Similar to Bowser, due to her horns 'n' fire 'n' stuff.

Moveset:
  - Up + B: Super Pounce
Crouches into a ball and leaps high into the air. If it comes in contact with a foe, she kisses them with a giggle, causing damage.
  - Down + B: Tantrum
Stomps on the ground in a rage while ranting.
  - Side + B: Horn Smash
Rears back and headbutts with a growl.
  - Regular B: Fireball
Shoots a fireball from her mouth.
  - Final Smash: Super Sexy Kitsu Flash
I rip my shirt off, exposing my green swirl nipples and strike a sexy pose. "KNOCKOUT!" flashes on the screen, causing considerable damage to everyone.

Misc.:
- Intro: A green Megaman-like beam comes down from the sky, and Kitsu appears, back to the audience. She's topless and
as she realizes where she is an exclamation point appears over her head and she pulls on her shirt as she turns around.
- Idle: Puts her hands on her hips, and looks around, shrugging.
- Win: She streches and wiggles her hips a little, saying "Hmm...that was nice. Call me sometime." and winks.
- Lose: Turns around, growls and begins to sharpen her claws.
- Taunts:
Up taunt:  Throws a cookie into the air, balances it on her nose, and then eats it.
Side taunt: Paws the ground like a bull, snorts, and lowers her head, as if to charge.
Down taunt: Grazes her claws on the ground as she kneels and smirks toothily, saying "Let's do this."

Fxeni:
He wields his staff/spear/scythe, Yamalok.

Moveset:
- Both Modes:
  - Down+B: Yamalok switch

Switches modes on Yamalok. The 2 options are spear and scythe.
- Spear Mode:
  - Up+B:

Jumps up with a strong thrust of the spear into the air, followed by a slam into the ground if it comes in contact with an opponent.
  - Side+B:
Twirls Yamalok around, blocking any projectile in front. Can move left and right, but it's very slow.
  -B:
Quick multi-thrust (sort of like Sword Rain from the Tales of series).
- Scythe Mode:
   - Up+B:

Flips over opponent and slashes downwards.
  - Side+B:
Quickly rushes forward, slashing with scythe. Hits multiple times.
  - B:
Charges up Yamalok. Once charged, pressing B again will use an extra strong slash.
- Both Modes:
  - Final Smash: Bardo Mortis

Starts by swinging Yamalok extremely quickly. If it connects, it sends the opponent into the air, where I jump up and start slashing away, all beams extended at full capacity from Yamalok. For the final blow, I twirl it around and stab it into the opponent and send an energy surge into them, creating a strong ball of power around them. If any other opponent that wasn't caught in the initial strike is hit by said ball, they will receive damage as well.

Robo-Ky/Zakura:
Playstyle is like Zelda/Shiek (except "Zelda" is replaced by Marth).

Moveset:

- Robo-Ky:
  - Up+B: Boosters
Ky activates a pair of boosters in his legs to propel himself upward. Acts similar to Snake's Cypher move.
  - Side+B: Shotgun Suprise
Ky the forearm on his non-sword arm and fires a quick, short-range blast from the shotgun hidden in his elbow. Cannot be charged, damage equivalent to a half-charged shot from Samus.
  - Neutral B: Dynamo Ky
A pair of Dynamo's unfold from Ky's back and he dashes forward a short-distance. Any character caught in the dash is impaled on Ky's sword and lifted into the air, where the dynamos activate and unleash an electrical discharge through Ky's sword, damaging the opponent. Ky then moves back to his ready stance and flings the enemy off his sword into the floor. Distance covered by the dash is approximately the same as Capt. Falcon's Raptor Boost.
  - Down+B: Character Switch
Ky teleports out and is replaced by Zakura.
Final Smash: Ride The Lightning
Shared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.

Misc.:
- Pre-fight intro: Is already seated on his throne. Stands and unsheathes his sword as the throne folds into his back.
- Idle Stance: Holds sword in a backhand manner similar to Sol Badguy (but with the blade pointing upwards), will vent harmless steam if he doesn't move.
- Win Poses: Sits on his throne and laughs/Vents steam and grins at the camera/High-fives Zakura.
- Lose Pose: Sat in his throne, looking away from the camera and clapping sarcastically.
- Taunts:
^: Leans on his sword and mock-salutes
<: Turns his back to the camera and vents steam from compartments on his neck.
v: A mirror unfolds from his torso and he admires himself in it before it retracts.

- Zakura:
  - Up+B: Shouoken
On the ground, Zakura dashes forward a short distance and performs a jumping uppercut that leaves her vulnerable when completed. In the air, performs a jumping uppercut that acts the same as Marth's Dolphin Slash.
  - Side+B: Rocket Kick
Rocket boosters in the soles of her shoes propel her forward and she launches a step-kick that knocks the enemy back in a similar manner to the Peach Bomber
  - Neutral B: Hadoken
Works the same way as Samus' charge shot. Can also be fired at 45-degree angle upwards, but only travels a third of the distance.
  - Down+B: Character Switch
Zakura teleports out and is replaced by Ky.
Final Smash: Ride The Lightning
Shared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.

Misc.:
Pre-fight intro: Teleports in and tightens her headband.
- Idle stance: Same as in Street Fighter games, eventually straightens and yawns if she doesn't move.
- Win poses: Dances in a side-to-side motion identical to her win pose in the Street Fighter games/Pumps a fist in the air and exclaims "Yeah!"/High-fives Robo-Ky.
- Lose Pose: Stood with her arms crossed and pouting/looking upset.
- Taunts:
^: Tightens her gloves
>: Hops from one foot to another like a boxer
v: Shrugs, shakes her head and gives an exasperated sigh.

Sky Child

Jericho

Protoman Blues

Dr. Wily II
Similar to Snake. Wears his Wily Man armour that grants him offensive capabilities.

Moveset:
  - Neutral B: Kobun Grenade
Throws out a Kobun that walks towards the nearest enemy and explodes.
  - Side B: Skull Buster
Fires out skull-shaped buster shots in rapid succession.
  - Up B: Ballade Cracker
Treble wings sprout out from his backpack, allowing him limited flight. Fires a Ballade Cracker downards diagonally.
  - Down B: Charge Kick
Same as in Megaman 5.
Final Smash: Wily II Supernova
Works best while in the air. Charges up his buster, and then fires charged Skull Buster shots in all 8-directions rapidly.

Misc.:
- Intro:
Teleports in, reaches into his labcoat pocket for his Model W(ilyman) and performs a short Rock-On sequence.
- Idle:
Stands for a bit, then sits down and starts tinkling with his buster.
- Win:
Laughs out manically.
- Lose:
Goes down on his kness and begs.
- Taunts:
Up taunt: Wiggles his eyebrows.
Side taunt: Puts out his hand, and gestures his opponent to come over.
Down taunt: Goes down on his knees and begs, and then shows a evil smirk.

---

To start the cast off, I've taken a few people from RPM that I thought could be based on existing Brawl characters and their movesets. If you don't have any ideas for yourself and just want to get involved, feel free to state what character you think you'd be based on. These hyopthetical moves are by no means permanent: it's just an idea! Feel free to change them however you want.

Here are the examples:

Enigma
Character: Marth
Why?: Enigma is a swordsman, and Marth is quick and agile enough to fit nicely.

Vixy
Character: Peach
Why?: They're both sweet, pretty and use the power of love and joy. Plus: Hip Smash = Vixy.

Archer
Character: Pit
Why?: Archer can use blades like arrows, and his extraordinary abilities remind me somewhat of Pit.

Jericho
Character: Capt. Falcon
Why?: His Secret Origin bio states that he uses a martial arts style in combat. And who in Brawl is more martial art-y than the Captain?

Dr. Wily II
Character: Snake
Why?: Snake's gadgets seem quite similar to gadgets that Wily himself might have (except funnier. Kobun grenade, anyone?).

Flame
Character: Ike
Why?: Hefty swords. Fire. Awesome fighting skills. You do the math.

Cephi
Character: Ness/Lucas
Why?: I can imagine her using similar "magical" abilities, except...it's cute magic instead of psychokinesis. Plus I can imagine PK Starstorm being changed to "Phantasy Starstorm". >U<

Remember, these are just suggestions. Expand your character abilities as you like!
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Strider Xhaiden on January 08, 2009, 09:55:38 PM
Darn. I want it, but I'm too tired to think of a moveset. Maybe a tag-team with Zakura that works in a similar way to Zelda/Shiek.... (teleporting in/out rather than transforming, though.)
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Alice in Entropy on January 08, 2009, 09:58:21 PM
Y'know, you can just say you want to be added and think of moves later. n_n; Hell, make up and change moves seperately, if you like. You don't have to think of moves on the spot and all at once. Take your time~
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Solar on January 08, 2009, 10:13:53 PM
I like this idea and wish to be part of it =D

Not sure about my moveset, but I'm 100% sure that Mango Lemonade should replace Maxim Tomatoes and Orange Fanta should replace the Heart Containers, or the other way around if you want XD
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: VixyNyan on January 08, 2009, 10:16:09 PM
Orange Fanta heals the most of all items, silly~

I'm in!
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Alice in Entropy on January 08, 2009, 10:23:22 PM
Quote from: Taiyo on January 08, 2009, 10:13:53 PM
Not sure about my moveset, but I'm 100% sure that Mango Lemonade should replace Maxim Tomatoes and Orange Fanta should replace the Heart Containers, or the other way around if you want XD

That is so awesome. XD
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Guy Fonderball on January 08, 2009, 10:36:31 PM
I would like to be a part of it too, although thinking of a moveset is hard. The best i can think of is this:

Guy Fonderball
Character: Mix of Ike/Pokemon Trainer
Why: While being a close combat fighter, Guy would have the ability to quickly change weapons, and thereby moves, during the fight (up to 6 Weapons)
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Police Girl on January 08, 2009, 11:34:13 PM
Add me to the list.

RMZX.EXE
Character: Marth with Ike's Speed.
Not very fast on his feet, but has extremely fast attacks.

Normal B: Charge Geass:
RMZX.EXE charges a Geass that will stun the person it hits. Longer stun the longer its charged

Side B: Shoulder Ram
RMZX.EXE Rams into an enemy with his Shoulder to knock them back.

Up B: Anti-Grav Jump
RMZX.EXE jumps much higher than usual, can normally attack after the jump is over.

Down B: Slide
RMZX.EXE uses this to evade, and kick people with his extended foot.

FINAL SMASH- SPINZAKU

Using Hax(Which RMZX.EXE has.) RMZX.EXE uses a fast spinning kick to attack and KO anybody instantly.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Fxeni on January 08, 2009, 11:40:47 PM
Mm, I guess I'll join on in. As I'm sure most people will expect, Fox would be the closest thing for me considering there's no staff/spear/scythe user, which is a shame.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: HyperSonicEXE on January 08, 2009, 11:46:27 PM
Oh, I HAVE to be in this one.

HyperSonic.EXE
Character: Sonic
Why?: Really, who else would I be? Falco? When I'm already an offshoot of Sonic?


Moveset:
Up + B: Teleport - Works like Mewtwo's old Teleport, looks digitalized and stuff.
Down + B: Lightspeed Spindash - A faster and higher priority version of Sonic's Spin Dash.
Side + B: Ultrasonic Attack - Doesn't flinch, doesn't launch, but deals 3% damage to everyone else and "attacks" items.
Regular B: Homing Attack - Same as Sonic's.
Final Smash: Full Power - No holds barred; same as Super Sonic, only far faster and more out of control, but it's an instant K.O. if I tag ya.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Solar on January 08, 2009, 11:49:34 PM
Quote from: Fxeni on January 08, 2009, 11:40:47 PM
Mm, I guess I'll join on in. As I'm sure most people will expect, Fox would be the closest thing for me considering there's no staff/spear/scythe user, which is a shame.

And that's why you can create your moveset yourself =P
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Kit on January 09, 2009, 01:13:42 AM
Hmm...well I guess I would kind of be modeled after Bowser since I have a fireball attack and a horn attack...

Super Kitsu
Moveset: Bowser

Up + B: Super Pounce- Crouches into a ball and leaps high into the air. If it comes in contact with a foe, she kisses them with a giggle, causing damage.
Down + B: Tantrum- Stomps on the ground in a rage while ranting.
Side + B: Horn Smash- Rears back and headbutts with a growl.
Regular B: Fireball- shoots a fireball from her mouth.
Final Smash: Super Sexy Kitsu Flash- I rip my shirt off, exposing my green swirl nipples and strike a sexy pose. "KNOCKOUT!" flashes on the screen, causing considerable damage to everyone.

Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Fxeni on January 09, 2009, 01:15:56 AM
Quote from: Taiyo on January 08, 2009, 11:49:34 PM
And that's why you can create your moveset yourself =P
Mm, true... well, I'll give it some thought.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Sky Child on January 09, 2009, 01:46:10 AM
I wanna be fuckin' Luigi.

*weegee stares into your soul*
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Jericho on January 09, 2009, 01:50:57 AM
Oh hell yes I want in this. XD

I'll come up with something soon, but for now, just imagine a mix of Lucas' PK abilities and Fox's physicals. That'd be me.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Fxeni on January 09, 2009, 02:38:42 AM

Both Modes:
Down+B: Yamalok switch - switches modes on Yamalok. The 2 options are spear and scythe.

Spear Mode:
Up+B: Jumps up with a strong thrust of the spear into the air, followed by a slam into the ground if it comes in contact with an opponent.
Side+B: Twirls Yamalok around, blocking any projectile in front. Can move left and right, but it's very slow.
B: Quick multi-thrust (sort of like Sword Rain from the Tales of series).

Scythe Mode:
Up+B: Flips over opponent and slashes downwards.
Side+B: Quickly rushes forward, slashing with scythe. Hits multiple times.
B: Charges up Yamalok. Once charged, pressing B again will use an extra strong slash.

Final Smash:
Bardo Mortis - Starts by swinging Yamalok extremely quickly. If it connects, it sends the opponent into the air, where I jump up and start slashing away, all beams extended at full capacity from Yamalok. For the final blow, I twirl it around and stab it into the opponent and send an energy surge into them, creating a strong ball of power around them. If any other opponent that wasn't caught in the initial strike is hit by said ball, they will receive damage as well.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Police Girl on January 09, 2009, 03:56:31 AM
Original post updated to include my Moveset.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Protoman Blues on January 09, 2009, 07:09:07 AM
Oh really?  RPM Brawl?  Well, check this out then....

(http://img88.imageshack.us/img88/7707/windwakerpb1ew6.png)

Oh yeah, that's right!  PB based on *in Brawl announcer voice* TOON LINK!   8D
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Dr. Wily II on January 09, 2009, 09:05:29 AM
It's a pity Rock wasn't in Brawl, cos I have the perfect Wily Man thing going for myself. XD
Then again...
Quote from: Enigma on January 08, 2009, 09:53:39 PM
Dr. Wily II
Character: Snake
Why?: Snake's gadgets seem quite similar to gadgets that Wily himself might have (except funnier. Kobun grenade, anyone?).
Snake is sneaky and all. XD
Moveset comes later, need to research a bit on Snake's moveset. :P
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Strider Xhaiden on January 09, 2009, 04:18:25 PM
Quote from: Enigma on January 08, 2009, 09:58:21 PM
Y'know, you can just say you want to be added and think of moves later. n_n; Hell, make up and change moves seperately, if you like. You don't have to think of moves on the spot and all at once. Take your time~


Okey Dokey then.

Please add:

Robo-Ky/Zakura (the two share stock and damage received)
Playstyle: Zelda/Shiek (except "Zelda" is replaced by Marth)

Moves:

Robo-Ky:

Up+B: Boosters - Ky activates a pair of boosters in his legs to propel himself upward. Acts similar to Snake's Cypher move.
Side+B: Shotgun Suprise - Ky the forearm on his non-sword arm and fires a quick, short-range blast from the shotgun hidden in his elbow. Cannot be charged, damage equivalent to a half-charged shot from Samus.
Neutral B: Dynamo Ky - A pair of Dynamo's unfold from Ky's back and he dashes forward a short-distance. Any character caught in the dash is impaled on Ky's sword and lifted into the air, where the dynamos activate and unleash an electrical discharge through Ky's sword, damaging the opponent. Ky then moves back to his ready stance and flings the enemy off his sword into the floor. Distance covered by the dash is approximately the same as Capt. Falcon's Raptor Boost.
Down+B: Character Switch - Ky teleports out and is replaced by Zakura.

Pre-fight intro: Is already seated on his throne. Stands and unsheathes his sword as the throne folds into his back.
Idle Stance: Holds sword in a backhand manner similar to Sol Badguy (but with the blade pointing upwards), will vent harmless steam if he doesn't move.
Win Poses: Sits on his throne and laughs/Vents steam and grins at the camera/High-fives Zakura.
Taunts:
^: Leans on his sword and mock-salutes
<: Turns his back to the camera and vents steam from compartments on his neck.
v: A mirror unfolds from his torso and he admires himself in it before it retracts.


Zakura:

Up+B: Shouoken - On the ground, Zakura dashes forward a short distance and performs a jumping uppercut that leaves her vulnerable when completed. In the air, performs a jumping uppercut that acts the same as Marth's Dolphin Slash.
Side+B: Rocket Kick - Rocket boosters in the soles of her shoes propel her forward and she launches a step-kick that knocks the enemy back in a similar manner to the Peach Bomber
Neutral B: Hadoken - Works the same way as Samus' charge shot. Can also be fired at 45-degree angle upwards, but only travels a third of the distance.
Down+B: Character Switch - Zakura teleports out and is replaced by Ky.

Pre-fight intro: Teleports in and tightens her headband.
Idle stance: Same as in Street Fighter games, eventually straightens and yawns if she doesn't move.
Win poses: Dances in a side-to-side motion identical to her win pose in the Street Fighter games/Pumps a fist in the air and exclaims "Yeah!"/High-fives Robo-Ky
Taunts:
^: Tightens her gloves
>: Hops from one foot to another like a boxer
v: Shrugs, shakes her head and gives an exasperated sigh.





I think that's pretty comprehensive. So.....are we in?
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Dr. Wily II on January 09, 2009, 05:27:33 PM
Ok, let me give this a shot...

Dr. Wily II: Wears his Wily Man armour (http://anime86fan.deviantart.com/art/DW2-PWM-Wily-Man-68243994) that grants him offensive capabilities.
Brawl counterpart: Snake.

Neutral B: Kobun Grenade - Throws out a Kobun that walks towards the nearest enemy and explodes.
Side B: Skull Buster - Fires out skull-shaped buster shots in rapid succession (Like Bass' rapid-fire buster).
Up B: Ballade Cracker - Treble wings sprout out from his backpack, allowing him limited flight. Fires a Ballade Cracker downards diagonally.
Down B: Charge Kick - Same as in Megaman 5.

Final Smash: Wily II Supernova - Works best while in the air. Charges up his buster, and then fires charged Skull Buster shots in all 8-directions rapidly.


Ok, I think this works. XD
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Alice in Entropy on January 09, 2009, 05:51:47 PM
Okie-doke, I've gone and added everyone to the list, and the moves of those who provided them.

Actually, Robo-Ky has a good idea here: feel free to add miscellaneous info to your character, like taunts, introes and win/loss poses.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Dr. Wily II on January 09, 2009, 06:05:36 PM
Hmm... Misc. stuff...

Intro: Teleports in, reaches into his labcoat pocket for his Model W(ilyman) and performs a short Rock-On sequence.
Idle: Stands for a bit, then sits down and starts tinkling with his buster.
Win: Laughs out manically. >BD
Lose: Goes down on his kness and begs. 8D

Up taunt: Wiggles his eyebrows. [eyebrow]
Side taunt: Puts out his hand, and gestures his opponent to come over.
Down taunt: Goes down on his knees and begs, and then shows a evil smirk. 8D
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Strider Xhaiden on January 09, 2009, 06:38:34 PM
Oh...yeah. I forgot some stuff.

Final Smash: Ride The Lightning - Shared between both characters, Zakura will teleport in if Ky is the one activating the move. Zakura dashes forward and, if she connects with the enemy, will kick them into the air and unleash a 20-hit combo that finishes with a downward blow. The opponent lands on Ky's sword and he then performs an upgraded version of Dynamo Ky move that ends with the opponent being struck by a bolt of lightning and blasted skywards. It's about as strong as Great Aether.

Ky Lose Pose: Sat in his throne, looking away from the camera and clapping sarcastically.
Zakura Lose Pose: Stood with her arms crossed and pouting/looking upset.
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Kit on January 09, 2009, 09:18:18 PM
 8D

Intro: A green Megaman-like beam comes down from the sky, and Kitsu appears, back to the audience. She's topless and
as she realizes where she is an exclamation point appears over her head and she pulls on her shirt as she turns around.

Idle: Puts her hands on her hips, and looks around, shrugging.

Win: She streches and wiggles her hips a little, saying "Hmm...that was nice. Call me sometime." and winks.

Lose: Turns around, growls and begins to sharpen her claws.

Up taunt:  Throws a cookie intothe air, balances it on her nose, and then eats it.
Side taunt: Paws the ground like a bull, snorts, and lowers her head, as if to charge.
Down taunt: Grazes her claws on the ground as she kneels and smirks toothily, saying "Let's do this."
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Guy Fonderball on January 09, 2009, 09:59:21 PM
And here is my moveset. It is quite long, I hope no one minds. I could try and remove some, if necessary.

The moves depend on the weapon I use.

Flame Sword
Info: The Flame Sword has mediocre range and speed, and decent power
B: Marching Flame: A swing that causes a pillar of fire to travel a short distance
Side B: Quick Fire Slash: I shoot towards the direction I am facing, slashing the enemies in my path
Up B: Whirling Fire: I am engulfed in a Fire Tornado that hauls me upwards when I am in midair
Down B: Weapon Switch: Aqua Whip: I change my weapon, now using the Aqua Whip

Aqua Whip
Info: The Aqua Whip has a high range and decent power, but lacks in speed. It is also weaker if the enemy is near me.
B: Water Shield: I create a Water Shield that blocks all special attacks and most items. Normal attacks, pokemon/helper and final smashs work normally.
Side B: Bonding Water: I use the Whip to catch the enemy in front of me. If it connects, the enemy is entangled in ropes of water, and unable to attack for a short time.
Up B: Power Swipe: On ground, I charge a powerful whiplash that does a lot of damage and sends the enemy flying. Midair, its released downwards. The recoil sends me upwards.
Down B: Weapon Switch: Air Spear: I change me weapon, now using the Air Spear

Air Spear
Info: The Air Spear has decent range and speed, but the power is mediocre. While in midair, speed and power are increased.
B: Quick Storm: I am surronding myself with a wind that pushes the enemies away without causing damage.
Side B: Piercing Tornado: A tornado surronds the Spear while it is thrust forward, increasing damage and range.
Up B: Spearcopter: I twirl the spear over me. Midair, I am first flying upwards, then I slowly decend for a short time.
Down B: Weapon Switch: Earth Axe: I change my weapon, now using the Earth Axe

Earth Axe
Info: The Earth Axe is powerful, but lacks in speed an range. It is even weaker midair
B: Earth Pillar: I ram the pole of the Axe into the ground, creating pillars of rocks around me
Side B: Shattering Blow/Deadly Ensnare: I charge my attack, ramming the Axe into the ground before me. If it hits a barrier or some other protection, it shatters. The remains can be picked up and thrown, but if Side B is pressed again, they return to the Axe, damaging enemies in their path.
Up B: Earth Summon: On ground, I throw a rock into the Air. midair, It creates a small platform below me that carries me upwards before disappering.
Down B: Weapon Switch: Atomic Bow: I change my weapon, now using the Atomic Bow

Atomic Bow
Info: It is mostly used as a striking weapon. giving decent range, but mediocre speed and power.
B: Nuclear Arrow: Fires an arrow made of nuclear energy, that causes a small but powerful explosion on impact.
Side B: Fusion Arrow: Similar to Normal B, but I charge first and then fire two arrows. They can be set off by pressing B again. This causes a larger explosion with more damage. If they hit something before that, they don't explode, causing minor damage.
Up B: Arrow Array: On ground, I fires 5 arrows upwards, in midair, they are fired downwards. The recoil hurls me upwards.
Down B: Weapon Switch: Flame Sword: I change my weapon, now using the Flame Sword.

Final Smash: Weapon Switch: Holy Blade/Lightplosion
Weapon Switch: Holy Blade: I summon my five weapons, fusing them to the Holy Blade.
Lightplosion: Only when the Holy Blade is active. I gather light energy in my hands, condensing it. I then throw a tiny ball of light forward. It travels quite fast, and when it hits an enemy, it creates an enormous explosion.

Holy Blade
Info: The Holy Blade has high power and speed with decent range.
B: Light Slash: A fast horizontal slash that sends a wave of energy forward.
Side B: Cross Slash: Shooting towards the direction I am facing, I slash the enemys in my path twice
Up B: Light Beam: On ground, it sends a beam of light upwards, in midair the beam goes downwards, hurling me upwards
Down B: Light Aura: I surrond myself in a glowing aura. While it is active, enemy attacks cause less damage, but I also cause less damage too


Intro: A rift in space opens, and I step out of it
Idle: I engulf myself in a weak red aura
Win: I cross my arms, smiling amused; I swing the Holy Blade and hold it upwards; I surrond myself with the weapons (except Holy Blade)
Lose: I applaud the winner

Up taunt: I cross my arms and look away
Side taunt: Points my actual weapon forward
down taunt: I go down on one knee, place the weapon on the ground and engulf myself in a weak red aura
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Alice in Entropy on January 09, 2009, 11:06:04 PM
Sounds like a bit much, if I may say so. n_n; Maybe just narrow it down to two?
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Kit on January 13, 2009, 09:16:09 PM
If we draw how we want to look in this do we post it in here or our own art threads?
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: Protoman Blues on January 13, 2009, 09:19:55 PM
Quote from: SuperKitsu on January 13, 2009, 09:16:09 PM
If we draw how we want to look in this do we post it in here or our own art threads?

Both!
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: VirusChris on January 14, 2009, 04:09:24 AM
I'll join in the fun too!


VirusChris
Moves at super high speed and fights with his claws & energy moves. Moves like Sonic and Falco.

Fighting Style: VC attacks with his claws, feet, and tail. A trained Martial Artist with his own unique style complement with his high-speed movements. Dash attacks result in him spindash (mid-air) into his opponent while slashing at 'em.

Moveset:
  - Neutral B: Virus Claw
A powerful quick slash from VC's claws. Can charge.
  - Side B: Chaos Beam
Quickly fires a fast and power-average red & black beam. Can't charge.
  - Up B: Savage Spindash
Spins into a ball upward in a path of an up-side down U. Good for recovery and bashing enemies at close-range.
  - Down B: Sonic Boom
Boost into a red blur straight forward knocking all opponents in his path.

  - Grab Move:
Extends arms (like Luffy) forward at a certain range and pulls the opponent in to start bashing on 'em.

Final Smash: Planet Destruction Technique: Eclipse Cannon
Similar to Samus' Final Smash, but VC fires from his mouth. Covers 80% of the screen in the direction he fires. However VC takes 60% of Damage for using attack and is station in his spot for 3 seconds before movement for the player is regain.


Is this good?
Title: Re: Rockman Perfect Memories...BRAWL!
Post by: xemiroth on June 28, 2024, 09:50:47 PM
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Title: Re: Rockman Perfect Memories...BRAWL!
Post by: xemiroth on September 09, 2024, 04:58:49 PM
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