Sonic Classic Collection

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Offline Mirby

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Reply #175 on: March 16, 2010, 09:59:44 PM
Question: On the actual version, does Sonic still lack a shadow in the Blue Sphere stages?

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Offline Satoryu

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Reply #176 on: March 16, 2010, 10:38:19 PM
I don't recall. I'd guess so, though.


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Offline Mirby

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Reply #177 on: March 16, 2010, 10:44:29 PM
Well that's stupid.

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Offline HyperSonicEXE

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Reply #178 on: March 17, 2010, 02:32:03 AM
I didn't think Sonic fans would ever complain...

*puts on shades*

...about new Sonic lacking a Shadow.



Offline Police Girl

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Reply #179 on: March 17, 2010, 03:11:16 AM
oh u



Offline Psycho Yuffie

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Reply #180 on: March 17, 2010, 03:53:58 AM
I didn't think Sonic fans would ever complain...

*puts on shades*

...about new Sonic lacking a Shadow.
YEEEEEEEEEEEEEEEAH!!



Offline HyperSonicEXE

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Reply #181 on: March 17, 2010, 03:59:11 AM
 :D



Offline Flame

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Reply #182 on: March 17, 2010, 04:51:26 AM

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline HyperSonicEXE

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Reply #183 on: March 17, 2010, 06:16:44 AM
Bookmark'd along with instantrimshot.com!  0v0



Offline xnamkcor

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Reply #184 on: March 17, 2010, 05:33:49 PM
Genesis should be about 256x224. Why did you post that 2x screenshot.



Offline Psycho Yuffie

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Reply #185 on: March 17, 2010, 05:45:09 PM
So that Sonic Classic Collection would look smaller than it actually is, of course.



Offline Mirby

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Reply #186 on: March 17, 2010, 09:56:11 PM
That was the size of the screenie I got from Gens...

I use emulators a lot... V_V

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Offline xnamkcor

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Reply #187 on: March 18, 2010, 05:21:22 PM
That was the size of the screenie I got from Gens...

I use emulators a lot... V_V
But not enough to know that at 512x448 screenshot of a Genesis game is enlarged...

Oh god, that scaling. You honestly thought that was what the game looks like by default?



Offline HyperSonicEXE

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Reply #188 on: March 18, 2010, 05:35:49 PM
Quote
Wikipedia
The Mega Drive has a dedicated VDP (Video Display Processor) for background graphic and sprite control. This is an improved version of the Sega Master System VDP, which in turn is derived from the Texas Instruments TMS9918. Images can be output at 256 pixels (32 tiles) or 320 pixels (40 tiles) across and 224 scanlines (28 tiles) or 240 scanlines (30 tiles) down. The 240-line resolutions are only used on 50 Hz (i.e. PAL) displays, as the extra lines end up in the overscan  of a 60 Hz (NTSC) signal.

NTSC games use the 224-line resolution to free up more vertical blanking time to send more updates to the VDP. Colors are chosen from a total of 512 possible colors, 3 bits per RGB; some games used a small amount of flicker to simulate more colors. Graphics consist of up to 80 sprites on screen and three background planes (Window, ScrollA, ScrollB), two of which (ScrollA and Window) share the same screen space. Palettes are stored in color RAM (CRAM) and consist of 16 colors each for a total of 64 colors.[69][72]



Offline xnamkcor

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Reply #189 on: March 18, 2010, 05:55:16 PM
Original


2X


Learn the difference. It could save your life some day.



Offline Satoryu

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Reply #190 on: March 18, 2010, 06:02:07 PM
To translate Aldo's post for the uninitiated, Mirby's screencap has the proper ratio despite being twice as large as normal. Which I think is the argument trying to be made; the ratio is changed on DS. Though admittedly if you do want to compare the screens, having them at different sizes is not the way to get your point across. Either shrink the Genesis picture, or blow up the DS picture, and cut out the bottom screen cause that doesn't help any.

xnamkcor and Lightning are correct in that respect. Their attitude isn't correct, though. You guys are being jerks.


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Offline Mirby

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Reply #191 on: March 18, 2010, 08:29:37 PM
Lessee... The 2x resolution was apparently because I took in in Fullscreen mode... just did it in windowed, and native! Tweaked the color settings on No$GBA, and they're more faithful to the original than I thought. But still no shadow. Aldo, you are not David Caruso. Stop. Or are you... >_>


Better?

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Offline Psycho Yuffie

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Reply #192 on: March 18, 2010, 08:40:44 PM
xnamkcor and Lightning are correct in that respect. Their attitude isn't correct, though. You guys are being jerks.
I wasn't being a jerk, I was being a smart ass. There's a difference!



Offline Mirby

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Reply #193 on: March 18, 2010, 08:52:46 PM
And there's nothing wrong with that. Ich bin ein Schlauberger!

Think that's spelled right...

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Offline xnamkcor

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Reply #194 on: March 18, 2010, 11:11:11 PM
I'm sorry I was a jerk because he compared versions with different sized images.

PS: How's the framerate?



Offline Mirby

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Reply #195 on: March 18, 2010, 11:18:13 PM
Well I took native this time, okay?

Also, it's normal. For the most part. But it's emulation, so its to be expected I suppose.

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Offline Bag of Magic Food

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Reply #196 on: March 18, 2010, 11:26:13 PM

Does this image contain one of those background overlays I hear about that only exist in every second column of pixels so that on a real TV screen, adjacent columns blend together and produce a transparency effect?



Offline Kieran

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Reply #197 on: March 19, 2010, 01:16:16 AM
I think so.  I remember the waterfalls in Aquatic Ruin Zone being transparent.

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Offline HyperSonicEXE

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Reply #198 on: March 19, 2010, 05:01:55 AM
Aldo, you are not David Caruso. Stop. Or are you... >_>

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Reply #199 on: March 19, 2010, 06:39:14 AM
PS: How's the framerate?

Not good. It's at the most half of what it was on the Genesis. And it lags pretty frequently.


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