You know, I never thought about it that way. If SF2 got axed so that SF64 might live, then Nintendo really does know their ****.
SF64 was already in development by the time SF2 was canned. Plus the 32/64 bit era was just around the corner. Hell, for example, compared to
Star Fox 2 on SNES we saw
jaw-dropping previews of Resident Evil on PSX in
late 1995, around the same time SF2 was canceled, and before Super Mario 64 was even actually revealed! People saw what was on the horizon. So it was either releasing something that was gonna be for a soon-to-be-primitive console, or release something even better on a more powerful machine. I actually don't agree with canning SF2 since it plays like a lot of fun and it looks terrific on a SNES, but I do recognize the reasoning and logic behind Nintendo's decision. It would have been nice if Nintendo could release SF2 for VC as a special release or something.
As a matter of fact. I’m always under the impression that if Nintendo decides to release a new Star Fox game for the Wii and the original Star Fox on Virtual Console and they do extremely well, then I’m positive we could see Star Fox 2 on VC. Doesn’t anyone feel the same?