Thanks guy and gals... And, aww shucks Asena...
You know what would be an interesting way of using the personalized kobuns Wily? Whenever a discussion calls for someone's opinion, you would leave at the end of your post *inb4(kobun of person needed in thread)*
Or maybe I'm just being silly.
That sounds like an interesting plan indeed...
Posted on: December 06, 2008, 22:50:10
As the title implied, while I create some more RPM Kobuns, a sprite update.
And this time, it's my Wily II Machine...
3!
This is the first form of the Wily II Machine 3 that Megaman faces. This machine resembles a 4-legged dinosaur, and can walk/run at a rather respectable speed. It can also hover slightly above ground. It's design is heavily based off the Wily Gear Rex/Wily Machine 9 (As if you couldn't tell...
).
It's main weapon is... You guessed it... Those eye lasers that are shot out from the skull's eyes (Yes, I love to reuse them.
). Other weapons include the mouth cannon that shoots out bouncing shots, the 2 cannons on the side of the front legs, that can aim and shoot, and the missile ports on the rear legs (Those 3 red spots...).
However, that's not all. One very unique trait is that this Machine can also use the Master Weapons of the 3rd generation Robot Masters: Camera Flash (Skull eyes), Ghost Fire (shoots out individual flames from the mouth cannon), Clay Bomb (The charged version from the mouth cannon), Feral Hunter (Mouth cannon), Aero Tornado (Mouth cannon), Spear Rain (The tail will flick up, and the spikes will rain down), Cannon Fury (Side cannons), Void Zone (Mouth cannon). The skull eyes' will "twinkle" a bit before a Master Weapon is used, and it's always one weapon at any time (So, the Machine won't use Clay Bomb then Cannon Fury for example....).
With the main weapon being the eye lasers, most likely, the weakness is the skull eyes, but it's so high up... Feral Hunter...
This is the second form of the Wily II Machine 3, after Megaman destroys the skull with Feral Hunter. The destruction of the skull reveals DWII in the cockpit. This form no longer walks/runs, instead, it just hovers forward/backward.
The main weapon is... The yellow gem (W00t to reusage!) that shoots lasers in multiple directions. The over weapons remain the same. The front port can also throw out bombs that detonate on impact.
The Master Weapon usage is now as follows: Camera Flash (Yellow gem), Ghost Fire (Front port), Clay Bomb (Now shoots out the uncharged version, from the front port), Feral Hunter (Front port), Aero Tornado (Front port), Spear Rain (Tail), Cannon Fury (Side cannons), Void Zone (Front port). The yellow gem will glow red before a Master Weapon is used, and again, only one Master Weapon at any one time.
Again, the weakness is the yellow gem, again it's high up... Feral Hunter again...
DWII doesn't really believe in capsule battles, although this time, this final form does resemble a capsule. With the destruction of the Wily II Machine 3 by the hands of Megaman using Feral Hunter, this ship is what's remained of the Wily II Machine 3.
Due to the lack of foresight, this form is pretty small (As compared to the previous "capsule" forms...), with those two turrents as the main weapons. Those turrents fire shots in that line of fire. Missiles are fired out from the ports at the top (The red spots...). This ship can also occasionally disappear and reappear, trying to ambush Megaman.
This form hovers pretty high off the ground, and Feral Hunter is running low... Hmm, high in the air... Aero Tornado? *spin me round, round, round...*