owob
Notice that when RM throws the metal blade he doesn't change colors! Also, playable Ryu?
1up's "Rockman" (http://gamevideos.1up.com/video/id/31233)
Thank's 1up!
UPDATE:
Apparently 1up's footage is not all we get this day! Site's IGN and Gamespot also have two other character trailers to behold!
IGN "Mega Man" (http://media.ps3.ign.com/media/081/081087/vids_1.html)
Gamespot BBAMM (http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;thumb;2)
Well well well. That sure looked fun.
But surely it can't be just another entry in the classic series. I'm sure there will be some sort of twist to it.
Hmmm...graphics look alright, as does gameplay. Need to STILL see more though! 8D
So yeah, seems like side scrolling as well as level creation.
PB like! 8D
There is another trailer on 1up and Gamespot. Different character on both.
So far I don't like the model of Mega Man but the Rockman model is awesome.
Quote from: kosmos on September 02, 2010, 06:25:12 PM
There is another trailer on 1up and Gamespot. Different character on both.
Can't seem to find it. Link?
Quote from: Acid-∑ on September 02, 2010, 06:28:09 PM
Can't seem to find it. Link?
http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;img;2
[tornado fang] yeah. 8D
I still don't get how this is what was described by Inafune earlier. Honestly it looks like Powered Up 2, without looking gay. That is pretty cool. Looks like a budget title though.
Quote from: Klavier Gavin on September 02, 2010, 06:29:05 PM
http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;img;2
HA
Nice!
Quote from: Klavier Gavin on September 02, 2010, 06:29:05 PM
http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;img;2
[tornado fang] yeah. 8D
[tornado fang] YES!
Also, as it stands I'd say it's a MM-Maker with tilesets, weapons, enemies and robot masters from various MM games (Maybe even MMX?)
That's what it seems like to me.
Looked pretty cool. And I'm sure this is just the tip of the iceberg.
We'll probably see more this weekend from PAX.
Quote from: Klavier Gavin on September 02, 2010, 06:29:05 PM
http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;img;2
[tornado fang] yeah. 8D
Jesus [tornado fang].
I want to punch almost everybody who commented on that video in the face.
"I'M A MEGAMAN FAN BUT THIS IS CRAP BECAUSE I DONT KNOW HOW TO HAVE FUN! BAWWWWW!"
Blergh.
As for the game... well, it's not exactly what I would want, but HEY! It's not [tornado fang]ing 8-bit, and more than that, IT LOOKS FUN! : D
Ha, definately looking foward to playing as bad box art mega man. XD
...He finnaly has a name! And therefor he shalt be known as BBAMM!(Or just BAM!)
Quote from: Lord Forte on September 02, 2010, 06:45:57 PM
It's not [tornado fang]ing 8-bit
There are some 8 bit enemies and also 8 bit 1 up 8D
Oddly (ok, not much) this is the only place I'm seeing possitive feedback about the trailers.
Quote from: Taiyo on September 02, 2010, 07:10:25 PM
Oddly (ok, not much) this is the only place I'm seeing possitive feedback about the trailers.
Haters gonna hate. They [sonic slicer] and moan about spending too much of thier precious time developing this instead of "that game" rather than properly milking a cash cow. Oh well.
This still doesn't show much, but i'm happy we still got a glimpse of some actually gameplay. I hope there's more gameplay options and depth than that classic MM style shown. I mean, it IS called Megaman "Universe".
Well it's hard to tell the size of this game through a few seconds of gameplay. We gotta wait a little longer.
This looks awesome, except for when he jumps, it looks like he perpetually trying to do a flying figure 4 leg lock. I always thaought his back leg was straight.
BBAMM. Wow.
This is what MM10 should have been. MM9 was nice with the retro thing, but 10 was just more of the same, with Forte.
Heh, "Bad Box Art Megaman".
Not much was shown, but it looks like it'll be fun. :)
Looks ok. I hope there's multiplayer. It would be great to be final boss at end of the level or smthg.
The graphical style reminds me of that fan-made Mega Man 9 HD - which I criticized for its graphics. Mainly because it looked very unpolished and dull - with little to no extra attention to detail or making the graphics stylish. You don't exactly go and convert graphics from 8bit to "HD". Mega Man Powered Up for example did a pretty good choice with the graphical style. MHX looked fine too, but the background art wasn't given as much attention as the original X. MM1 didn't have much going on the background, so MMPU didn't have to try hard with its kiddy graphics.
So yeah, the graphics are my only nitpick at the moment. Though, I'm still waiting for more info.
Quote from: Taiyo on September 02, 2010, 07:10:25 PM
this is the only place I'm seeing possitive feedback about the trailers.
Maybe we should change our slogan to "
Come to us, we actually like Mega Man"
No [parasitic bomb] Acid. You got a good point there man. I really think Capcom has just started making Mega Man games for us here at RPM at this point. >0<
EDIT:
I was looking at IGN.com and they have a Mega Man character trailer with different gameplay than the Rockman Character. The Character is also a different model!
IGN "Mega Man" (http://media.ps3.ign.com/media/081/081087/vids_1.html)
1up "Rockman" (http://gamevideos.1up.com/video/id/31233)
Gamespot BBAMM (http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;thumb;2)
So it's pretty much Powered Up for HD consoles?
I got no problem with that, as long as they polish up those graphics. They look a bit ugly and undetailed.
Might as well be a game like Wily Wars. Collection of classic games plus bonus story/stages.
Also I pronounce BBAMM as "Be-Bam"
Quote from: Acid-∑ on September 02, 2010, 10:22:22 PM
Might as well be a game like Wily Wars. Collection of classic games plus bonus story/stages.
Also I pronounce BBAMM as "Be-Bam"
He'll always be Steve to me. ;_;
Hmm, this is neat. I can't wait to play it. Mega Man looked like crap, but Rockman looked pretty cool. Hell, even Bad Box Art Mega Man looked better than normal Mega Man. The jumping animations for the characters are really bad though. It's really... distracting.
Having those Mega Mans is cool and all, but will it have this mother [tornado fang]er (http://i56.tinypic.com/f58ysw.jpg)?!
Quote from: Klavier Gavin on September 02, 2010, 10:50:07 PM
Having those Mega Mans is cool and all, but will it have this mother [tornado fang]er (http://i56.tinypic.com/f58ysw.jpg)?!
I hope so. All box arts plus that one dude.
If Captain-N Mega Man makes it in I also want Ruby Spears' Mega Man
Quote from: Acid-∑ on September 02, 2010, 10:54:44 PM
If Captain-N Mega Man makes it in I also want Ruby Spears' Mega Man
Wouldn't he be Mega Man?
I kinda like the Mega Man model. True, compared to Rockman and Steve (Yes I like that name better than BBAMM) he is ugly...I still seem to like him for some strange reason though.
Eagerly await the upcoming info from PAX about the game.
Quote from: Klavier Gavin on September 02, 2010, 10:50:07 PM
Having those Mega Mans is cool and all, but will it have this mother [tornado fang]er (http://i56.tinypic.com/f58ysw.jpg)?!
It better!
Quote from: Acid-∑ on September 02, 2010, 10:54:44 PM
If Captain-N Mega Man makes it in I also want Ruby Spears' Mega Man
He better yell out PLASMA POWER TOO!
And I refer to BBAMM as Golden Ass Boy thanks to Sub Tank.
I NEED MOARZ! I wanna see Ryu climbing up ladder with shoryuken! 8D
and lol @ BBAMM.
Does Steve's look mean that everyone will have gigantic heads?
...I don't know if I like. >_>
As long as they keep the gameplay classic but very varied, I guess it'll be fine, though.
Yay! BAD BOXART MEGAMAN!
He needs a shorter name >.>
Quote from: Lilirulu on September 03, 2010, 03:48:59 AM
Yay! BAD BOXART MEGAMAN!
He needs a shorter name >.>
BBAMM BAM (http://en.wikipedia.org/wiki/Bamm-Bamm_Rubble)! XD
I will have fun with this game... if I only had one of the two systems. =w=;
Aww, I would have loved to see a character creator too. x.x
Something crossed my mind:
If it's really a "Do it Yourself" Mega Man, then the reason his color doesn't change with weapons could be that we may make our own textures/models.
Unlikely, but possible.
Definitely a possibility. I can't wait to play as Blues. 8D
Quote from: OBJECTION MAN on September 02, 2010, 06:32:37 PM
Honestly it looks like Powered Up 2, without looking gay.
This.
And WTFLOL for BBAMM as a playable character
Quote from: VixyNyan on September 03, 2010, 03:51:26 AM
BBAMM BAM (http://en.wikipedia.org/wiki/Bamm-Bamm_Rubble)! XD
I will have fun with this game... if I only had one of the two systems. =w=;
Aww, I would have loved to see a character creator too. x.x
There's probably something like it in the game. We're looking at an early Alpha, I think. Look how unpolished everything looks. They'll still spend quite some time with it.
Oh, and price-wise, just get a 360, arcade model. Those can be found really cheap, and you can buy the hard drive separately when you get the moolah.
Should be fun.
lol at Steve.
And love the fact that The Megas are gettin' publicity with these trailers!
I'm curious how the megaman/player character will look like. I don't know why ppl are comparing this to LBP. While I don't own the game, I have feeling that LBP has a lot of limits of its own, like the character always being the game's mascot in some form just altered. This game looks like it could have potential for even more characters other than MegaMan. I for one hope the megaman style character maker/generator will have lots of options, and options as much as Graffiti Kingdom has.
Sometimes I wonder. PS2 game before PSP and PS3, and LBP came on the PSP and PS3 systems. Its unfortunate that Graffiti Kingdom failed to get the attention it deserves. With GK's object maker you basically draw in 2D, then you can decide which shapes you want to use to turn it into 3D. This is why I wonder how MegaMan Universe's character generator will be like, if we really get to make our own megaman of our dreams.
I for one have an interest to make characters other than MegaMan to be played in this. Examples being Ninji, Mario, PulseMan, GIR, Sonic. Though I'm actually trying to make them in Graffiti Kingdom as I do not own any LBP games or a PS3 as of this message.
I can only hope that Capcom can give us solid info about MegaMan Universe's game design at this years PAX. ;)
Quote from: N-Mario on September 03, 2010, 06:42:37 AM
I can only hope that Capcom can give us solid info about MegaMan Universe's game design at this years PAX. ;)
YUP YUP, other then that, the game still doesn't convince me YET at the least.
i hope the character roaster doesnt turn out to be a one trick ponny like thing.
tough is unlikely, we could see other versions of megaman, and other characters.
Quote from: N-Mario on September 03, 2010, 06:42:37 AM
I'm curious how the megaman/player character will look like. I don't know why ppl are comparing this to LBP. While I don't own the game, I have feeling that LBP has a lot of limits of its own, like the character always being the game's mascot in some form just altered. This game looks like it could have potential for even more characters other than MegaMan. I for one hope the megaman style character maker/generator will have lots of options, and options as much as Graffiti Kingdom has.
Sometimes I wonder. PS2 game before PSP and PS3, and LBP came on the PSP and PS3 systems. Its unfortunate that Graffiti Kingdom failed to get the attention it deserves. With GK's object maker you basically draw in 2D, then you can decide which shapes you want to use to turn it into 3D. This is why I wonder how MegaMan Universe's character generator will be like, if we really get to make our own megaman of our dreams.
I for one have an interest to make characters other than MegaMan to be played in this. Examples being Ninji, Mario, PulseMan, GIR, Sonic. Though I'm actually trying to make them in Graffiti Kingdom as I do not own any LBP games or a PS3 as of this message.
I can only hope that Capcom can give us solid info about MegaMan Universe's game design at this years PAX. ;)
You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.
Just saw this. Nice.
I lol'd at "American Megaman is hardcore" angry Megaman, in contrast to the normal looking Rockman XD
also, Steve the bad box art Megaman awesome. I like the graphical look, (AKA the route it should have gone, without the ridiculous overly cutesey PU designs)
But thopse jump animations... are awkward.
This game is either the best ever for Rockman randomly throwing a Metal Blade, or the worst ever for doing so without changing color.
MMU has MM2 cast.
http://bit.ly/97YgVp
As if the fact that they used MM2 stages in the trailer wasn´t obvious enough :D
Quote from: Most Excellent Superbat on September 03, 2010, 10:50:24 AM
You haven't really played the game, right? It's the level design, level editing and things you can create with the game's physics that make the game so good, not the characters. Characters are meaningless when you're designing a [tornado fang]ing Difference Engine out of wires and tape.
Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.
His point was that the comparisons to LBP are not because of the characters but because of the level creator >_>
Quote from: TheOnly on September 03, 2010, 03:45:07 PM
MMU has MM2 cast.
http://bit.ly/97YgVp
I find the fact that the JP title is using Megaman instead Rockman quite interesting.
Looks like the MM1 and MM2 cast is confirmed, along with Arthur from the Ghosts and Goblins series (although he was already confirmed for the trailer).
Quote from: Taiyo on September 03, 2010, 08:02:16 PM
His point was that the comparisons to LBP are not because of the characters but because of the level creator >_>
I find the fact that the JP title is using Megaman instead Rockman quite interesting.
It seems they intend on it being an international thing, with Rockman and Megaman and BBAMM. So they probably decided to use Megaman across all regions.
Also, if BBAMM is in, we can hope for someone else too?
[spoiler](http://www.rockmanpm.com/i/gbd1.jpg)[/spoiler]
Quote from: N-Mario on September 03, 2010, 07:37:06 PM
Characters are not always meaningless, you know. One character could be doing one thing, while another character does something else to pass through certain levels. Like their jump heights could be different from each other, or one can fly, while the other one can't. What makes a game interesting is the combination of level design with the character that has the right abilities to pass through the level. Otherwise they would be stuck.
What I meant was, LBP's objective isn't to make people play with several different characters with different abilities, it's to make a classic platformer everyone can play. To say the game has limitations because it only has one character to play as is to miss the whole damn point of it.
There's a fourth trailer (http://www.gametrailers.com/video/pax-10-mega-man/704009) on Gametrailers that showcases a little more gameplay, different song, and more info from Inafune.
Looks like by what he mentioned "play as diffrent megaman in diffrent artstyles", he means it. Also: NUUU no more SF. Like we have enough street fighter characters in a ton of crossovers already.
I'm still trying to figure out why a retro-visualed side-scroller is giving the Nintendo camp the cold shoulder. I can only assume "download size/network feature" limits...
Yay for the Spark Man remix (even if Disco Dan's is better...).
Quote from: Sato on September 03, 2010, 09:33:07 PM
There's a fourth trailer (http://www.gametrailers.com/video/pax-10-mega-man/704009) on Gametrailers that showcases a little more gameplay, different song, and more info from Inafune.
I wonder if the Spark Man's theme is a hint of some sorts. I wouldn't mind some MM3 love from Capcom's side.
If Nintendo wants to have the same games as the other two, it needs to have a system of comparable features. MMU is an HD title.
Nice to hear a sample from the Megas' MM3 album.
Posted on: September 03, 2010, 03:46:23 PM
http://www.ustream.tv/channel/unity-events
Although I'm not sure how much it has to do with just MMU!
I'll just watch and wait!
They just showed the trailer, and I think they are interviewing some guy next.
Posted on: September 03, 2010, 04:28:17 PM
I think they said that they're going to have more MMU info & possibly footage during their stream tomorrow.
Quote from: xnamkcor on September 03, 2010, 10:21:42 PM
MMU is an HD title.
No offense, but that's a pretty narrow-minded statement. These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).
When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).
Nothing I've seen in the trailer looks like it's taxing system demands. The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics. Shouldn't be much more troublesome than Sega porting Sonic4. Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities. I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward. I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.
If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.
To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff). That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
Stream seems to be over.
Um no, it's on every now and then. ^^;
Quote from: Hypershell on September 03, 2010, 11:44:21 PM
No offense, but that's a pretty narrow-minded statement. These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).
When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).
Nothing I've seen in the trailer looks like it's taxing system demands. The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics. Shouldn't be much more troublesome than Sega porting Sonic4. Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities. I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward. I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.
If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.
To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff). That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
Trailer's most probably in its alpha phase to account for the sheer and pure ugliness of the game.
MMU will maybe show at TGS.
http://www.themmnetwork.com/2010/09/03/mega-man-universe-at-tokyo-game-show/
Personally I think its a givin that it should be shown since it MegaMan WAS born in the Land of The Rising Sun.
Quote from: Most Excellent Superbat on September 04, 2010, 03:08:21 AM
Trailer's most probably in its alpha phase to account for the sheer and pure ugliness of the game.
I'd like to believe that. I really would... But Cappy's established a bit of a track record for low-poly models in MegaMan games (X8, MHX, PU).
Sweet new trailer, and I love the fact that they used another Megas track for this one (Lights Out, the instrumental version of You've Sparked a War).
Quote from: Hypershell on September 03, 2010, 11:44:21 PM
No offense, but that's a pretty narrow-minded statement. These trailers are showing gameplay clips in windows about the size of a PSP screen and even at that size you can clearly tell what's going on (hell, I *WISH* MMPU would have distanced the camera that far).
When people say that there isn't a "graphics knob" to turn down between consoles, they're referring to how the entire package (game engine, textures, models, number of objects handled during gameplay, ya-de-ya) is often too complex to be ported between systems of varying strengths and architecture; the pixel resolution you wind up with at the end of the day is a very small and easily adjusted piece of the puzzle (remember that the "HD consoles" are all backwards compatible with SD TVs).
Nothing I've seen in the trailer looks like it's taxing system demands. The graphics are, as High Max would say, "not amazing", and 2D platforming physics are 2D platforming physics. Shouldn't be much more troublesome than Sega porting Sonic4. Frankly, I wish Capcom were taking better advantage of the 360/PS3 system capabilities. I still wouldn't like being out of the loop, but at least then it'd make sense, and there would be the peace of mind that they're putting their best foot forward. I feel that their Classic/X developments ever since X8 have been on the lazy side, visually speaking.
If the Wii's system limitations are standing in the way, it's most likely WiiWare file size limits that are the problem, not system processing/resolution capabilities.
To which I curse the mentality of platformers being "not valuable enough" to appear on discs, and applaud Nintendo for "playing it safe" and doing with NSMBWii what likely every other game company in existence would have considered suicidal (you gotta love how IGN covers this stuff). That aside, I must admit, whoever thought that 512MB was enough space for a downloadable games archive needs to get ZEE UPPERCUT!!
It's up to the Developer what system they put their game on. When Nintendo is the only system they would have to downgrade it for and MM9/10 are already providing ample revenue, there is no reason to put forth effort to expand MMU to a console that insists on being so different that it doesn't try to be comparable to the current gen, in terms of power.
It's called oprotunity cost, and dispite Wii not getting MMU(or not yet) Nintendo still is making massive profits. Maybe their next console will be up to at least this gen's specs and Capcom could go back and port it then.
PS: Capcom, make an Onimusha game for Wii.
PPS: Make Zero unlockable.
Well, there are a few things that were either confirmed or denied during the talk show on unity-events on ustream.
- MM Universe is not playable on show floor.
- There was talk about how a MM creator might work. There was mention something about one of his arms disappearing from one of the trailers, and they would eventually get to that later, possibly at Tokyo Game Show. So, they couldn't confirm/deny character customization at this time.
- They answered question about whether there would be a stage builder or not. Unfortunately I forgot what the answer was. But it sounded like they couldn't either confirm or deny it.
- Doesn't look like there will be any gameplay footage of Ryu. The only thing we get is the teaser.
If you ever think badly of Capcom's effort towards this game, look up Harmony of Despair. At least Capcom is showing some effort, while Konami seems content with a glorified fangame with online.
PS: I love CV.
I pretty much have only ONE worry about this game so far.
My love for the original series of Megaman stems from how damn well suited the original Megaman sprite was to the physics of the original games (8-bit). In my favorite game of the series, Megaman 9, the jumps, platforms and shooting are EXTREMELY well positioned, because the character's sprite is the exact perfect size to traverse these levels. The Megaman series is pretty much the one game series I can make a pure thesis of how the main character's sprite size, hitbox and movement capability's direct relation with the enemies, hazards and levels is in absolutely perfect harmony. Not only that, but they remain the games I will not complain about the lack of shooting up or ducking, specially because the character's size and manuverability felt perfect the way it was (not fond of the sliding myself).
Megaman Powered Up is a very fun game. It's actually one of the Megaman games I truly like, along with the original series, Maverick Hunter X and the original EXE. I remember having quite a bit of fun with it over a holiday, and it's a very smooth and tightly made game. But it doesn't work as well as the original series did. Replacing the original sprite with a big-headed doll threw away the balance I used to have with the game, and made me play it in a bit of an uncomfortable way at times. I loved it as a stand-alone game, because it felt like a way to truly fix the first Megaman game (which I have some issues with, MM2 was the first to really get it right) and it was very fun to play.
But using this style in a new Megaman game, specially made for EVERYONE to enjoy the Megaman series? This is a big title, I think. And I kinda think they're throwing everything away on design. Heck, maybe I'm completely wrong and the big heads are just for the few characters I've seen, maybe I'm making a complete idiot of myself here. But if I'm not, I think this is really gonna stunt the enjoyment of this game.
How do you even relate Universe's character style to that of Powered Up? From everything I've seen Universe is trying to convert the NES style to 3D in a 1:1 ratio.
I don't think it's 1:1, per se, but yes it's certainly looking a hell of a lot better than PU.
Quote from: xnamkcor on September 04, 2010, 06:20:42 PM
When Nintendo is the only system they would have to downgrade it for...
Your post seems to be misunderstanding me a bit, so I'm going to stop you at this sentence, because it ties to my problem. And my problem is
not that the game isn't being "downgraded" for the Wii. It's that I can watch the trailer, and not see how they
need to downgrade it. It says that they're making a 360/PS3 game that doesn't really take advantage of the 360/PS3's capabilities. The game is a simple sidescroller, using a great deal of plain 2D visuals, no especially noticeable effect graphics, and the 3D models that are present are poorly textured.
IMHO Capcom has established a lousy track record in this department with recent years. I waited a long time to get my hands on the PSP MegaMan titles and was rather underwhelmed with the both of them. If they are going to continue targeting the high-end technology platforms, they need to actually utilize them, not merely release a compatible format so they can market to the "cool" crowd.
Quote from: Zan on September 05, 2010, 02:30:26 AM
How do you even relate Universe's character style to that of Powered Up? From everything I've seen Universe is trying to convert the NES style to 3D in a 1:1 ratio.
The first shown character was Steve, who is pretty much in that style. The others, while attempting to emulate the original style, still move a bit differently and have different proportions. Which gets me worried, seeing as the game is trying to take an 8-bit style with its levels.
It is still nowhere as bad as PU's giant heads. Hell, Steve the BBAMM, looks more like an acceptable chibi/SD/whatever, moreso than PU.
Capcom has made a epic typo
Rockman's weapon is B. Shot
Q-whats the difference between Rockman and Megaman? A-Rockman is in RM 1-6 style and Megaman is in 7-8 style
No, Rockman is in Classic Style while Mega Man is in "American Kirby is hardcore" style.
Quote from: Flame on September 05, 2010, 04:08:57 AM
It is still nowhere as bad as PU's giant heads. Hell, Steve the BBAMM, looks more like an acceptable chibi/SD/whatever, moreso than PU.
Still Still lacks the ratio which made the original games so damn well balanced. And considering they're actually bringing sprite-like levels into the mix, at least MM:PU had whole remakes of levels. This is gonna put 3D models into 2D territory, something which will kinda hurt the model=gameplay ratio thing I was talking about earlier.
???? (http://audiobookkeeper.ru/book/9084)198.3 (http://cottagenet.ru/plan/856)CHAP (http://eyesvision.ru)CHAP (http://eyesvisions.com)Jewe (http://factoringfee.ru/t/1121713)???? (http://filmzones.ru/t/881618)VIII (http://gadwall.ru/t/855266)Feel (http://gaffertape.ru/t/1101399)Kill (http://gageboard.ru/t/1093015)???? (http://gagrule.ru/t/831661)???? (http://gallduct.ru/t/1152883)???? (http://galvanometric.ru/t/822106)Joha (http://gangforeman.ru/t/992610)Tesc (http://gangwayplatform.ru/t/1215887)5043 (http://garbagechute.ru/t/1143892)Bell (http://gardeningleave.ru/t/1027503)KPF1 (http://gascautery.ru/t/1143722)???? (http://gashbucket.ru/t/665882)Bria (http://gasreturn.ru/t/1143911)Vict (http://gatedsweep.ru/t/782131)???? (http://gaugemodel.ru/t/1161251)???? (http://gaussianfilter.ru/t/1174642)Deko (http://gearpitchdiameter.ru/t/927271)
Punk (http://geartreating.ru/t/921003)???? (http://generalizedanalysis.ru/t/862644)Delp (http://generalprovisions.ru/t/823360)Mich (http://geophysicalprobe.ru/t/835636)???? (http://geriatricnurse.ru/t/854142)???? (http://getintoaflap.ru/t/852715)???? (http://getthebounce.ru/t/429263)Barb (http://habeascorpus.ru/t/1087851)Refl (http://habituate.ru/t/1089652)Geor (http://hackedbolt.ru/t/742534)???? (http://hackworker.ru/t/1110336)???? (http://hadronicannihilation.ru/t/1101811)???? (http://haemagglutinin.ru/t/1094611)(??? (http://hailsquall.ru/t/755063)???? (http://hairysphere.ru/t/812507)near (http://halforderfringe.ru/t/674895)???? (http://halfsiblings.ru/t/848924)Krem (http://hallofresidence.ru/t/671527)???? (http://haltstate.ru/t/834950)???? (http://handcoding.ru/t/1009912)???? (http://handportedhead.ru/t/1032066)???? (http://handradar.ru/t/633635)Arth (http://handsfreetelephone.ru/t/810581)
John (http://hangonpart.ru/t/845296)Taxm (http://haphazardwinding.ru/t/566289)Grim (http://hardalloyteeth.ru/t/566721)Copp (http://hardasiron.ru/t/567807)Otto (http://hardenedconcrete.ru/t/674475)???? (http://harmonicinteraction.ru/t/787153)Davi (http://hartlaubgoose.ru/t/625269)Clif (http://hatchholddown.ru/t/751532)???? (http://haveafinetime.ru/t/855675)???? (http://hazardousatmosphere.ru/t/767900)???? (http://headregulator.ru/t/1055003)XVII (http://heartofgold.ru/t/1489752)???? (http://heatageingresistance.ru/t/672166)???? (http://heatinggas.ru/t/1187894)Full (http://heavydutymetalcutting.ru/t/1182078)Roxy (http://jacketedwall.ru/t/605930)Serg (http://japanesecedar.ru/t/608224)???? (http://jibtypecrane.ru/t/682118)Prod (http://jobabandonment.ru/t/638148)Henr (http://jobstress.ru/t/635266)???? (http://jogformation.ru/t/676490)???? (http://jointcapsule.ru/t/1142573)SieL (http://jointsealingmaterial.ru/t/1147449)
Chan (http://journallubricator.ru/t/1032207)???? (http://juicecatcher.ru/t/1144654)Feli (http://junctionofchannels.ru/t/1179963)Niki (http://justiciablehomicide.ru/t/1181451)Vent (http://juxtapositiontwin.ru/t/1182823)Circ (http://kaposidisease.ru/t/1179603)???? (http://keepagoodoffing.ru/t/847258)Zone (http://keepsmthinhand.ru/t/611719)Mati (http://kentishglory.ru/t/1182693)???? (http://kerbweight.ru/t/1047939)Zone (http://kerrrotation.ru/t/608410)Zone (http://keymanassurance.ru/t/610636)Sela (http://keyserum.ru/t/1180481)???? (http://kickplate.ru/t/813009)???? (http://killthefattedcalf.ru/t/1067733)???? (http://kilowattsecond.ru/t/759057)???? (http://kingweakfish.ru/t/808644)???? (http://kinozones.ru/film/2968)???? (http://kleinbottle.ru/t/676062)Will (http://kneejoint.ru/t/772614)Osir (http://knifesethouse.ru/t/1179616)Zone (http://knockonatom.ru/t/609381)???? (http://knowledgestate.ru/t/678329)
???? (http://kondoferromagnet.ru/t/1046153)Zone (http://labeledgraph.ru/t/1194060)???? (http://laborracket.ru/t/1002569)???? (http://labourearnings.ru/t/1306647)Visa (http://labourleasing.ru/t/991220)Zone (http://laburnumtree.ru/t/1190188)Zone (http://lacingcourse.ru/t/1188461)GZCP (http://lacrimalpoint.ru/t/1187630)Zone (http://lactogenicfactor.ru/t/1186438)02-1 (http://lacunarycoefficient.ru/t/1183965)???? (http://ladletreatediron.ru/t/1047917)Zone (http://laggingload.ru/t/1189794)Zone (http://laissezaller.ru/t/1191479)Zone (http://lambdatransition.ru/t/1191532)Zone (http://laminatedmaterial.ru/t/1192950)1182 (http://lammasshoot.ru/t/1183713)Zone (http://lamphouse.ru/t/1184658)Zone (http://lancecorporal.ru/t/1184582)???? (http://lancingdie.ru/t/1048768)Zone (http://landingdoor.ru/t/1188184)???? (http://landmarksensor.ru/t/1184330)Zone (http://landreform.ru/t/1186516)diam (http://landuseratio.ru/t/1184839)
Zone (http://languagelaboratory.ru/t/1190642)???? (http://largeheart.ru/shop/1160025)???? (http://lasercalibration.ru/shop/152072)???? (http://laserlens.ru/lase_zakaz/1581)???? (http://laserpulse.ru/shop/589232)Illu (http://laterevent.ru/shop/1178663)Nard (http://latrinesergeant.ru/shop/452347)Good (http://layabout.ru/shop/99556)Barb (http://leadcoating.ru/shop/25315)WALL (http://leadingfirm.ru/shop/101510)Roll (http://learningcurve.ru/shop/269954)???? (http://leaveword.ru/shop/145251)???? (http://machinesensible.ru/shop/107209)Pola (http://magneticequator.ru/shop/195338)???? (http://magnetotelluricfield.ru/shop/145880)Flip (http://mailinghouse.ru/shop/69707)???? (http://majorconcern.ru/shop/268223)AVTO (http://mammasdarling.ru/shop/158900)appr (http://managerialstaff.ru/shop/159264)Myst (http://manipulatinghand.ru/shop/613093)???? (http://manualchoke.ru/shop/597458)???? (http://medinfobooks.ru/book/2424)folk (http://mp3lists.ru/item/2176)
Tele (http://nameresolution.ru/shop/144860)???? (http://naphtheneseries.ru/shop/104242)Bead (http://narrowmouthed.ru/shop/449020)???? (http://nationalcensus.ru/shop/176464)???? (http://naturalfunctor.ru/shop/23690)Baby (http://navelseed.ru/shop/100522)Merc (http://neatplaster.ru/shop/177372)Wind (http://necroticcaries.ru/shop/27423)Wind (http://negativefibration.ru/shop/178122)Bosc (http://neighbouringrights.ru/shop/98249)???? (http://objectmodule.ru/shop/108222)Bosc (http://observationballoon.ru/shop/14435)Phil (http://obstructivepatent.ru/shop/98046)???? (http://oceanmining.ru/shop/458399)Bozi (http://octupolephonon.ru/shop/571258)???? (http://offlinesystem.ru/shop/147455)???? (http://offsetholder.ru/shop/199592)???? (http://olibanumresinoid.ru/shop/146717)???? (http://onesticket.ru/shop/378824)???? (http://packedspheres.ru/shop/579209)???? (http://pagingterminal.ru/shop/585841)???? (http://palatinebones.ru/shop/201318)???? (http://palmberry.ru/shop/204531)
???? (http://papercoating.ru/shop/580360)???? (http://paraconvexgroup.ru/shop/684617)???? (http://parasolmonoplane.ru/shop/1165919)XVII (http://parkingbrake.ru/shop/1165979)???? (http://partfamily.ru/shop/1164995)???? (http://partialmajorant.ru/shop/1167696)???? (http://quadrupleworm.ru/shop/1295504)???? (http://qualitybooster.ru/shop/160806)???? (http://quasimoney.ru/shop/593459)???? (http://quenchedspark.ru/shop/593442)???? (http://quodrecuperet.ru/shop/126246)Leon (http://rabbetledge.ru/shop/1070569)Oleg (http://radialchaser.ru/shop/126136)???? (http://radiationestimator.ru/shop/173116)???? (http://railwaybridge.ru/shop/340015)Intr (http://randomcoloration.ru/shop/509993)???? (http://rapidgrowth.ru/shop/635224)???? (http://rattlesnakemaster.ru/shop/1030288)???? (http://reachthroughregion.ru/shop/160581)Tony (http://readingmagnifier.ru/shop/175714)(??? (http://rearchain.ru/shop/349161)Bake (http://recessioncone.ru/shop/513205)???? (http://recordedassignment.ru/shop/14627)
???? (http://rectifiersubstation.ru/shop/1051444)Alan (http://redemptionvalue.ru/shop/1058628)Inte (http://reducingflange.ru/shop/1068308)???? (http://referenceantigen.ru/shop/1692371)???? (http://regeneratedprotein.ru/shop/1217529)Gene (http://reinvestmentplan.ru/shop/121215)???? (http://safedrilling.ru/shop/1323622)???? (http://sagprofile.ru/shop/1043382)Roge (http://salestypelease.ru/shop/1064599)???? (http://samplinginterval.ru/shop/1407314)Henr (http://satellitehydrology.ru/shop/1454879)Remi (http://scarcecommodity.ru/shop/1433554)???? (http://scrapermat.ru/shop/1454924)Cokt (http://screwingunit.ru/shop/1488233)???? (http://seawaterpump.ru/shop/172564)???? (http://secondaryblock.ru/shop/248959)???? (http://secularclergy.ru/shop/270059)???? (http://seismicefficiency.ru/shop/41290)???? (http://selectivediffuser.ru/shop/54148)???? (http://semiasphalticflux.ru/shop/398433)???? (http://semifinishmachining.ru/shop/72769)???? (http://spicetrade.ru/spice_zakaz/1581)???? (http://spysale.ru/spy_zakaz/1581)
???? (http://stungun.ru/stun_zakaz/1581)???? (http://tacticaldiameter.ru/shop/475398)Ever (http://tailstockcenter.ru/shop/488537)Book (http://tamecurve.ru/shop/82430)???? (http://tapecorrection.ru/shop/83976)???? (http://tappingchuck.ru/shop/484819)???? (http://taskreasoning.ru/shop/496612)Avai (http://technicalgrade.ru/shop/1814183)???? (http://telangiectaticlipoma.ru/shop/620363)???? (http://telescopicdamper.ru/shop/620089)???? (http://temperateclimate.ru/shop/270790)???? (http://temperedmeasure.ru/shop/398421)???? (http://tenementbuilding.ru/shop/943219)tuchkas (http://tuchkas.ru/)(??? (http://ultramaficrock.ru/shop/973050)???? (http://ultraviolettesting.ru/shop/475878)
audiobookkeeper (http://audiobookkeeper.ru)cottagenet (http://cottagenet.ru)eyesvision (http://eyesvision.ru)eyesvisions (http://eyesvisions.com)factoringfee (http://factoringfee.ru)filmzones (http://filmzones.ru)gadwall (http://gadwall.ru)gaffertape (http://gaffertape.ru)gageboard (http://gageboard.ru)gagrule (http://gagrule.ru)gallduct (http://gallduct.ru)galvanometric (http://galvanometric.ru)gangforeman (http://gangforeman.ru)gangwayplatform (http://gangwayplatform.ru)garbagechute (http://garbagechute.ru)gardeningleave (http://gardeningleave.ru)gascautery (http://gascautery.ru)gashbucket (http://gashbucket.ru)gasreturn (http://gasreturn.ru)gatedsweep (http://gatedsweep.ru)gaugemodel (http://gaugemodel.ru)gaussianfilter (http://gaussianfilter.ru)gearpitchdiameter (http://gearpitchdiameter.ru)
geartreating (http://geartreating.ru)generalizedanalysis (http://generalizedanalysis.ru)generalprovisions (http://generalprovisions.ru)geophysicalprobe (http://geophysicalprobe.ru)geriatricnurse (http://geriatricnurse.ru)getintoaflap (http://getintoaflap.ru)getthebounce (http://getthebounce.ru)habeascorpus (http://habeascorpus.ru)habituate (http://habituate.ru)hackedbolt (http://hackedbolt.ru)hackworker (http://hackworker.ru)hadronicannihilation (http://hadronicannihilation.ru)haemagglutinin (http://haemagglutinin.ru)hailsquall (http://hailsquall.ru)hairysphere (http://hairysphere.ru)halforderfringe (http://halforderfringe.ru)halfsiblings (http://halfsiblings.ru)hallofresidence (http://hallofresidence.ru)haltstate (http://haltstate.ru)handcoding (http://handcoding.ru)handportedhead (http://handportedhead.ru)handradar (http://handradar.ru)handsfreetelephone (http://handsfreetelephone.ru)
hangonpart (http://hangonpart.ru)haphazardwinding (http://haphazardwinding.ru)hardalloyteeth (http://hardalloyteeth.ru)hardasiron (http://hardasiron.ru)hardenedconcrete (http://hardenedconcrete.ru)harmonicinteraction (http://harmonicinteraction.ru)hartlaubgoose (http://hartlaubgoose.ru)hatchholddown (http://hatchholddown.ru)haveafinetime (http://haveafinetime.ru)hazardousatmosphere (http://hazardousatmosphere.ru)headregulator (http://headregulator.ru)heartofgold (http://heartofgold.ru)heatageingresistance (http://heatageingresistance.ru)heatinggas (http://heatinggas.ru)heavydutymetalcutting (http://heavydutymetalcutting.ru)jacketedwall (http://jacketedwall.ru)japanesecedar (http://japanesecedar.ru)jibtypecrane (http://jibtypecrane.ru)jobabandonment (http://jobabandonment.ru)jobstress (http://jobstress.ru)jogformation (http://jogformation.ru)jointcapsule (http://jointcapsule.ru)jointsealingmaterial (http://jointsealingmaterial.ru)
journallubricator (http://journallubricator.ru)juicecatcher (http://juicecatcher.ru)junctionofchannels (http://junctionofchannels.ru)justiciablehomicide (http://justiciablehomicide.ru)juxtapositiontwin (http://juxtapositiontwin.ru)kaposidisease (http://kaposidisease.ru)keepagoodoffing (http://keepagoodoffing.ru)keepsmthinhand (http://keepsmthinhand.ru)kentishglory (http://kentishglory.ru)kerbweight (http://kerbweight.ru)kerrrotation (http://kerrrotation.ru)keymanassurance (http://keymanassurance.ru)keyserum (http://keyserum.ru)kickplate (http://kickplate.ru)killthefattedcalf (http://killthefattedcalf.ru)kilowattsecond (http://kilowattsecond.ru)kingweakfish (http://kingweakfish.ru)kinozones (http://kinozones.ru)kleinbottle (http://kleinbottle.ru)kneejoint (http://kneejoint.ru)knifesethouse (http://knifesethouse.ru)knockonatom (http://knockonatom.ru)knowledgestate (http://knowledgestate.ru)
kondoferromagnet (http://kondoferromagnet.ru)labeledgraph (http://labeledgraph.ru)laborracket (http://laborracket.ru)labourearnings (http://labourearnings.ru)labourleasing (http://labourleasing.ru)laburnumtree (http://laburnumtree.ru)lacingcourse (http://lacingcourse.ru)lacrimalpoint (http://lacrimalpoint.ru)lactogenicfactor (http://lactogenicfactor.ru)lacunarycoefficient (http://lacunarycoefficient.ru)ladletreatediron (http://ladletreatediron.ru)laggingload (http://laggingload.ru)laissezaller (http://laissezaller.ru)lambdatransition (http://lambdatransition.ru)laminatedmaterial (http://laminatedmaterial.ru)lammasshoot (http://lammasshoot.ru)lamphouse (http://lamphouse.ru)lancecorporal (http://lancecorporal.ru)lancingdie (http://lancingdie.ru)landingdoor (http://landingdoor.ru)landmarksensor (http://landmarksensor.ru)landreform (http://landreform.ru)landuseratio (http://landuseratio.ru)
languagelaboratory (http://languagelaboratory.ru)largeheart (http://largeheart.ru)lasercalibration (http://lasercalibration.ru)laserlens (http://laserlens.ru)laserpulse (http://laserpulse.ru)laterevent (http://laterevent.ru)latrinesergeant (http://latrinesergeant.ru)layabout (http://layabout.ru)leadcoating (http://leadcoating.ru)leadingfirm (http://leadingfirm.ru)learningcurve (http://learningcurve.ru)leaveword (http://leaveword.ru)machinesensible (http://machinesensible.ru)magneticequator (http://magneticequator.ru)magnetotelluricfield (http://magnetotelluricfield.ru)mailinghouse (http://mailinghouse.ru)majorconcern (http://majorconcern.ru)mammasdarling (http://mammasdarling.ru)managerialstaff (http://managerialstaff.ru)manipulatinghand (http://manipulatinghand.ru)manualchoke (http://manualchoke.ru)medinfobooks (http://medinfobooks.ru)mp3lists (http://mp3lists.ru)
nameresolution (http://nameresolution.ru)naphtheneseries (http://naphtheneseries.ru)narrowmouthed (http://narrowmouthed.ru)nationalcensus (http://nationalcensus.ru)naturalfunctor (http://naturalfunctor.ru)navelseed (http://navelseed.ru)neatplaster (http://neatplaster.ru)necroticcaries (http://necroticcaries.ru)negativefibration (http://negativefibration.ru)neighbouringrights (http://neighbouringrights.ru)objectmodule (http://objectmodule.ru)observationballoon (http://observationballoon.ru)obstructivepatent (http://obstructivepatent.ru)oceanmining (http://oceanmining.ru)octupolephonon (http://octupolephonon.ru)offlinesystem (http://offlinesystem.ru)offsetholder (http://offsetholder.ru)olibanumresinoid (http://olibanumresinoid.ru)onesticket (http://onesticket.ru)packedspheres (http://packedspheres.ru)pagingterminal (http://pagingterminal.ru)palatinebones (http://palatinebones.ru)palmberry (http://palmberry.ru)
papercoating (http://papercoating.ru)paraconvexgroup (http://paraconvexgroup.ru)parasolmonoplane (http://parasolmonoplane.ru)parkingbrake (http://parkingbrake.ru)partfamily (http://partfamily.ru)partialmajorant (http://partialmajorant.ru)quadrupleworm (http://quadrupleworm.ru)qualitybooster (http://qualitybooster.ru)quasimoney (http://quasimoney.ru)quenchedspark (http://quenchedspark.ru)quodrecuperet (http://quodrecuperet.ru)rabbetledge (http://rabbetledge.ru)radialchaser (http://radialchaser.ru)radiationestimator (http://radiationestimator.ru)railwaybridge (http://railwaybridge.ru)randomcoloration (http://randomcoloration.ru)rapidgrowth (http://rapidgrowth.ru)rattlesnakemaster (http://rattlesnakemaster.ru)reachthroughregion (http://reachthroughregion.ru)readingmagnifier (http://readingmagnifier.ru)rearchain (http://rearchain.ru)recessioncone (http://recessioncone.ru)recordedassignment (http://recordedassignment.ru)
rectifiersubstation (http://rectifiersubstation.ru)redemptionvalue (http://redemptionvalue.ru)reducingflange (http://reducingflange.ru)referenceantigen (http://referenceantigen.ru)regeneratedprotein (http://regeneratedprotein.ru)reinvestmentplan (http://reinvestmentplan.ru)safedrilling (http://safedrilling.ru)sagprofile (http://sagprofile.ru)salestypelease (http://salestypelease.ru)samplinginterval (http://samplinginterval.ru)satellitehydrology (http://satellitehydrology.ru)scarcecommodity (http://scarcecommodity.ru)scrapermat (http://scrapermat.ru)screwingunit (http://screwingunit.ru)seawaterpump (http://seawaterpump.ru)secondaryblock (http://secondaryblock.ru)secularclergy (http://secularclergy.ru)seismicefficiency (http://seismicefficiency.ru)selectivediffuser (http://selectivediffuser.ru)semiasphalticflux (http://semiasphalticflux.ru)semifinishmachining (http://semifinishmachining.ru)spicetrade (http://spicetrade.ru)spysale (http://spysale.ru)
stungun (http://stungun.ru)tacticaldiameter (http://tacticaldiameter.ru)tailstockcenter (http://tailstockcenter.ru)tamecurve (http://tamecurve.ru)tapecorrection (http://tapecorrection.ru)tappingchuck (http://tappingchuck.ru)taskreasoning (http://taskreasoning.ru)technicalgrade (http://technicalgrade.ru)telangiectaticlipoma (http://telangiectaticlipoma.ru)telescopicdamper (http://telescopicdamper.ru)temperateclimate (http://temperateclimate.ru)temperedmeasure (http://temperedmeasure.ru)tenementbuilding (http://tenementbuilding.ru)tuchkas (http://tuchkas.ru/)ultramaficrock (http://ultramaficrock.ru)ultraviolettesting (http://ultraviolettesting.ru)