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Other Things => Gaming => Topic started by: Setsuna F. Seiei on December 12, 2008, 12:29:56 PM

Title: The Resident Evil / Biohazard Thread
Post by: Setsuna F. Seiei on December 12, 2008, 12:29:56 PM
Latest scan from famitsu reconfirms it from the TGS trailer.

(http://cache.gawker.com/assets/images/kotaku/2008/12/deadjill.jpg)
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on December 12, 2008, 01:04:24 PM
Coincidence that the death year is partial hidden in the spine?
Still darn... Jill's dead... WHAT ARE THEY FIGHTING FOAAAAAAAARRRRRGGGGHHHHHH!?

Also, a chance of Zombie Jill?
Title: Re: Resident Evil 5- SPOILERS
Post by: megatamx on December 12, 2008, 01:49:47 PM
Jill....She's dead...But why?
Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 12, 2008, 01:50:26 PM
Just a coincidence. The trailer from TGS 08 which showed the tombstone months ago already listed 2006 as the YoD.

QuoteJill....She's dead...But why?

Because chicks in Japanese animu and games aren't supposed to live passed age 30.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on December 12, 2008, 01:53:10 PM
2006...
Now, I would really like a story of what happened to her... Or at least cause of death (If death while on duty, I can safely say boss zombie coming...)?
Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 12, 2008, 02:00:17 PM
Probably wesker.

Awesomest death would have been somthing completly normal like choking on a pretzel.
Title: Re: Resident Evil 5- SPOILERS
Post by: Ephidiel on December 12, 2008, 02:09:16 PM
Chances for Clone Jill ? or Reborn weskerzombielike Jill
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on December 12, 2008, 02:11:29 PM
Definitely a Jill-type boss would appear, maybe a clone of Jill will even help our heroes!
Title: Re: Resident Evil 5- SPOILERS
Post by: Acid on December 12, 2008, 02:51:16 PM
Quote from: Setsuna F. Seiei on December 12, 2008, 01:50:26 PM
Just a coincidence. The trailer from TGS 08 which showed the tombstone months ago already listed 2006 as the YoD.

Because chicks in Japanese animu and games aren't supposed to live passed age 30.

Just like MTV moderators.
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on December 12, 2008, 03:32:20 PM
She's just faking it as part of her mission...she better damn be faking it >_<
Title: Re: Resident Evil 5- SPOILERS
Post by: Strider Xhaiden on December 12, 2008, 03:55:48 PM
Quote from: Taiyo on December 12, 2008, 03:32:20 PM
She's just faking it as part of her mission...she better damn be faking it >_<

Seconded. Blasted Capcom....
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 12, 2008, 04:16:15 PM
If she ain't faking it, I'm dropping out of the fandom. No one, and I mean NO ONE, even Mikami himself, can kill my Jill.
Title: Re: Resident Evil 5- SPOILERS
Post by: Acid on December 12, 2008, 04:17:49 PM
Jill's dead?

Good riddance.
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on December 12, 2008, 04:48:17 PM
nya

if I remember correctly, when they were announcing things long ago they said there would be an RE girl that we all know and all they showed was a close up of a lower part of a face, and they looked like they were surrounded in liquid.  In the newer trailers, there is a part where Chris see's some capsule thing (we don't see whats inside) and gasps.... so.... yeah o.o
Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 12, 2008, 05:41:20 PM
Capsule girl is Sherry Birkin, the kid from RE2.

(http://img241.imageshack.us/img241/7109/re5girlsd3.jpg)
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on December 12, 2008, 05:49:15 PM
I'm still gonna say it's Jill o.o
Title: Re: Resident Evil 5- SPOILERS
Post by: HyperSonicEXE on December 12, 2008, 05:51:59 PM
Makes no sense to kill off Jill like that, even if the VA's gone.

Although it would make for a nice Kill Bill parody with plenty of ti*gets shot*
Title: Re: Resident Evil 5- SPOILERS
Post by: vile mk4 on December 12, 2008, 09:11:16 PM
They already killed Nemesis, my heart is broken beyond repair.

At least Leon is alive. Right ?. RIGHT ?. TELL ME HE'S ALIVE.

Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 12, 2008, 09:12:39 PM
Leon's alive. Jills seemingly the only one to drop dead. Rebbeca hasn't appeared in god knows how long.
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on December 12, 2008, 09:15:43 PM
Few days actually >.>
Title: Re: Resident Evil 5- SPOILERS
Post by: Gaia on December 12, 2008, 09:19:40 PM
I knew it. every time someone dies within Capcom boundaries, I bet they'll gonna pull a Zero with this one, because they kill off a staple of the series, bring him/her back = Profit.  :\

Jill was killed by a Zombie raid, most likely. (Tries to hint last game)
Title: Re: Resident Evil 5- SPOILERS
Post by: vile mk4 on December 12, 2008, 09:21:27 PM
Or maybe she was infected at some point and is a boss reserved to either a flashback in RE5 or a future prequel.
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on December 12, 2008, 09:25:57 PM
Quote from: Gaia on December 12, 2008, 09:19:40 PM
Jill was killed by a Zombie raid, most likely.
She survived freaking RE1,3, and Umbrella Chronicles, there's just NO way she got killed by everyday zombies.
Title: Re: Resident Evil 5- SPOILERS
Post by: Gaia on December 12, 2008, 09:27:02 PM
Quote from: Taiyo on December 12, 2008, 09:25:57 PM
She survived freaking RE1,3, and Umbrella Chronicles, there's just NO way she got killed by everyday zombies.

Unless they were super'd and was unnoticed. you know how those backstabbin' turds gave me hell in the first one. (I'm talking about the arcades, played for a few minutes, and was swarmed)
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 12, 2008, 09:28:07 PM
Quote from: vile mk4 on December 12, 2008, 09:21:27 PM
Or maybe she was infected at some point and is a boss reserved to either a flashback in RE5 or a future prequel.
You evidently haven't played RE3. As far as my understanding of the many viruses in the RE world works, once you've been infected, if you survive the infection, you're immune to it from that point on. Remember that she DID get infected halfway through Nemesis and Carlos got the cure/vaccine for her and immunized her? Dying by infection is the LEAST likely of all the choices... Unless even Capcom themselves can't get their goddamn facts straight. -_-
Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 12, 2008, 09:42:24 PM
They [tornado fang] up rockman every time, like hell they won't mess it up when it's a franchise with an actual plot.

and once again, choked on a zombie pretzel.
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 12, 2008, 10:53:14 PM
Problem is, Rockman can be forgiven for [tornado fang]ing up because it's a franchise that had a paper-thin plot to begin with. RE began as a solid blockbuster driven by its intense and very deep plotline, and [tornado fang]ing it up now would only play against their benefits.
Title: Re: Resident Evil 5- SPOILERS
Post by: Gaia on December 13, 2008, 12:12:41 AM
Quote from: DominicanZero on December 12, 2008, 10:53:14 PM
Problem is, Rockman can be forgiven for [tornado fang]ing up because it's a franchise that had a paper-thin plot to begin with. RE began as a solid blockbuster driven by its intense and very deep plotline, and [tornado fang]ing it up now would only play against their benefits.

If that's the case, the Mario series has gotten more dramatic, since Bowser not just wants the princess, he wants the universe as well.

Anyway, we need some ideas on how Jill got killed off so suddenly, bring in Zan.
Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 13, 2008, 12:56:40 AM
Wesker. It's always wesker.
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 13, 2008, 01:54:58 AM
Quote from: Gaia on December 13, 2008, 12:12:41 AM
If that's the case, the Mario series has gotten more dramatic, since Bowser not just wants the princess, he wants the universe as well.

Anyway, we need some ideas on how Jill got killed off so suddenly, bring in Zan.
Again, games that began with paper-thin plots (if any at all) are justified to do almost whatever they wish to the storyline. Games that began with solid, very well-told stories aren't as open to external influence like that, because you risk [tornado fang]ing up the entire plotline, and thus, the fanbase.
Title: Re: Resident Evil 5- SPOILERS
Post by: Gaia on December 13, 2008, 02:29:46 AM
Quote from: DominicanZero on December 13, 2008, 01:54:58 AM
Again, games that began with paper-thin plots (if any at all) are justified to do almost whatever they wish to the storyline. Games that began with solid, very well-told stories aren't as open to external influence like that, because you risk [tornado fang]ing up the entire plotline, and thus, the fanbase.

Yes, Paper-thin plots can mature gradually, however, if Capcom is screwing with a deep plot then I might say it's..

Quote from: Setsuna F. Seiei on December 13, 2008, 12:56:40 AM
Wesker. It's always wesker.
Title: Re: Resident Evil 5- SPOILERS
Post by: Flok on December 16, 2008, 05:45:37 PM
What the hell at those spoilers. It makes me want to play Resident Evil 5 right away the moment it is available!

On a side note, I applaud Resident Evil's deep background.
Title: Re: Resident Evil 5- SPOILERS
Post by: vile mk4 on December 17, 2008, 02:19:00 PM
Quote from: DominicanZero on December 12, 2008, 09:28:07 PM
You evidently haven't played RE3. As far as my understanding of the many viruses in the RE world works, once you've been infected, if you survive the infection, you're immune to it from that point on. Remember that she DID get infected halfway through Nemesis and Carlos got the cure/vaccine for her and immunized her? Dying by infection is the LEAST likely of all the choices... Unless even Capcom themselves can't get their goddamn facts straight. -_-
Whaat, of course i played it !, but for me it was about Nemesis being badass chassing me and triying to kill me, forgive me for not paying attention to minor details, like characters and what happens to them.

I don´t pretend to troll anyone, Resident evil is amazing..but it's not Shakespeare people. Don´t over analize it, it's like a B-movie and that's why people loves it, grab a gun, kill zombies and the ocassional awessome boss.
Title: Now THESE are Resident Evil 5 spoilers!
Post by: Solar on December 18, 2008, 06:09:22 AM
Capcom thought it was a good idea to leave the data of the whole game in the demo,HUGE MISTAKE. (http://www.rehorror.net/forums/resident-evil-5/1854-resident-evil-5-spoiler-thread.html#post46100)

HOLY [tornado fang]ing [parasitic bomb] [spoiler]2 PART JILL BOSS BATTLE AND PLAYABLE JILL AND WESKER!!![/spoiler]  :O
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on December 18, 2008, 08:44:19 AM
OHSHI-

[spoiler]Jill IS a boss...
As if it wasn't obvious... XD
And Wesker's the final boss...
As if that wasn't obvious as well... XD[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 18, 2008, 11:52:32 AM
OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG OMFG *dies*
Title: Re: Resident Evil 5- SPOILERS
Post by: vile mk4 on December 18, 2008, 12:17:20 PM
HA!, my unfounded speculation happened to be truth !

I want my internet cookie.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on December 18, 2008, 12:20:40 PM
Quote from: vile mk4 on December 12, 2008, 09:21:27 PM
Or maybe she was infected at some point and is a boss reserved to either a flashback in RE5 or a future prequel.
Quote from: Dr. Wily II on December 12, 2008, 02:11:29 PM
Definitely a Jill-type boss would appear, maybe a clone of Jill will even help our heroes!
Sorry, I was earlier. ~w~
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on December 18, 2008, 01:16:57 PM
Pics or didn't happen >.>
Title: Re: Resident Evil 5- SPOILERS
Post by: Setsuna F. Seiei on December 19, 2008, 09:29:06 PM
Quote from: Zx on December 18, 2008, 01:16:57 PM
Pics or didn't happen >.>

(http://i42.tinypic.com/3143yba.jpg)

(http://i42.tinypic.com/3143yba.jpg)
Title: Re: Resident Evil 5- SPOILERS
Post by: Flok on December 21, 2008, 02:59:38 AM
OH SHI--- [spoiler]JILL & WESKER ANGRY JILL & WESKER ANGRY[/spoiler] SPOILERS ATTACK!

Very surprising, I wonder how they will be implemented. Kind of a bummer to know already, but at the same time I am not that mad. How I wish for a future Wii version!
Title: Re: Resident Evil 5- SPOILERS
Post by: Aresian on December 23, 2008, 03:46:00 AM
Huh

Don't know what the fuss was anyway.

It's not like Jilly was that great. It's not like Jill was... Leon.

Now if LEON was dead, there'd be a problem. It's muthafucking Leon.
Title: Re: Resident Evil 5- SPOILERS
Post by: Jericho on December 23, 2008, 05:45:42 AM
Quote from: Aresian on December 23, 2008, 03:46:00 AM
Huh

Don't know what the fuss was anyway.

It's not like Jilly was that great. It's not like Jill was... Leon.

Now if LEON was dead, there'd be a problem. It's muthafucking Leon.

Mandatory "I knifed everything" quote goes here. XD
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 23, 2008, 03:35:53 PM
Both Chris AND Jill predated Leon in knifing everything. :P
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on December 23, 2008, 04:18:20 PM
Quote from: Aresian on December 23, 2008, 03:46:00 AM
Now if LEON was dead, there'd be a problem. It's muthafucking Leon.
Even so, in Resident Evil 2(movie) Jill said that his partner Leon was dead. But whatever, the movie plot doesn't have to do anything with the games.
Title: Re: Resident Evil 5- SPOILERS
Post by: Fxeni on December 23, 2008, 05:20:54 PM
Jill better damn well be a kickass boss then. That said, we'll see just how it plays out. I wouldn't be surprised if she was acting as a double agent, but on the other hand, from a game designer's point of view, they're probably trying to get an emotional response, which means they might just make her completely bad. My my, what a response they'll get.

Remember guys, the more people [sonic slicer] about a decision made, the more it shows people cared. In the end, it'll work out in Capcom's favour either way.
Title: Re: Resident Evil 5- SPOILERS
Post by: Aresian on December 24, 2008, 09:32:27 PM
Good thing they won't get much of a response from me. :3
Title: Re: Resident Evil 5- SPOILERS
Post by: vile mk4 on December 25, 2008, 07:04:34 AM
If Leon died i wouldn't worry. Afterall, he would go in a killing-demon rampage, [twin slasher] all the Succubus, go to Satan's throne, [sonic slicer]-slap him and order Lucifer to resurrect him and make a tuna Sandwich.
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on December 25, 2008, 07:22:12 AM
(http://imgs.xkcd.com/comics/sandwich.png)
Title: Re: Resident Evil 5- SPOILERS
Post by: vile mk4 on December 25, 2008, 06:43:02 PM
apt-get install Mayonese
Title: Re: Resident Evil 5- SPOILERS
Post by: Jazz Shaking on January 17, 2009, 08:19:39 PM
http://www.youtube.com/watch?v=fRl1QFX_Qrw

New Trailer. Shows old and new content.
Title: Re: Resident Evil 5- SPOILERS
Post by: Ephidiel on January 18, 2009, 10:42:22 AM
lol whesker got all the Matrix moves
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on January 18, 2009, 12:15:24 PM
Trailer looks pretty damn nice. I'm wondering how they'll pull off the cooperative boss battles.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 18, 2009, 01:58:49 PM
Woaaa at Wesker...
Jill... Where's JILL!? D:
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 18, 2009, 06:53:20 PM
She's there, being strangled by (I assume) Wesker for a split second some seconds after we see her grave D:
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 08:39:37 AM
...
That SURE was a split second...
Couldn't make out anything... XD
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 19, 2009, 02:30:12 PM
Tell me about it. I spent like 5 minutes trying to pause at the correct moment to see it.
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on January 19, 2009, 02:41:26 PM
You people must have a good eye because I can't see anything >.>
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 19, 2009, 03:12:14 PM
Rewatch the "Chris is getting owned by Wesker" part and pay close attention to when the screen flashes.
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on January 19, 2009, 03:22:39 PM
I saw it now...D:

I can't wait to see her.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 03:46:35 PM
Which "Chris gets owned part"?
There are a few... D:

EDIT: Oh wait, nevermind, just found/saw it. XD
Title: Re: Resident Evil 5- SPOILERS
Post by: Ephidiel on January 19, 2009, 04:40:30 PM
(http://freenet-homepage.de/ephidiel/whoisit.png)

Is this supposed to be Jill?


~edit~
a friend just sent me this
(http://img99.imageshack.us/img99/1833/bh54gi1.jpg)
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 04:48:39 PM
Well, that is the strangling scene Taiyo mentioned...
And looking at that scan, it makes me think of the capsule opening in the trailer, and Chris' shocked face.
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 19, 2009, 04:51:27 PM
Looking closer, I don't think so anymore. That brings up the question, why show that scene that way? Why right after showing Jill's grave?
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 04:55:11 PM
I'm still not ruling out that's not Jill though, due to a bit of the lighting...
Then again, it could mean the deaths of other female protangists by Wesker's hand (literally).
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 19, 2009, 05:04:50 PM
Oh, and check what someone over at Gfaqs caught:
(http://img.photobucket.com/albums/v412/n64nut/birdface.jpg)

Is the face familiar or is it hard to tell from the pic?
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 05:07:06 PM
Looks like Wesker to me...
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 19, 2009, 05:20:30 PM
It's the birdlady.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 05:30:59 PM
*shrugs*
Still looks like Wesker to me... :P
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on January 19, 2009, 05:59:49 PM
Quote from: Ephidiel on January 19, 2009, 04:40:30 PM
(http://freenet-homepage.de/ephidiel/whoisit.png)

Is this supposed to be Jill?

Hmm...She looks more like Sheva =/
Title: Re: Resident Evil 5- SPOILERS
Post by: Ephidiel on January 19, 2009, 06:11:56 PM
why is this shown after the grave scene ? (http://freenet-homepage.de/ephidiel/whoisit.png)
and its probably Sheva
same earring,
(http://o.aolcdn.com/gd-media/games/resident-evil-5/xbox-360/37.jpg)
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on January 19, 2009, 06:12:46 PM
Though so, but still we are not sure =/

As far as I know, Wesker only wanted revenge with Chris after the incidents of RE1 and CV, but why to take it on Jill too?

Also, I didn't know about this blog. It's a blog about a guy called "Adam" and posting his experiences of living in Kijuju
http://kijuju.blogspot.com/
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 19, 2009, 06:26:17 PM
Quote from: Zx on January 19, 2009, 06:12:46 PM
Also, I didn't know about this blog. It's a blog about a guy called "Adam" and posting his experiences of living in Kijuju
http://kijuju.blogspot.com/
LOL, great marketing, well, in a way... XD

Quote from: Zx on January 19, 2009, 06:12:46 PM
As far as I know, Wesker only wanted revenge with Chris after the incidents of RE1 and CV, but why to take it on Jill too?
Because she has thwarted his plans too?

Quote from: Ephidiel on January 19, 2009, 06:11:56 PM
why is this shown after the grave scene ? (http://freenet-homepage.de/ephidiel/whoisit.png)
and its probably Sheva
same earring,
(http://o.aolcdn.com/gd-media/games/resident-evil-5/xbox-360/37.jpg)
Now that I see it... Maybe, just maybe...
Title: Re: Resident Evil 5- SPOILERS
Post by: Fxeni on January 20, 2009, 06:58:57 AM
Yeah, the one being strangled is Sheva.

I still think Jill will be a boss.
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on January 20, 2009, 07:00:42 AM
[spoiler]She is. 100% confirmed. Also, playable in mercenaries.[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: Ephidiel on January 20, 2009, 08:36:09 AM
Quote from: Dr. Wily II on January 19, 2009, 04:55:11 PM
I'm still not ruling out that's not Jill though, due to a bit of the lighting...
Then again, it could mean the deaths of other female protangists by Wesker's hand (literally).
if Sheva dies halfway through the game or near the end it would cripple the Co-op maybe after she dies Jill comes back for Co-op.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on January 20, 2009, 02:23:55 PM
Well, that could be a possibility, anything's possible.
They killed Jill, so yeah, anything's possible. -_-
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on February 14, 2009, 07:16:08 PM
This is the most awesome trailer of RE5 soo far, there are some hints of Jill 8D

http://www.gametrailers.com/player/45535.html
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on February 14, 2009, 07:23:26 PM
You call those hints? I call that a comfirmation.
Title: Re: Resident Evil 5- SPOILERS
Post by: VixyNyan on February 14, 2009, 07:25:26 PM
Yea, that's definitely Jill. ^^;

Some also thinks it's a brother-sister reunion (Chris and Claire).
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on February 14, 2009, 07:52:30 PM
It's Steve o.o
Title: Re: Resident Evil 5- SPOILERS
Post by: VixyNyan on February 14, 2009, 07:53:28 PM
Quote from: CephiYumi on February 14, 2009, 07:52:30 PM
It's Steve o.o

>U<
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on February 14, 2009, 08:03:40 PM
Who's that guy with Jill? A scientist?
Title: Re: Resident Evil 5- SPOILERS
Post by: Nekomata on February 14, 2009, 08:19:52 PM
Billy Coen.
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on February 14, 2009, 08:47:09 PM
[spoiler](http://img22.imageshack.us/img22/4403/itsreallysteveds9.png)[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on February 15, 2009, 08:47:12 AM
OHMYGODOHMYGODOHMYGOD

That was awesome...
Now I want to get it... O^O
Title: Re: Resident Evil 5- SPOILERS
Post by: The Drunken Dishwasher on February 24, 2009, 02:15:18 AM
 Epic commercial is epic. (http://www.youtube.com/watch?v=OAypZulCyjQ)
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on February 25, 2009, 12:21:30 PM
Resident Evil 6 maybe on the works

Quote
Resident Evil 5 isn't even available in our shop that Capcom already thinks at future of the series. You will have noticed, this episode divides players like never. The following statements indicate that the codes of the next episode will be quite different.

"(...) In what is destined to be the first genuinely epic game of 2009, Resident Evil 5 is practically guaranteed to be the last of its kind, with the game's producer, Jun Takeuchi, assuring us that a reboot is in order for the inevitable Resident Evil 6. That's not to suggest that there's anything wrong with the evil at hand. Quite the opposite, it's awesome fun, and we've beaten the game from beginning to end. (...)"

http://gamekyo.com/newsen30342_resident-evil-6-will-give-a-new-face-to-the-series.html

What Capcom? Do you want to make RE6 a RPG? 8D
Title: Re: Resident Evil 5- SPOILERS
Post by: Ephidiel on February 25, 2009, 07:49:29 PM
as long as its not a FPS
Title: Re: Resident Evil 5- SPOILERS
Post by: Acid on February 25, 2009, 07:50:39 PM
Quote from: Zx on February 25, 2009, 12:21:30 PM
What Capcom? Do you want to make RE6 a RPG? 8D

Would be a mix of Fallout 3 and Breath of Fire 5
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on February 25, 2009, 07:58:09 PM
Quote from: Ephidiel on February 25, 2009, 07:49:29 PM
as long as its not a FPS
This. For the love of god this.
Title: Re: Resident Evil 5- SPOILERS
Post by: Nekomata on February 25, 2009, 08:02:42 PM
Quote from: Ephidiel on February 25, 2009, 07:49:29 PM
as long as its not a FPS
that's been done.
Title: Re: Resident Evil 5- SPOILERS
Post by: Acid on February 25, 2009, 08:09:30 PM
Referring to Umbrella Chronicles?

Ah wait I remember some earlier RE FPS games. I just completely forgot their names.
Title: Re: Resident Evil 5- SPOILERS
Post by: Nekomata on February 25, 2009, 08:33:38 PM
gun survivor 8D
Title: Re: Resident Evil 5- SPOILERS
Post by: Acid on February 25, 2009, 08:47:15 PM
Exactly those.

Well... that's how forgettable they were.
Title: Re: Resident Evil 5- SPOILERS
Post by: Nekomata on February 25, 2009, 09:40:30 PM
also Veronica X's battle mode~
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on March 03, 2009, 01:14:18 PM
I guess RE5 is out somehow because the torrent is out.
Title: Re: Resident Evil 5- SPOILERS
Post by: VixyNyan on March 03, 2009, 08:44:39 PM
The Japanese version. ^^
The other torrents are for the Demo.
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on March 04, 2009, 01:00:26 PM
Well, it doesn't matter, they speak English

Posted on: March 04, 2009, 03:47:12 AM
Spoilers

First fight with Jill
http://www.youtube.com/watch?v=9zW46syMuFA
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on March 04, 2009, 01:48:31 PM
Quote from: Zx on March 04, 2009, 01:00:26 PM
Well, it doesn't matter, they speak English

Posted on: March 04, 2009, 03:47:12 AM
Spoilers

First fight with Jill
http://www.youtube.com/watch?v=9zW46syMuFA
Woo~
And I loved the expression of my friend who is a fan of Jill when I told him Jill is a boss... XD
Title: Re: Resident Evil 5- SPOILERS
Post by: The Drunken Dishwasher on March 04, 2009, 02:04:54 PM
"Poor performance, indeed!" makes me feel giddy for some reason...
Title: Re: Resident Evil 5- SPOILERS
Post by: Shiki Tohno on March 04, 2009, 03:27:09 PM
Oh god. At least in boss form Jill still kicks ass.
Title: Re: Resident Evil 5- SPOILERS
Post by: VixyNyan on March 04, 2009, 03:38:28 PM
Quote from: Zx on March 04, 2009, 01:00:26 PM
Well, it doesn't matter, they speak English

Every single Japanese game, they speak English.
It wouldn't be a proper Biohazard/RE without the English. ^w^
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on March 04, 2009, 03:50:33 PM
A summary of RE5's plot for those of us that have no way of playing it :( (http://www.rehorror.net/v20/resident-evil-5-plot)

Ooh, look at those retcons XD
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on March 04, 2009, 10:11:45 PM
RE5 Ending
http://www.youtube.com/watch?v=x2klmkbezo4

They killed the best character of RE
Title: Re: Resident Evil 5- SPOILERS
Post by: Nekomata on March 04, 2009, 10:18:47 PM
well, there we have it.
RE is over.
Title: Re: Resident Evil 5- SPOILERS
Post by: VixyNyan on March 04, 2009, 10:22:28 PM
He will be back (reconstructed, cloned or some other plot twist). Thank god Jill is safe tho~ ^^
Title: Re: Resident Evil 5- SPOILERS
Post by: HyperSonicEXE on March 04, 2009, 10:27:06 PM
Eye and hand reaching out from the soil, eh, Capcom?

Sounds like Metroid Prime 1.
Title: Re: Resident Evil 5- SPOILERS
Post by: Zx on March 07, 2009, 08:10:10 PM
Rumor: Umbrella Chronicles sequel

http://www.rehorror.net/v20/umbrella-chronicles-sequel-being-announced-next-week
Title: The Resident Evil / Biohazard Thread
Post by: Solar on March 11, 2009, 07:14:30 AM
From the latest Famitsu
(http://img187.imagevenue.com/aAfkjfp01fo1i-31398/loc690/49843_bio_122_690lo.jpg)

Platform: Wii
Genre: Shooting
Players: 1-2

I'm sure you can guess what this game is from the title alone.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: VixyNyan on March 11, 2009, 07:33:39 AM
"We can't stay out here. Head to the Police Station. It'll be a lot safer."

I'm still interested. ^^
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Protodude on March 11, 2009, 07:34:58 AM
Do not want. UC was fun for the first five hours, but it kinda trailed off from there.

Dammit, this should have turned out to be that RE2 remake rumor.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: CephiYumi on March 11, 2009, 07:59:33 AM
well enough people complained about it not being in UC so I'm not all that suprised nya >w<
I am very interested ^^
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Da Dood on March 11, 2009, 02:41:10 PM
http://kotaku.com/5167904/wii-getting-another-resident-evil-shooting-game

Titled The Darkside Chronicles, UC2 is set in the world of Resident Evil 2, probably starring Leon and Claire and Ada and hopefully not Sherry. This raises a couple of interesting points, I think.

First, I wouldn't count on them remaking the entire course...

- In UC1, you get to explore the R.P.D. Precinct in an RE3 section and the recreation of Hunk's 4th Survivor mini-game, but that's just because they already had a model of the police station rendered for Outbreak File #2. I don't know if they had the entire thing, though.

- The factory shaft with the train (complete with the room where you activate the train and the one where Mr. X breaks the camera) got a next-gen makeover in REØ and it looked pretty, so they could use that.

- And in Outbreak File #1, the second scenario happens inside the Umbrella Lab seen at the end of RE2, complete with new rooms and corridors, so I guess that's something else they could borrow.

Only the sewer left, and since the sewer in RE2 is so generic and the Wii could get away with simpler visuals (turn lights off, give them a flashlight and pronto), it shouldn't take a lot of work... Then they could just steal some more stuff from Outbreak for the city.

Second, is it really only RE2?

I'm not a big fan of UC1 because it's so slow, but I can't dispute the fact that the game is bloody huge for a rail shooter. The Zero and RE1 scenarios are very long, there is one RE3 level alone that lasts half an hour, and there's the whole new Russia story with new areas. Then there are the secondary scenarios, which revisit the previous areas by different routes and through different eyes and such (for those who haven't played UC: one of them is about Rebecca and Richard in the mansion, then there's Ada giving her shoe to a Hunter, then there's Hunk, and the four or five Wesker scenarios where he plays god).

But I don't think RE2 alone would handle that. Maybe we'll get a couple of surprises there, perhaps a Code: Veronica or an RE4 scenario or two... here's hoping!
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Solar on March 11, 2009, 04:37:44 PM
Quote from: Da Dood on March 11, 2009, 02:41:10 PM
Second, is it really only RE2?

Of course not. Did everyone forget that after Capcom said that RE2 fans would be happy they said the same for Code Veronica fans? If that's not a confirmation for CV then I don't know what is.

Posted on: March 11, 2009, 07:47:15 AM
Quote

Darkside Chronicles takes place in Resident Evil 2's Racoon City. It's September 29, 1998, and the city has turned to hell due to the effects of the T-virus. Players take control of Claire Redfield and Leon S. Kennedy to deal with the undead in Umbrella Chronicles forced scrolling style.

Famitsu got a bit of commentary on the title from producer Masachika Kawata at Capcom and producer Kentaro Noguchi at Cavia, the game's development house.

The reason the game is not called Umbrella Chronicles 2, the two revealed, is that the enemy is no longer Umbrella Corporation. Additionally, the term "darkside" can be taken to mean that the game will provide a look at some of the unexplored areas of the RE story, along with the darker passages of the characters' histories . The game will also have more of a horror taste than the first.

While the two wouldn't state the specific titles that will be covered in the game, they did confirm that scenarios from games other than RE2 will definitely make the cut. Expect to see a variety of characters, including RE2's Shelly Birkin.

The general concept may be similar to Umbrella Chronicles, but the two producers stressed that the feel will be like that of a new game. One point of note is the "feeling of being there" that the game promises to offer, thanks to skilled camera work, some nice visual effects, and the fact that you can see your partner character on the screen in front of you. The game will also make use of the Havoc engine for realistic physics.

On the gameplay side of things, the two producers explained that replayablity is one of the focuses. However, they're also aiming to make the game more accessible as far as difficulty is concerned. Expert shooters needn't worry, though, as plans call for the dynamic difficulty system of RE4 and RE5 to be implemented here, meaning better players will end up with a tougher experience.

Your in-game partner character, who, as detailed above, will now be shown on the screen in front of you, is a key to playing the game. It appears that you'll only see the partner character on the screen during single player mode, though. Two player mode will leave nothing but glass between you and your undead foes.

RE: Darkside Chronicles is currently 35% complete and is without a final release date. Expect to hear more on the game from Capcom in the near future

http://wii.ign.com/articles/961/961342p1.html
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Zx on March 11, 2009, 06:53:33 PM
Rumors say it will cover CV and Degeneration too.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: CephiYumi on March 11, 2009, 06:54:55 PM
Quote from: Zx on March 11, 2009, 06:53:33 PM
Rumors say it will cover CV and Degeneration too.

it'll be clairetastic then ^o^
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Solar on March 11, 2009, 06:57:00 PM
Quote from: Zx on March 11, 2009, 06:53:33 PM
Rumors say it will cover CV and Degeneration too.

CV is a given, and Degenaration is reasonable. I just wonder if we could get Outbreak or RE4 too.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: VixyNyan on March 11, 2009, 07:12:43 PM
Well of course this is the Clairetastic episodes, and tons of Leon-related action, just as much as the first UC focused on Chris and Jill. ^^

Quote from: CephiYumi on March 11, 2009, 06:54:55 PM
it'll be clairetastic then ^o^

owo
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Satoryu on March 11, 2009, 09:11:26 PM
safe to say this was bound to happen eventually. i called it ever since i learned UC was without RE2.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Shiki Tohno on March 12, 2009, 03:35:49 AM
More Claire? Count me in.




*starts fapping*
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Da Dood on March 12, 2009, 05:23:28 PM
http://kotaku.com/5168749/capcom-brings-the-darkside-chronicles-resident-evil-classics-to-the-wii

Apparently there'll be an evade command.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: CephiYumi on March 12, 2009, 05:51:04 PM
http://kotaku.com/photogallery/darkside312/1007554050
http://kotaku.com/photogallery/darkside312/1007554070

hmm, I wonder if this means you can see the other player, meaning each character would have different points of view nya? owo
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Protodude on March 12, 2009, 07:05:09 PM
Quote from: Da Dood on March 12, 2009, 05:23:28 PM
http://kotaku.com/5168749/capcom-brings-the-darkside-chronicles-resident-evil-classics-to-the-wii

Apparently there'll be an evade command.

Doesn't sound so bad actually. I'll give it a shot. I'm super excited to hear the ports are coming over, never had the chance to play the GCN remakes :)
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Acid on March 12, 2009, 07:19:49 PM
I don't like the whole "Rail shooter" thing.

Can't they just take RE2 and update the graphics?
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Solar on March 12, 2009, 07:59:09 PM
Hey look, a trailer. (http://www.youtube.com/watch?v=uRSXh3Lztq0)
Title: Re: Resident Evil: Dark Side Chronicles
Post by: CephiYumi on March 12, 2009, 08:14:01 PM
nya, looks good~ ^o^ 
I do like being able to see the other character  0v0
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Zx on March 13, 2009, 01:25:21 AM
Of course is going to be awesome. Leon S. Kennedy is there
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on March 15, 2009, 04:02:24 AM
well, I finished it~ ^^
Title: Re: Resident Evil 5- SPOILERS
Post by: Phi on March 15, 2009, 04:19:54 AM
Quote from: Zx on March 04, 2009, 10:11:45 PM
RE5 Ending
http://www.youtube.com/watch?v=x2klmkbezo4

They killed the best character of RE
I highly doubt it.
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on March 15, 2009, 07:05:03 AM
Quote from: CephiYumi on March 15, 2009, 04:02:24 AM
well, I finished it~ ^^
Thoughts? Comments? ZOMBIES!?
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on March 15, 2009, 07:50:50 PM
Quote from: Dr. Wily II on March 15, 2009, 07:05:03 AM
Thoughts? Comments? ZOMBIES!?

ZOMBIES!?!?  Nya, I liked it ^^  I think it was harder then 4, maybe cause I'm used to wii controls and the other character can get into trouble lots oxo;  There is also lots of unlocking stuffs to do, and with New Game + AND a chapter select, different difficulties etc, I'll still be playing it for a while~  0v0

and
[spoiler]double rocketlauncher'd to the face was silly  >U<[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: Dr. Wily II on March 16, 2009, 09:31:45 AM
Interesting...
Makes me really want to get this...
But first, I need a console. -_-
Title: Re: Resident Evil 5- SPOILERS
Post by: TheDivine on March 18, 2009, 07:09:39 AM
Quote from: Zx on March 04, 2009, 10:11:45 PM
RE5 Ending
http://www.youtube.com/watch?v=x2klmkbezo4

They killed the best character of RE

I hope he pulls a Sigma. Sure, it will totally ruin the game for a lot of people, but at least I'll be happy.

Can't wait to play the game, though. Lot of people have said it's great; main problem is that it "Isn't RE4." I'm okay with that.

Now, to whore myself out.

@Cephi's spoiler: Doesn't pretty much every RE game end with that, though?
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on March 18, 2009, 07:22:26 AM
Quote from: TheDivine on March 18, 2009, 07:09:39 AM
@Cephi's spoiler: Doesn't pretty much every RE game end with that, though?

[spoiler]yeah, jus two at a time in the face seemed funny to me x3  It was great though ^^[/spoiler]

as for the "it isn't RE4" bit, I dunno nya, it was a LOT like RE4 to me o.o
Title: Re: Resident Evil 5- SPOILERS
Post by: TheDivine on March 18, 2009, 07:24:17 AM
[spoiler]Both didn't hit him in the face, though. One ripped through his skull, the other exploded behind him. Unless I saw it wrong.[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: CephiYumi on March 18, 2009, 07:30:29 AM
[spoiler]oh, well I dunno about that, I jus mean that they used two at all~  It's okay, I guess it's only silly to me  >U<[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on March 18, 2009, 03:35:36 PM
Quote from: Zx on March 04, 2009, 10:11:45 PM
RE5 Ending
http://www.youtube.com/watch?v=x2klmkbezo4

They killed the best character of RE

[spoiler]
I still say that if you expected anything else, knowing that he was the main villain in this RE game and that all RE villains suffer a very explodey death, then you're stupid.[/spoiler]
Title: Re: Resident Evil 5- SPOILERS
Post by: Nekomata on March 18, 2009, 06:35:43 PM
He'll be back.
Title: Re: Resident Evil 5- SPOILERS
Post by: Solar on March 18, 2009, 06:40:21 PM
It wouldn't be the first time.
Title: Re: Resident Evil: Dark Side Chronicles
Post by: Solar on April 28, 2009, 09:04:12 PM
*uses Thread Reborn magic card*

Some possitive impressions from IGN. (http://wii.ign.com/articles/977/977159p1.html)

Also, new trailer. (http://uk.wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/redarksidechron_trl_042709.html)
Title: Resident Evil 5 Gold Edition-Lost in Nightmares & Barry Burton DLC Later Today!
Post by: Jazz Shaking on February 17, 2010, 09:15:33 AM
(http://i46.tinypic.com/2ilizox.jpg)

Official Trailer


Table of New Content Added
(http://i46.tinypic.com/20sc5rb.jpg)
(http://i48.tinypic.com/161yr69.jpg)

(http://i48.tinypic.com/29593kg.jpg)
(http://i50.tinypic.com/14j7n28.jpg)
Lost in Nightmares and Barry Burton so soon! ****ing Awesome! >0<
Title: So... Resident Evil: Damnation trailer is out...
Post by: Storywriter on November 04, 2010, 10:18:21 AM
Sequel to Degeneration

-Stars Leon S. Kennedy
-Set in a European warzone
-Lickers. Lots and lots of Lickers.
-A character who looks like Chris Redfield shows up at the end of the trailer...




And if the Youtube video goes down; it can also be seen directly at G4.
http://g4tv.com/attackoftheshow/exclusives/72618/Exclusive-Look-at-Resident-Evil-Damnation.html


Thoughts?
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: GP Aznable on November 04, 2010, 10:42:21 AM
Leon looks almost the same as he was in Degeneration.

The guy at the end of trailer, might be a new original character, like Angela.
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: Ephidiel on November 04, 2010, 06:29:22 PM
it'll be Barry
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: CephiYumi on November 04, 2010, 06:37:40 PM
I saw this earlier, Leon again o.o
I hope he's more silly sarcastic this time and not so stone face mcgee

And I bet there will be some tie-in with the 3DS game like there was for RE5 - Degeneration
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: Acid on November 04, 2010, 06:58:12 PM
Quote from: CephiYumi on November 04, 2010, 06:37:40 PM
And I bet there will be some tie-in...

They should just turn Degeneration and Damnation into games.
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: CephiYumi on November 04, 2010, 07:04:31 PM
Quote from: Acid on November 04, 2010, 06:58:12 PM
They should just turn Degeneration and Damnation into games.

I'm pretty sure there was a mobile game for Degeneration actually x3
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: Acid on November 04, 2010, 07:51:10 PM
Quote from: CephiYumi on November 04, 2010, 07:04:31 PM
mobile game

BOOOOO
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: Storywriter on November 04, 2010, 08:55:51 PM
It was a fairly entertaining game, actually.
Title: Re: So... Resident Evil: Damnation trailer is out...
Post by: VixyNyan on November 04, 2010, 09:11:46 PM
Quote from: CephiYumi on November 04, 2010, 07:04:31 PM
I'm pretty sure there was a mobile game for Degeneration actually x3

Yus~ (http://www.capcom.co.jp/bio_series/mobile.html)
Title: Resident Evil: Operation Raccoon City
Post by: Solar on March 24, 2011, 05:45:57 PM
I think this is new.

QuoteRumors have been floating around for quite some time about Slant Six, former developer of SOCOM, working on a brand new Resident Evil title.  Today, we're here to officially validate those rumors along with giving you the very first detail on the upcoming title.

Resident Evil: Operation Raccoon City

Hitting this Winter, gamers will be able to get their hands on Resident Evil: Operation Raccoon City for the Xbox 360 and Playstation 3.  Our friends over at the Official Xbox Magazine have the official cover story this month, and while we'll list a few details, you'll have to pick up their May issue to find out everything!

    * The game takes place in 1998, a time where Resident Evil fans already know what's set to take place.  The title lets you enjoy the series from a new perspective, as the men and women who are technically responsible for it all.
    * Rather than continuing the zombie slaying antics of BSAA agents, you're taken back to the original outbreak "that underscored both Resident Evil 2 and Resident Evil 3: Nemesis."
    * The game doesn't require any crazy amounts of knowledge of the past titles or characters involved in the series.  The title opens up to a "quartet of new faces".  Essentially, you're playing as members of the official Umbrella Security Services squad.
    * Operation Raccoon City is a team-based shooter allowing four members of the USS team to destroy all evidence of the ongoing outbreak.  Along with slaying the zombies, you're looking to "kill pretty much every survivor possible".
    * The gameplay is described as "dirty", and the series will feel much darker than it has up to this point.
    * The game features three factions that Capcom has stated make up a "three-corner conflict".  The other two factions are the US Spec Ops, who are there to repel the USS, and the "bio-organic weapon monsters (BOWs) created by Umbrella.
    * The USS team is made up of the following characters: Vector, Beltway, Bertha, and Spectre.  Depending on which character you choose, the responsibilities that you're asked to do within your team will variate.
    * Hunk, first seen in Resident Evil 2 as a hidden character, is the inspiration behind the USS team.
    * "Whichever team you play on, you'll be facing Umbrella-created horrors in between skirmishes with each other".
    * Zombies in the game can sense you in three different manners: sight, sound, and smell.
    * A situation is described in the game where Vector cloaks himself to stir up previously slumbering zombies to use against the Special Ops military foes.
    * Quite a few scenarios in the game aren't "all about headshots".  A quote in the article states, "It's about shooting the other soldiers - manipulating the, making them bleed."
    * The game will take you through a number of familiar areas if you're a Resident Evil junkie who remembers your journey to Raccoon City.
    * Operation Raccoon City, depending on how you play the game, will give you the option to "change the history of Resident Evil".  Not only will you have the chance to meet and interact with various characters from the series, but you'll even have the opportunity to kill them.
    * One of th mottos repeated to OXM throughout the demo was "Kill Leon".  It's also stated that if you choose to represent in the game as the Special Ops team, that you'd more than likely have the goal of trying to save Leon Kennedy.
    * Slant Six or Capcom won't reveal if any other characters will be playable in the title just yet, but it'd make sense to see quite a few big cameos.
    * The title will still see players relying on collecting herbs to heal from any attacks you may suffer.  You won't need to hoard any herbs, but they'll still benefit you to collect them throughout the game.
    * "This is not a one-versus-one game where you've got one clip full of ammo and zombies on you.  If you've ever thought of those times in an RE game when you thought, 'I'd wish I had a big gun', that's what this game is.  It's not fair to give people big guns, then take all the ammo away."
    * One of the pictures in the article showcases a zombie being used as a "meatshield".
    * Operation Raccoon City allows players to earn XP for kills, with these points helping you survive the onslaught, and to help to encourage you to anihilate everything in your path.
    * The XP will allow you to earn new abilities, such as Vector's cloaking skill, and new weapons.
    * Tyrants will most definitely be included in the title.

There's a ton of details listed above, but there's even more listed in the May 2011 issue of the Official Xbox Magazine.  Don't forget to be on the lookout for the issue to hit store shelves to get even more details on Resident Evil: Operation Raccoon City!

http://stickskills.com/news/1556/first-details-on-resident-evil-operation-raccoon-city-unveiled/

Oh yeah, and in case anyone hasn't heard already, CV and 4 are getting an HD rerelease.
Title: Re: Resident Evil: Operation Raccoon City
Post by: Acid on March 24, 2011, 05:48:18 PM
I am optimistic.

REORC could be cool. But I'm more interested in the RE4 and CV remaked. Or HD ports. Or whatever.

But yeah, good news to me. Thanks.
Title: Re: Resident Evil: Operation Raccoon City
Post by: Bueno Excelente on March 25, 2011, 01:01:11 AM
Quote from: Acid on March 24, 2011, 05:48:18 PM
I am optimistic.

REORC could be cool. But I'm more interested in the RE4 and CV remaked. Or HD ports. Or whatever.

But yeah, good news to me. Thanks.
Yep. Always happens.

>New game announced
>People say how they loved the previous ones more and how they wait for their remakes

Why do people like playing the same thing over and over so much? Not talking about you specifically. Just... kinda gets to me how this ALWAYS happens.
Title: Re: Resident Evil: Operation Raccoon City
Post by: Acid on March 25, 2011, 01:03:08 AM
(Pssst... I never played Code Veronica. But keep that a secret).
Title: Re: Resident Evil: Operation Raccoon City
Post by: Krystal on March 25, 2011, 01:30:13 AM
It sounds like a cool game in and of itself but I'm somewhat saddened by RE's departure from survival horror~ A compromise between action and survival like RE4 would be perfect =w= (Maybe a bit more survival...)

But shooting people as well as zombies...D: I guess the story is gonna justify that but still...Well, they are making things darker.
Title: Re: Resident Evil: Operation Raccoon City
Post by: Bueno Excelente on March 25, 2011, 01:32:30 AM
This is probably gonna be a SOCOM-like game, which means tactical third person shooting with squad elements. Zombies will most likely have some kind of intelligence to them and will be able to overwhelm you.
Title: Re: Resident Evil: Operation Raccoon City
Post by: Kieran on March 25, 2011, 03:10:49 AM
I don't know, the description was screaming "FPS" to me.

Either way, I think I can safely skip this one.  I've had enough of [tornado fang]ing Resident Evil 2.
Title: Re: Resident Evil: Operation Raccoon City
Post by: CephiYumi on March 25, 2011, 03:31:31 AM
As the biggest Resident Evil fan here let me jus say:

I dunno
Title: Re: Resident Evil: Operation Raccoon City
Post by: Bueno Excelente on March 25, 2011, 03:37:54 AM
Quote from: CephiYumi on March 25, 2011, 03:31:31 AM
As the biggest Resident Evil fan here let me jus say:

I dunno
Depends on what kind of Resi fan you are. The classic 0, 1, 2, 3, Code Veronica, Outbreak 1 and Outbreak 2 horror titles? Or a fan of 4, 5 and light gun games?

Honestly, they're all such different genres, I dunno. This game promises to be a wildly different genre as well. Why not give it a chance?
Title: Re: Resident Evil: Operation Raccoon City
Post by: CephiYumi on March 25, 2011, 03:39:49 AM
I play all of them ^^;

And I'll play this too, because it's RE.  I jus dunno what my opinion is on all this is what I meant
Title: Re: Resident Evil: Operation Raccoon City
Post by: VixyNyan on March 25, 2011, 03:17:41 PM
Quote from: CephiYumi on March 25, 2011, 03:31:31 AM
As the biggest Resident Evil fan here

I guess I'm number 2 then, but then again, I also play the old demos and research about the Betas that never got out, the ones you can watch on Japanese demo discs, like the Bio1.5 (RE2 Beta) scenes (you know, the one with Elza Walker).

Quote from: CephiYumi on March 25, 2011, 03:39:49 AM
I play all of them ^^;

And I'll play this too, because it's RE.

I play all of them too nya~ And I'll play this too when I get the chance.
Speed running the games is part of why I like them, specially the classic games. ^^
Title: Re: Resident Evil: Operation Raccoon City
Post by: Bueno Excelente on March 25, 2011, 03:24:04 PM
Quote from: CephiYumi on March 25, 2011, 03:39:49 AM
I play all of them ^^;

And I'll play this too, because it's RE.  I jus dunno what my opinion is on all this is what I meant
Just asking what was your favorite style of the games. =P

I'm personally interested in seeing how this is gonna turn out.
Title: Re: Resident Evil: Operation Raccoon City
Post by: VixyNyan on March 25, 2011, 03:25:45 PM
The rail shooters are fun, like the Chronicles series on Wii. People should give the Gun Survivors a chance too. XD
Title: Re: Resident Evil: Operation Raccoon City
Post by: Bueno Excelente on March 25, 2011, 03:31:31 PM
Rail shooters are awesome. I kinda wish that the all-important plot points plot points from the shooters (Like, gee, BRINGING DOWN UMBRELLA) were actual main series Resident Evil games instead of just being chapters of a spinoff.
Title: Re: Resident Evil: Operation Raccoon City
Post by: CephiYumi on March 25, 2011, 07:35:29 PM
Quote from: The Return of the Goshdarndiddly Speedsman on March 25, 2011, 03:24:04 PM
Just asking what was your favorite style of the games. =P

Oh uhhh, I dunno o.o  I guess I've played the classic ones more maybe
Title: Re: Resident Evil: Operation Raccoon City
Post by: Acid on March 25, 2011, 08:59:09 PM
If this turns out well, I expect you to play an online round or two with me, Cephi.
Title: Re: Resident Evil: Operation Raccoon City
Post by: ViperAcidZX on March 25, 2011, 09:12:21 PM
Well I starting playing RE years ago back when I had a PS2 and I played RE1: Director's Cut and RE2: Dual Shock Edition is what got me into play RE in the first place. Back then it actually scary for me since I was little and not knowing what kind of abomination I'd be up against besides zombies and dogs who wants to feast on my flesh. Never got a chance to play the rail shooter RE games because I could never buy them at the time... And I've played the heck out of RE4 on the GameCube to point where I could almost remember all the items and treasures are. I always wanted to get the Wii version, though, but never had the money to buy it.

I'd like to see how this one turns out. It's kinda reminds me of L4D except this sounds more militaristic and tactical.
Title: Re: Resident Evil: Operation Raccoon City
Post by: Bueno Excelente on March 30, 2011, 06:36:51 PM
As what I believe to be the only person here who played SOCOM, I'll have to say the team really knows how to make strategy and co-op. If they take full advantage of it in this game, and make the most of it, it will become absolutely stellar in terms of co-op. Heck, Outbreak was already awesome, imagine it as a squad of cool dudes with zombie-defeating tactics and stealth.

Posted on: March 26, 2011, 12:27:56 AM


Bumping with trailer.
Title: Re: Resident Evil: Operation Raccoon City
Post by: CephiYumi on March 30, 2011, 06:54:14 PM
Lol Leon
Title: Re: Resident Evil: Operation Raccoon City
Post by: Jazz Shaking on April 17, 2011, 06:33:24 PM


New trailer from Capcom.
Title: Capcom and permanent saves for RE:Mercs
Post by: Align on June 28, 2011, 08:28:09 PM
http://arstechnica.com/gaming/news/2011/06/capcom-crushes-replay-value-of-new-game-by-making-saved-games-permanent.ars
My first thought: "That interpretation of the statement can't be right. They wouldn't talk about having replay value and in the same breath say you can't replay it."
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on June 28, 2011, 09:34:39 PM
That's bullcrap. Both the contradiction AND the locking of saves. (Next thing you know, there'll be a completely useless New Game +...)

Whatever their reason is, I wonder if they considered that, maybe, screwing your players over won't encourage them to buy the game.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Police Girl on June 28, 2011, 09:38:19 PM
Capcom, that was a stupid [tornado fang]ing idea and you know it.

You should be ashamed of yourselves, Replay value is something games need to survive, and you just made your new Resident Evil game starve.

Good going.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: MrBaryl on June 28, 2011, 09:48:33 PM
OMG LOL that's so funny XD Capcom be trollin'


Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on June 28, 2011, 10:00:54 PM
I'm thinking this all has to do with hatred of GameStop and whatever their overseas equivalents are. Couldn't Capcom and a few other companies politely request that they not take in new release trade-ins until a certain amount of time has passed, if they don't already? Which wouldn't be much fun, but at least they'd have their profits.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: MrBaryl on June 28, 2011, 10:07:45 PM
They won't do that unless the companies force them, But I guess Capcom doesn't want that so they make a  game which you can't replay or re-sell. It's like "YOU BUY IT FROM ME AND THAT'S IT".

Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on June 28, 2011, 10:16:51 PM
Nasty thought: Locked saves plus unwinnable situations (either bug- or design-induced) equals shitstorm of massive proportions. Unless Capcom is smart/nice enough to offer patches (somehow. Admittedly not sure if the 3DS can do patches).
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Align on June 28, 2011, 10:24:21 PM
I just don't think the statement was supposed to mean what the guy inferred. It's just too weird.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Satoryu on June 28, 2011, 11:14:59 PM
Perhaps I'm missing something here, but what's the issue? I haven't played the game, or any past Mercenaries mode in a RE for that matter, but I know they're minigames. How is this game different? Does story progression in this game prevent you from going back and replaying earlier levels? Cause if it doesn't, I really don't see why people are all uppity. So you just have someone else's scores and name attached to the game, and potentially everything's already unlocked? So what? It's not like they're charging for Online Pass DLC or anything. Please correct me if I'm assuming incorrectly here.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on June 28, 2011, 11:24:47 PM
You can't reset the game/start it over. So if, say, things aren't doing so well and you have no way of making them better, you're hosed. Now who's to say that there won't be tons of used RE:TM copies stuck at points of no return? (I may also be assuming incorrectly here)
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Phi on June 28, 2011, 11:30:57 PM
Quote from: Sato on June 28, 2011, 11:14:59 PM
Perhaps I'm missing something here, but what's the issue? I haven't played the game, or any past Mercenaries mode in a RE for that matter, but I know they're minigames. How is this game different? Does story progression in this game prevent you from going back and replaying earlier levels? Cause if it doesn't, I really don't see why people are all uppity. So you just have someone else's scores and name attached to the game, and potentially everything's already unlocked? So what? It's not like they're charging for Online Pass DLC or anything. Please correct me if I'm assuming incorrectly here.

Perhaps since the game is entirely score-based, people would want to earn their high spot themselves. For example, if a player completes a mission and gets a score their really proud of, only to find out they didn't make a new record because the previous owner already beat it in record time. Sorta defeats the purpose of getting your own scores i guess... not entirely sure myself.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on June 29, 2011, 12:32:17 AM
Quote from: Sato on June 28, 2011, 11:14:59 PM
Perhaps I'm missing something here, but what's the issue?
I'll admit, I'm not familiar with Resident Evil Mercenaries.  But, the practical impact aside, this is hard to read as anything but a dick move.  Sometimes people like to start stuff over, even if it's a simple matter of wiping high scores, and they shouldn't have to purposefully corrupt their files to make that happen.  Assume for the sake of argument that there are no "points of no return" in the game, everything can be revisited, and all user-entry is forever able to be edited.  So what?  The same is true of Super Mario World, that doesn't mean nobody ever restarts it.  It could be as simple as one day wanting to "earn" everything over again.  As a matter of progression, structure, and satisfaction.  People do that.  And I know Mercenaries 3D does have skills and abilities to be unlocked, if nothing else.

The real question, though, is not "What was lost?"  It's, "What was gained?"  What is the purpose, either to the player or to Capcom, of a single permanent save, with no alternate slots and an inability to clear?

Capcom, in doing this, is asking for a leap of faith that their game will accommodate all possible desires of restarting without the need to actually do so.  That is an extremely lofty promise given that we're talking about what often amounts to personal preference.  I restart many supposedly replayable games, Punch-Out!! and a variety of Mario titles among them.  So, why, Capcom?  What's the tradeoff?  To us?  To you?  To the game balance?  If they cannot answer that, then they are asking for a risk, even if it amounts to only a minor annoyance, with nothing to be gained.  That is senseless, and it's no wonder they'll catch [parasitic bomb] for it.

I don't much care because I don't follow Resident Evil.  But it strikes me as a supplier trying to exercise undue control over how a consumer uses their product after they've purchased it.  Generally not something they have any business doing, so I can sympathize.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Ace DeSpade on June 29, 2011, 12:43:37 AM
I never really cared much about RE: TM3D to begin with (I'm not paying for a game that's basically NOTHING BUT A MINIGAME which I can already play on my RE4/5 (mostly 4, since I'm not fond of RE5's The Mercenaries, which happens to be the one that this game is closer to, from what I've seen.) But still, it's one hell of a dick move. It completely defeats the purpose of an used game, and there's bound to be SOMETHING that makes players want to restart. There always is.

Not to mention games can get buggy. If the game ends up being bugged and needs to be restarted, what? We're gonna have to buy a new one? Sorry, Capcom, count me out of your milking this time.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: ViperAcidZX on June 29, 2011, 01:18:52 AM
Das stier kot (That's bullshit). What's the point of buying the game if you can't start over?! Good thing I don't plan on buying the damn game if I get a 3DS.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: MrBaryl on June 29, 2011, 01:42:18 AM
The point is that you can't re-sell it, it's yours forever so cheap gamers will have to buy it for full price. I think it's a good move for a game that's supposedly just a mini-game port.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Solar on June 29, 2011, 02:07:07 AM
Quote from: Ace DeSpade on June 29, 2011, 12:43:37 AM. It completely defeats the purpose of an used game,


Uh, I believe that's the exact point of this.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on June 29, 2011, 02:09:41 AM
Capcom claims that's not the reason, but it's hard to imagine what else it could be.

The point's been brought up that one could, in theory, force the game to restart by killing power in the middle of a save.  But you really shouldn't have to "break" your game to restart it.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Solar on June 29, 2011, 02:32:11 AM
Maybe that's one way. A risky way, but it could still work. Honestly I'm sure it'd be easier with an Action Replay or something if those even exist for the 3DS yet.


Honestly, this not completely deal breaking for many, but is still really stupid. At least it's not like their PSN DRM I guess.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Satoryu on June 29, 2011, 02:41:55 AM
Quote from: MrBaryl on June 29, 2011, 01:42:18 AM
The point is that you can't re-sell it, it's yours forever so cheap gamers will have to buy it for full price.

But, there's nothing preventing you from selling it or anyone else from buying it. I seriously don't see why everyone is making a big stink out of this. It's not that big a deal. So what the game has someone else's name on it? Ignore it, it's just a name. So what everything's already unlocked? Don't use them until you fulfill the unlock requirements again. So what there's already hi scores logged on the cart? Beat them just like people had to back in the days of arcade machines.

I mean, people are really mad about this? This is a dick move? DRM is a dick move. Forcing players to be logged in just to play a game, even by themself, yeah that's more of a dick move. DLC characters and other [parasitic bomb] you have to pay for that's already on the disc, yeah that's more a dick move. Having to pay money to access online modes if you don't have the activation code from when the game was purchased (not that Capcom has done this yet, just saying), that's definitely a dick move. This, though, is such a minor thing. You're not screwed out of the playing experience in any way. You're just denied the satisfaction of unlocking things. Which I would wager most of the gaming community doesn't care about. They don't have this OCD-like desire to start everything from absolute scratch. They just want to play the game.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Solar on June 29, 2011, 02:52:48 AM
Quote from: Sato on June 29, 2011, 02:41:55 AMYou're just denied the satisfaction of unlocking things. Which I would wager most of the gaming community doesn't care about.

Wouldn't all of this complaining  prove otherwise though?
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: OBJECTION MAN on June 29, 2011, 03:11:40 AM
Wow. This is a crazy example of removing staple user control out of a digital media. This is terrible. It serves no purpose other than to restrict the user. I will be boycotting this game.

(I wonder if it would clear the save data to pop the cart during saving or forever corrupted save data.)
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: MrBaryl on June 29, 2011, 03:20:23 AM
I read somewhere that removing the cart doesn't work, The game creates a backup for situations like that.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: VixyNyan on June 29, 2011, 03:23:00 AM
It has two internal (not in-game) slots for saving. One of them is for back-up if you accidentally pull out the cartridge too early. If you are not able to save a game properly, it will load a session from your last game play.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Satoryu on June 29, 2011, 03:32:46 AM
Quote from: Solar on June 29, 2011, 02:52:48 AM
Wouldn't all of this complaining  prove otherwise though?


No, I'd say the outcry is from a very vocal minority.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Phi on June 29, 2011, 03:47:22 AM
Quote from: Sato on June 29, 2011, 03:32:46 AM
No, I'd say the outcry is from a very vocal minority.

Unlocking things are largely part of replayabilty, which make or brake a game for a lot of people. Whether it's alternate costumes, levels, modes, play functionality (etc.) 
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: OBJECTION MAN on June 29, 2011, 03:59:25 AM
Quote from: VixyNyan on June 29, 2011, 03:23:00 AM
It has two internal (not in-game) slots for saving. One of them is for back-up if you accidentally pull out the cartridge too early. If you are not able to save a game properly, it will load a session from your last game play.

Gah! A valid feature any other day, but in this ONE case I curse it's inclusion!
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: prower42 on June 29, 2011, 11:03:32 AM
(http://3.bp.blogspot.com/_72tgR15XvHU/TQHD1snXlqI/AAAAAAAAAOQ/0fmVRSsjgMo/s1600/1287861001355.jpg)
DON'T LET THIS BE YOU, CAPCOM
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on June 30, 2011, 03:17:35 AM
Quote from: OBJECTION MAN on June 29, 2011, 03:59:25 AM
Gah! A valid feature any other day, but in this ONE case I curse it's inclusion!
Eh, I was afraid of that...  I know Pokemon does the same thing.

Quote from: Solar on June 29, 2011, 02:32:11 AM
Honestly I'm sure it'd be easier with an Action Replay or something if those even exist for the 3DS yet.
Firmware updates create a bit of an issue as there's a very real chance that unlicensed hardware will be rendered useless in the future.  Wii went through that, which is why soft-mods pretty much dominate the scene there.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Flame on June 30, 2011, 10:55:58 PM
So let me get this straight...

Making a game with a permanent save which cannot be reset, making a game only playable once- a dick move of epic proportions and about 15 steps back of technological regression which they HAVE to know will [acid burst] many players off is a good idea...

But Mega Man Legends 3 still needs a trial run before they even green light it because it's an investment risk despite the overwhelming fan support for the game which has been demanded of capcom since the second game.

MAKES PERFECT SENSE TO ME.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on July 01, 2011, 01:11:21 AM
The vocal fans can often find themselves in the minority when it comes to cash.  Can be either fortunate or unfortunate depending on the situation.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Satoryu on July 01, 2011, 03:29:23 AM
Quote from: Flame on June 30, 2011, 10:55:58 PM
making a game only playable once

Except it's not. It's a minigame. It's meant to be played over and over again. It's not like this is a regular Resident Evil. It's friggin Mercenaries.

Quote from: Flame on June 30, 2011, 10:55:58 PMBut Mega Man Legends 3 still needs a trial run before they even green light it because it's an investment risk despite the overwhelming fan support for the game which has been demanded of capcom since the second game.

That's totally a marketing scheme.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on July 01, 2011, 11:14:19 PM
I'd gladly accept that marketing scheme if they had the frikkin' Prototype Version out already.  As it stands the first downloadable 3DS game that I pay for is probably going to be Tennis.

(what can I say, the music is catchy)
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Nekomata on July 02, 2011, 07:35:14 AM
Oh man yet another score attack arcade-ish game for GBA/DS/3DS has a non deletable save, the world is ending.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on July 02, 2011, 06:10:03 PM
Quote from: Nekomata on July 02, 2011, 07:35:14 AMOh man yet another score attack arcade-ish game for GBA/DS/3DS has a non deletable save, the world is ending.

I'd like to think that people are more pissed that Capcom is willing to lock saves at all. And if this works (that is, they can ignore the complaints), who's to say they won't try this on a non-arcade/score attack game? Like MML3?
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Phi on July 02, 2011, 07:12:35 PM
Quote from: The Great Gonzo on July 02, 2011, 06:10:03 PM
who's to say they won't try this on a non-arcade/score attack game? Like MML3?

You could always just choose 'new game' and save over the file.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Flame on July 02, 2011, 07:51:14 PM
Quote from: Superdee on July 02, 2011, 07:12:35 PM
You could always just choose 'new game' and save over the file.
If they allow you to. I would imagine that being able to overwrite the save would allow it to be sold via used games bins, which seems to be Capcom's reason for doing this
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Satoryu on July 02, 2011, 08:16:27 PM
Well it ain't stopping anybody (anymore in Gamestop's case) from selling the game used. (http://kotaku.com/5816640/gamestop-resurrects-resident-evil-the-mercenaries-3d-trade+in-hopes) So if that was Capcom's plan, it failed within a week.

Quote from: The Great Gonzo on July 02, 2011, 06:10:03 PM
I'd like to think that people are more pissed that Capcom is willing to lock saves at all. And if this works (that is, they can ignore the complaints), who's to say they won't try this on a non-arcade/score attack game? Like MML3?

No game company in their right mind would do that to a game that has actual story progression. I know Capcom is everybody's punching bag, but having that kinda doubt is downright stupid.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on July 02, 2011, 09:57:31 PM
Quote from: Sato on July 02, 2011, 08:16:27 PMNo game company in their right mind would do that to a game that has actual story progression. I know Capcom is everybody's punching bag, but having that kinda doubt is downright stupid.

Correction: no company in their right mind would lock the saves of a story-based game if it failed for the first game they tried it on. If it works, then I don't think there's much to stop them from implementing it in more games. Or other companies, for that matter.

Also, in that article--someone implies that there wouldn't be any shitstorms over this issue if people had simply played the game first and found out about locked saves later. Because no one ever finds fault with something when they've already bought it.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: IQ-0 on July 05, 2011, 06:07:19 AM
I'm glad I read this topic before buying the game. GameFly deemed this game not rentable because of save restrictions meaning I was gonna buy the game but now I know not to.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on July 06, 2011, 12:57:43 AM
As I've said in my previous posts, I don't think "no harm, no foul" technically applies here.  Yes, Mercenaries is a high-score game that Gamestop is deciding to sell used anyway, but according to Capcom that wasn't their point in the first place.

Here's the thing, though.  As easy as it was for gamers to read this out of context, it'd be just as easy for other developers to.  Establishing a precedent of the maker enforcing upon you what is and isn't acceptable use after purchasing a product is rather dangerous, I believe.  Not something that I feel the industry should be accepting.  So while it seems everyone was upset over nothing, I still think it was for the best as a matter of principle.  Capcom noticed, and they know not to try it again.

And man, Necky, I missed your wake-up calls...
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: OBJECTION MAN on July 06, 2011, 04:16:38 AM
Quote from: Hypershell on July 06, 2011, 12:57:43 AM
So while it seems everyone was upset over nothing, I still think it was for the best as a matter of principle.

THIS

How are people missing this point? I know the internet is full of mindless idiots but this is so slap you in the face obvious it's shameful anyone can't get this already.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on July 06, 2011, 05:09:27 AM
Quote from: OBJECTION MAN on July 06, 2011, 04:16:38 AMHow are people missing this point?

I cant answer that. I can guess that these are the same idiots who (may have) insisted that paying for stuff with real money in MMORPGs and DRM wouldn't become a major thing, either. Either they don't know a red flag when they see one, or they're in denial.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Satoryu on July 06, 2011, 08:42:39 PM
Look, I totally agree that every game should give you the option to remove all the data. Cause options are always a good thing.

All I'm saying is, in this case, with this particular game, it's really not that big a deal. It's a minor inconvenience. No reason to rally the troops and murder Capcom over. No reason to get paranoid that Capcom is going to kill replayability in all of its future games. Maybe they could do this in, like, a future 3DS version of Puzzle Fighter or something like that, but definitely not in something like RE:Revelations.

And it just blows my mind how adamant everyone is over it. It's kinda funny actually.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on July 06, 2011, 09:06:58 PM
...um.

Just because Capcom might not do this again (too often) doesn't mean other developers won't. I thought Hypershell made that very clear.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Nekomata on July 07, 2011, 09:02:00 AM
Quote from: The Great Gonzo on July 06, 2011, 09:06:58 PM
Just because Capcom might not do this again (too often) doesn't mean other developers won't.

Other developers have done this before and nobody gave a [parasitic bomb] then.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: The Great Gonzo on July 07, 2011, 09:28:13 AM
Quote from: Nekomata on July 07, 2011, 09:02:00 AMOther developers have done this before and nobody gave a [parasitic bomb] then.

...oh. Derp.
Title: Re: Capcom and permanent saves for RE:Mercs
Post by: Hypershell on July 08, 2011, 12:23:12 AM
Mercenaries takes one baby-step beyond just high scores in that it does have unlockable stuff.  Though, there are plenty of games, even those that allow clearing story progress, that neglect to allow you to wipe such extras.

The questionable part isn't the effect, it's the intent.  The problem with dismissing it as trivial (which, to the game itself, it is), is that it furthers the question of why Capcom thought it was worth creating an internal backup.  It's conceivable that Capcom put out Mercenaries as a "test" to see what would happen.

Even if for the sake of argument that amounts to nothing, that Mercs was one big accident, the potential is still nipped in the bud.
Title: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Jericho on January 19, 2012, 10:03:49 PM
http://uk.ps3.ign.com/articles/121/1216842p1.html (http://uk.ps3.ign.com/articles/121/1216842p1.html)

(http://i.imgur.com/pmDWj.jpg)


Quote from: IGNResident Evil 6: Chris Redfield and Leon Kennedy Playable
As a potential announcement approaches, more details about Capcom's next horror game emerge.
January 19, 2012
by Richard George

For the first time in Resident Evil history, Leon Kennedy and Chris Redfield will both be playable characters in Capcom's ambitious six main entry in its survival horror series. Sources within the development team have started to give IGN a broad picture of the game's scope, which certainly seems larger than any Resident Evil title we've seen so far. This news comes on the heels of the leaked logo and release date for the game.

Chris Redfield and Leon Kennedy will not be alone in this new game. Both Chris and Leon will have unnamed partners of their own, teaming up in similar fashion to the Chris Redfield/Jessica Sherawat and Jill Valentine/Parker Luciani pairings in Resident Evil Revelations. Sources tell us Chris and Leon will have seperate stories in the game that will eventually overlap in some capacity.

We're also told Ada Wong will have a playable role in the game, though not immediately. It appears as though the Ada storyline will become available to players after the Chris and Leon arcs have been completed, plus a third primary narrative featuring a new character. Any of the three main story branches will be selectable early on in the game, allowing players to see each storyline through to completion before starting another one.

Resident Evil 6 is also set to take place across the globe, including China, which has been an often-rumored location for months. VentureBeat reports the RE6 development team is the "same internal Japanese team that has worked on previous entries." That same report suggests this game is being styled after both Resident Evil 4 and 5, attempting to find a middle ground between horror and action.

When contacted, Capcom stated it would not comment on rumors, reports or speculation. IGN sources have also given us the Resident Evil 6 logo and release date.

Capcom is expected to officially reveal - or continue to tease - Resident Evil 6 later today through its viral "No Hope Left" site. Stay tuned for more.

Source: http://ps3.ign.com/articles/121/1216844p1.html (http://ps3.ign.com/articles/121/1216844p1.html)

I figured this would be some fun news for my ResiEvil friends here. Discuss.  :)
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Rin on January 19, 2012, 10:19:48 PM
I never beat RE5... did Jill turn back from [classy lady] to regular Jill?
If so, I want her as a partner in the game.
If not... well.
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Jericho on January 19, 2012, 11:22:37 PM
Can't say for sure. Maybe it was bad of me to make this thread when I know next to nothing about the series...  -u-'

New Stuff:

Trailer: http://www.youtube.com/watch?v=BmC1lZeQad4&hd=1 (http://www.youtube.com/watch?v=BmC1lZeQad4&hd=1)

Stream: http://www.ustream.tv/channel/%E3%83%8F%E3%82%AE%E3%83%88%E3%82%B3--%E3%82%AB%E3%83%97%E3%82%B3%E3%83%B3%E3%81%A1%E3%82%87%E3%81%93%E3%81%A3%E3%81%A8%E5%85%AC%E8%AA%8D#utm_campaign=andriasang.com&utm_source=4764198&utm_medium=social (http://www.ustream.tv/channel/%E3%83%8F%E3%82%AE%E3%83%88%E3%82%B3--%E3%82%AB%E3%83%97%E3%82%B3%E3%83%B3%E3%81%A1%E3%82%87%E3%81%93%E3%81%A3%E3%81%A8%E5%85%AC%E8%AA%8D#utm_campaign=andriasang.com&utm_source=4764198&utm_medium=social)

PR

QuoteSAN MATEO, Calif. — Jan. 19, 2012 — Capcom®, a leading worldwide developer and publisher of video games, is very proud to announce that Resident Evil® 6 is in full development and scheduled for release on the Xbox 360 ® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system on November 20, 2012 with a Windows PC version to follow. Blending action and survival horror, this latest instalment in the multi-million selling franchise is the most ambitious, immersive and feature rich title of the series to date and promises to be the dramatic horror experience of the year.

It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President's side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world's population is united by a common fear that there is no hope left.

In a first for the franchise, Resident Evil 6 sees series favorites Leon and Chris come together to face this unprecedented threat. They will be joined by new characters, each with their own unique perspective and involvement, in this relentless dramatic horror experience enacted on a global scale.

"Resident Evil 6 represents a giant stride forward in the evolution of the series," commented Katsuhiko Ichii, Head of R&D and Global Marketing. "The development team, led by Hiroyuki Kobayashi, is working tirelessly to deliver the most impressive Resident Evil® title ever both in terms of scope and production values. We are all genuinely excited by the title and cannot wait to share it with the world."

Hiroyuki Kobayashi, Resident Evil 6 Executive Producer added: "From the outset the team's intention was to create an experience that delivers a gripping storyline, tense single-player and co-op action all set against a constant theme of horror. We are calling this fusion dramatic horror and are confident it will resonate with both existing fans of the series as well as newcomers."

Now riddle me this, isn't Kobayashi the big DMC person there? Isn't Jun Takeuchi the guy usually in that position when developing RE games?
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Karasai♪ on January 19, 2012, 11:36:39 PM
We get to play as Hulk AND Kyo Kusanagi in the same game?!
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: megaman24681012 on January 20, 2012, 01:01:45 AM
I'm legitimately impressed by the trailer. With all the fanboy hate I spew at Crapcom I keep forgetting they can actually make good games. I mean hell, we can play Leon Kennedy, experience the somber side of RE before the 4th; Chris Redfield, see the more balls-to-the-wall meets immediate danger RE4 and RE5 had; and for the lulz play as some super ninja and kick some awesome zombie ass.

Though my main beef is:
1. Can they build each counterpart's gameplay style with enough appropriate atmosphere to feel like unique, full fledged journeys without making the game feel spread thin due to wildly conflicting situations (Leon -> Ambient tension, Chris -> Intense claustrophobic firefights, New Guy -> Gurren Lagann zombie asskicking)?

2. When the flying f**k will they actually remember that Megaman is is a viable gaming franchise?!

2. How will the story function? Cappy was never good at making good stories, but I hope this game won't be as pretentious as RE5.

Also, Love Leon's new "Mature adult" look!  owob
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Satoryu on January 24, 2012, 08:35:05 PM
Wait, wasn't Resi6 supposed to be a reboot?
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Kieran on January 25, 2012, 01:53:52 AM
There was that rumor, yeah.  But I guess it turned out to not be true.
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Rin on September 24, 2012, 02:30:26 AM
So, yeah. A bit of a bump because this seems like a good thread to ask.

Soo...

I want to get for real into Resident Evil series, and I want to know few things.

First off, I'm not entirely unfamiliar with the games, I played a bit of this and that. I have original copies of RE3 and RE5 on PC. (RE3 I could not play because OLD GAEM AND WINDOWS 7 64bit DON'T MIX and RE5 disappointed me so much I simply downloaded save game to watch cutscenes and [tornado fang] around with mods)

So here I am, asking for a personal opinion of you RPM'ers, becuz why not EL-OU-EL.

My question is, which games should I play? If they're on gamecube/pc/wii/ps2/psx/dreamcast and ps3 then I should be able to play them. But with ps3 it might take me some time, because I would need to well... buy them first... instead of, ya know.

Soo... which are the best games in the series? And on which system should I get dem/which system are they available?

Try to keep your nostalgia to a minimum though, because I already played the first Resident Evil, and I did not enjoy it much. Heard there's a remake though, is it better?

I'm asking because there seems to be a lot of dem games. Plus, I'm getting Umbrella Chronicles, because it looks a lot like House of the Dead. Can't go wrong with that.
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Phi on September 24, 2012, 02:50:55 AM
I'm in the same boat as you. I've only played very few of the games.

But If I were to recommend some, I'd say go for Revelations and RE4. Revelations is for the 3DS, so if you have it, you're set. It brings back the horror feel that RE5 neglected to provide. I beat it a while back, and was really impressed by it. It's like a console experience on-the-go, and it has a [parasitic bomb] load of replay value thanks to Raid Mode. Raid Mode is online/local co-op play and Solo. I can't stress enough how addicting this mode is, if not more than the main game itself (which is already pretty fun).

Now, I haven't played RE4 (PS2, GC, Wii) in a while. Borrowed it from a friend and never finished it, but from what I've played, It's top notch. I don't believe it's quite as "horrific" as Revelations, but it's up there in quality.

Quote from: Tron on September 24, 2012, 02:30:26 AM

Try to keep your nostalgia to a minimum though, because I already played the first Resident Evil, and I did not enjoy it much. Heard there's a remake though, is it better?

I haven't played either games, but everywhere I've seen the Gamecube remake discussed about, fans have said it's the better version.

Hope I've helped.
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Police Girl on September 24, 2012, 02:52:36 AM
Quote from: Tron on September 24, 2012, 02:30:26 AM
My question is, which games should I play? If they're on gamecube/pc/wii/ps2/psx/dreamcast and ps3 then I should be able to play them. But with ps3 it might take me some time, because I would need to well... buy them first... instead of, ya know.

I also haven't played RE (I've watched people play, but that's not the same), but I can safely tell you what games are on what consoles.

Resident Evil 1 is on the PSX, PC, Saturn, and DS. The remake is on the Gamecube and I guess the Wii too as of recently.
RE 0 is on GCN and Wii.
RE 2 is on GCN, Dreamcast, N64, PSX, and PC (Windows 9x based systems, so it won't work with modern hardware.) with PSN release.
RE 3 is on the same consoles minus the N64. Apparently the GCN version is pretty bare-bones.
Code Veronica is on DC, PS2, GCN and PSN.
RE 4 is on everything since Capcom has such a hardon over it (GCN,PS2,PC,PSN,etc.)

That's the mainline games, best bet is to use the PS3 or Dreamcast with switchoffs to GCN for 1 and 0.

I'd probably get into the games if it weren't for all the Pre-rendered fixed angles craziness. And i'm not in the mood for TPS games anymore so 4/5/6 are out for me.
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: VixyNyan on September 24, 2012, 02:53:22 AM
You should play the REmake on Gamecube/Wii re-release, it retains the gameplay as the original core but there's new puzzles and some changes in the environments, and new areas to visit. Everyone should give it a try, and also RE2, RE3, Zero and Code Veronica. Oh, and definitely RE4. ^^b
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Da Dood on September 24, 2012, 02:56:00 AM
If you didn't enjoy RE1... I dunno. The old-school RE games are mostly very similar. The camera angles and the unforgiving combat are the usual complaints, and there's not much you can do except deal with them. They do get progressively more action focused, though. By RE3 you'll be literally making your own ammo.

I think most will agree that the RE1 remake is excellent.
Title: Re: Resident Evil 6: 11/20/2012 on PS3/360; leaked by GameStop; Rumors Inside
Post by: Rin on September 24, 2012, 03:16:14 AM
Okay guys. Thanks. If luck will have it, I will try out the remake of 1.
And I had my eye on RE4 for some time now, might even buy it on PC if I like more than enough, though I heard the PC version needs shitload of patches to actually look good.

If I have any further questions, I'll come back into this thread. I'll probably also post some thoughts on my adventures with the various games.

Cheers.
Title: Resident Evil 1.5 (Beta): The Revival & Clean Up & RE Revelations on X360/PS3
Post by: VixyNyan on November 24, 2012, 03:17:36 AM


(http://i50.tinypic.com/2ljic6p.png) (http://i46.tinypic.com/dnmyqc.png)

yey~ can't wait! <3 <3

Posted on: November 03, 2012, 02:33:59
http://bit.ly/10FRaGU

Yay~ RE Revelations on X360/PS3 coming soon! <3

It's great news even if you have the 3DS one or not. :3
Title: Re: The Resident Evil / Biohazard Thread
Post by: Phi on January 24, 2013, 04:14:39 AM
Check it. (http://www.escapistmagazine.com/forums/read/7.399115-Resident-Evil-Revelations-Grows-Up-Heads-to-Consoles-PC)

Doesn't appear to have much more content than the 3DS version, but it's a great game on its own anyway. No doubt better than 5 and 6.

Posted on: January 23, 2013, 08:05:25 PM
Title: Re: The Resident Evil / Biohazard Thread
Post by: xemiroth on June 27, 2024, 08:32:47 AM
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Title: Re: The Resident Evil / Biohazard Thread
Post by: xemiroth on September 08, 2024, 02:36:06 AM
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