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Messages - blackbeltdude

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1
Fan Creations / Re: Zan's stuff
« on: May 15, 2010, 07:16:30 AM »
Third palette looks a little flat, I think there might not be enough contrast in the purple.

Anyway:

http://yinlunghuang.deviantart.com/art/Nox-Libarian-of-Shadows-95144723

I agree. ;P I'd go as so far to say that the blue doesn't have quite enough contrast either; there's just so much in the white's palette that it seems like a more obvious issue than it really is.

As for this newest sprite; I don't get why you're not using pure black. You're basically using it, so why not? I know you run into issues with transparency, but that doesn't ever stop game companies from using it themselves. I'd also say that using that much of the darkest black for the dress makes her lower body look flat, since you don't do that anywhere else. I think it can be a really effective shading method if you're consistent with it, but right now, it just draws your attention right to her lower body.

I think her face is kind too round/chubby as well. Especially compared to the referenced art, where the face to hair ratio is different. Granted, it is your character. :P And speaking of the hair, you might want to add more contrast to the browns; the highlights are pretty tame (second to lightest shade might as well not be there).

I also don't really like the effect in her hand... I think you've got too many colors in there, and the palette is pretty close to her own. I would put fewer shades in there, and make it a bit more spastic looking. Since it isn't animated, for it to be effective, I think I should be able to look and it and see it move in my head. It looks too compact with detail that I can't see it happening; it isn't dynamic enough.

For the shoulders, I think the highlights would be better on the rim/edges of her decorations. That would define the lines and shapes there a bit better. The art defined them as having sides, and I think the sprite gives them more of a cone impression.

I'm not sure if that's the most effective way to pixel HER right hand either... that's really something that could just be played with.

And in general, I think you made her clothes look kind of thick; that issue really shows up in the collar.


Now the sprite you posted before this one, the one where the girl is laying down, I like that one a lot. The expression is nice, and I really dig the form of the upper body. I don't so much like the dress though. I would recommend looking at some Renaissance paintings, because I know that there's tons of poses similar to that one floating around (as to if they're wearing a dress, I dunno). In general though, I don't think there's enough folds going on; I don't get the idea of depth and shadow like I do when I look at the rest of her body.

I think my favorite part of this one is the flow of the hair; it works great with the highlights too.


I feel all nostalgic posting up a wall of crit. :P You outta post some animations ya know; you've been doing these single poses for these ladies for quite a while now!

2
News and Announcements / Re: Mega Man Online...?
« on: May 15, 2010, 06:41:42 AM »
It's way more likely that it'll be a kind of, "Rockman Scramble Battle" idea. :P

For starters, an MMO with Mega Man seems to be missing the Mega Man's genre demographic. It doesn't really make sense (but I guess Command Mission didn't either).

You've also got to put this in context; they're mentioning Street Fighter 4 and Lost Planet 2 right along with the other games. If you look at how those games do online interactions, this isn't necessarily talking about some kind of MMO. Street Fighter's online components boil down to: buy stuff, watch people, fight people.

I'm sure there's people on here who've heard about Konami doing that multiplayer Castlevania game. This could very well be the same thing; it could be in 3D or they could be reusing assets. Capcom seems to be digging the 8-bitty thing right now, maybe that's where they'll take it?

Either way, while an MMO could be realized, I just don't see why they'd do it when there's so many other and better options.

3
Can I get a facepalm image?

It's hardly THAT bad. :P


The Akihabara incident, with "Suspect Kato", was a pretty volatile topic back in 08. Definitely sad, too. Go look it up, if you haven't, as it's at least a good means to understand why censorship is as hard in Japan as it is now.

But any way, again, I doubt very seriously that putting "juice" in a Rockman or Mega Man title will be that big of a selling point. The "God of War" crowd that makes up a sizable part of the American audience won't care. The people who already have played/owned the titles will also be more likely to be nonplussed by the idea. And Capcom would have to settle for at least a "T" rating, because the ESRB wouldn't tolerate anything else for such a display of "violence". That would do more to limit the audience that they can market this game towards, and why would they want that kind of handicap on possible sales numbers?  8D


So, I've read up on the Akihabara incident, and from what I can find, there didn't seem to be too big of a volatile reaction to violence afterwords (this is of course going off of Wikipedia, so please keep that in mind :P ). Like, this doesn't seem like the kind of thing that'd sky-rocket a rating from E to M (or even T), because of blood. The things that were affected by it were pretty specific and kind of had a temporal reasoning behind them (Sentai daggers, and delaying a MGS4 event). That's not saying that it's had no impact on violent media in Japan, but I think you may be giving it too much credit (Madworld had rating issues in just about every territory but America).

But to get more on track... I agree it's not much of a selling point on the grounds that it looks bloody, but if Capcom said "added content" and was referring to that, they'd pretty much be correct (they could say uncut, etc). The idea that the package has something that's better than before is what would attract people to re-buying the games; I really don't see it as something that would hurt sales. Unless of course, it did bump up the ratings to T, but even then, I don't see how.

ZX is E, and ZXA is E 10+ (but the descriptors are both cartoon violence). And this "blood" is pretty much only present when things are cut open (as far as I recall). And like other people said, X4 had a way more violent deception of it, so I don't see how it could be left out this time. It just doesn't make sense for a collection, which should be a culmination of the series' own quality, to leave out a bit of extra polish. I'd be surprised if it bumped the rating up to T (I would expect E 10+).

But hell, I'm looking forward to this, regardless of what's included. :P

4
I remember it being Okaeri.

blackbeltdude: To my knowledge, there is no "voice acting" in the Zero games aside from the examples listed. It's not like the games' entire scripts were dubbed, that would never fit on a GBA. So in that sense, not much has been cut from the overseas releases at all in terms of acting. Any grunts and battle cries that were there originally weren't taken out.

Ah, I think the remixed OSTs must have confused me then (since they had speaking tracks). :P

Nope. Especially following the Akihabara incident two years ago, violence and gore related censorship has gotten a lot stiffer in recent years. Sega and Platinum Games' MadWorld wasn't even allowed to be released in Japan without a CERO rating of Z (the equivalent of "Adults Only").

And even in cases where blood existed in some series before hand (say, fighting games like Samurai Spirits/Shodown and Guilty Gear), the blood was taken out in future releases in Japan.

So, for a shounen level franchise like Rockman, I think it goes without saying that the "blood" will likely be taken out, or recolored. Or else, Capcom will have to settle for a higher rating because the Japanese censors just won't go for anything less than a "CERO B".

That's what it looks like for Japan. Assuming this game does come over here, that's up to CoA to decide how they localize it.


Ah, that's interesting. I thought you were talking about the Rapelay controversy before (I don't actually recall the Akihabara incident). Given all of that, I could see them adjusting the graphics for the Japanese territory (which kind of explains the yellow in ZX).

However, the blood effects could actually make the game sell BETTER in America. So it's possible Japan might not get it this time, but we could (wouldn't be the first time America got a version of a game with blood, while Japan didn't).

5
You know what, though?

Given how censorship has been kicked up a notch in Japan in these last few years, I wouldn't be surprised if the "blood" was taken out of the JP originals, either.

If they wanted to keep Rockman Zero in the "safe" CERO A or B range, more than likely, the juice will have to be either taken out, or just made into sparks, like they did in ZX.

I kind of doubt they'd remove it from the Japanese version; as far as I know, the only censorship stuff that Japan got huffy about was the "sex"-simulators. :P I think all the blood in a game is still very much fair game. Not to mention its pretty clear its cartoon violence/fantasy violence, and most things being sliced open are robots (or at least defined as robots). I see it as an "up in the air" kind of decision that Capcom has to make though, but keeping it in the US version certainly gives more incentive for people to buy the collection (for a few reasons).

If worse comes to worse though, I'd take the "spark" coloring over nothing. :P


6
What are you talking about? The removal of a silly little blood splatter effect suddenly makes the games less good?

From a gameplay perspective, no. From overall polish and presentation; I would say it's certainly weaker than it's Japanese counterpart. I defiantly think it's a cool effect in the ZX series (albeit yellow).

Uuh, the games already have all the Japanese acting in it, save for at least one monologue cut from Zero4.

Will never happen because it is representive of blood, which is a nono for a game series that carries an E rating and will never carry anything higher. Also to be frank, it's a completely unnecessary cosmetic feature of the series that goes overboard a few times. Boxes bleed for crying out loud.

Don't give that "more mature" crap, either.

I'm pretty sure the US versions didn't have the VA in it. If they did, then cool, I hope they keep it in (I played some of 1 and all of 2 and heard none; I only played the Japanese versions of 3 and 4). :P Either way, I'm talking mainly about what I want to see the localization of the collection. But hell, I guess it wouldn't be that hard to actually dub the game; Lucas would totally rock the game.

The Zero series could totally get away with E 10+ or T (consider that Smash Bros carries a T). Plus, this is a collection of all the games; I would expect them to keep them as faithful as possible. It's for the fans in the same way the last two collections were.


I'd love to hear them replace the stage music with remastered tracks, but I don't see it happening... I think they'll do what they did for the last collections, and just have them as unlockable goodies to listen to in a gallery.

7
I hope it's just as good as the Japanese version, since the US version of the GBA games weren't.

I'm hoping to see:

  • An option for the Japanese VA (not expecting them to do a dub)
  • The red splash effect that was used when things were sliced open (the "blood")
  • Concept Art
  • Remixed Tracks

This isn't asking for much at all really, and I think it's pretty realistic. Those last two things are something we got in the other Collections, and the localization was a bit more direct for the X games (X said, "Damn" in X1 at least...).

But the game might be worth importing if the US version gets a few things cut out that the Japanese version enjoys.

8
News and Announcements / Re: Happy 6th Anniversary, RPM!
« on: May 22, 2009, 02:41:03 PM »
Wow, six years! Pretty cool! Glad to see the site's content grow too (the fangame section is very cool- I especially like how it's alphabetically organized ;)).

I definitely enjoy and appreciate this site; Vixy is cool enough to always be in on, and help out with, April Fools jokes! :P RPM has been so much fun over the past 6 because Vixy has done such an awesome job as it's admin- and the community is pretty strong too. It's probably got the most lively community I've ever seen on any Megaman site, since BnG (unlike BnG, RPM is still very much active).

I'll look forward to another 6 years of the special craziness that only RPM has!  8D

9
As I said before Blackbelt, you need to be here

If they contact me and ask me to do something, I'd consider it for sure (like sheeting Axl, or maybe making some tiles). The game is looking great already though, so it's not like they NEED any help.

10
I have to say thanks to Heat Man for admiring the effort of news submission and posting the news. Appreciate it. Would be fun to have a first-time chat someday. ^.^

Also Golden Dragon at MDRockman (Brazil) for doing a little detective work on the game's connection to X8 and XCM. XD </wii>

Yeah, I loved Heatman's post! The Megaman Network's reaction was really awesome! :)

It was cool to see it spread to those other sites too!

11
Well, I know this won't come as a surprise to everyone, but I'm the one who pushed the pixels!  8D

Yeah, I know I said I wasn't the one behind it, but April Fools is the only time you're really allowed to lie. ;)

It dawned on me near the beginning of March that April Fools was right around the corner, and I figured an X9 SNES mock up would be perfect. Perhaps predictable, but the intent wasn't really to fool anyone (though, that's always a nice side effect). I wasn't even counting on fooling anyone anyway; it was just something fun that I wanted to do, and I thought maybe some other people might think it's a neat idea. If anyone was upset at it, well, too bad. :P I was only doing it to have fun, and pleasing everyone isn't a requirement I have to meet to achieve that.

Still, overall, there's been worse reactions to pranks and hoaxes. :P To everyone who saw the fun in the idea, Vixy and I say "thanks!" Everyone who reacted in a sour way: "meh."

Yeah, something I need to point out is that Vixy was on board from the start. I told her about two weeks ago, before I even started to push pixels, about the idea. We actually bounced some ideas back and forth of what the levels could be, and that helped me come up with what I made. She also e-mailed the prank to other sites, which was awesome! And as always, typed up a very nice news post. ;)

So, on to the sprites... In fact, take a look at the tiles:



(There's un-used stuff at the top).

The funniest stuff I read was about the sprites. First of all, I promise you guys have never seen that Axl sprite before, because I made it from scratch just for this hoax. The only person who saw it before anyone else, was Oakes (who gave some great crits). Axl is also NOT an edit. If you can't tell by looking and comparing, well, I don't know how else to explain that he isn't.

None of the backgrounds have reused tiles from other games either. Everything there is also made from scratch. Designing the backgrounds was probably the most difficult part; which is why there's un-used stuff. I was originally just going to make tiles to set up several shots of the same level, but then I realized that the parts I was dividing the level up into, might as well be levels themselves.

The only kind of notable thing to say about them might be Zero's screen. :P When I finished making it, I realized it was stupid to have spikes on the walls when there was no reason to go near a wall. So I made these enemies that shoot out tornadoes that would push you into them. I thought it kind of made sense, and then made that part seem more dangerous.


So yeah, I still had a lot of fun doing this hoax, and that's all I really care about. :) I hope it at least made you guys want to pick up a controller, and play some of the old MMX games, or hope for a new one! After all, with enough fan interest, we might get one...

Ah, and the sprites and tiles are PD. :)

12
General / Re: Conficker C worm Alert confirmed!
« on: April 01, 2009, 05:00:39 AM »
Thought you guys would like to check out this site:

http://www.bleepingcomputer.com/

Oodles of helpful.

13
General / Re: Conficker C worm Alert confirmed!
« on: April 01, 2009, 04:30:57 AM »
People expect it to be a prank, that's the irony of the date it's on. It can be any other day but they planned it on this day expecting people not to believe it. Try reading the 1st link I provided. Read it all I dare you. I don't think it'll look like a prank anymore.  :\

Nah, I know it's not a prank. I just thought I'd make a joke. :P

Even if it somehow is a prank, I've got no problem falling for it as long as I don't get any damn worms on my computers.

14
General / Re: Conficker C worm Alert confirmed!
« on: April 01, 2009, 04:25:29 AM »
Quote
What will Conflicker C do to a computer?

The worm will find the vulnerability in these systems and spreads through the infected computer by carrying out an embedded code that will pass through one computer to another (RPC request). The group of infected computers is called a botnet, and once the creators of Conflicker C have the botnet in place, Conflicker C will cause havac to all of them.

The Conficker C worm will then disable or shutdown different Microsoft operations such as Windows Automatic Update, Windows Security Center, Windows defender and Windows Error Reporting. Conflicker C can also attach itself to sychost.exe, explorer.exe and services exe. Conflicker C will connect to a server and can upload information from your computer and install various malware files.

It will launch attacks on various websites and send out though unsolicited emails we all have received at one time or another.

It will reverse computer reset points
Prevent restart in save mode
Allow access for worms through shareware
Slow your system down
Disable various functions on your computer
Disallow access to security and antivirus websites"

Ladies and Gentlemen: my April Fools prank.

15
it was you, wasn't it?
YOU MADE THIS HOAX, I KNOW IT. >: |

I could swear I already said that I didn't. :P

Sure I've got the track record, but I'm not the only person who pixel pushes on the internet. :P It could even be real! :O

I hope it is anyhow...

16
Actually, there's no evidence to say either way yet.

17
BBD did it.

You liar. :P

I didn't have time to do one this year. :P For all we know, you or Oakes did it, or it could be real! Wasn't Sonic Unleashed revealed in a similar manner? I don't have a problem believing these.

18
Yeah, that was pretty damn cool.

I opened the site, then quickly clicked on the forums, and thought, "Wait a minute... was that Zero's voice?"

Coolest thing since the Inafune signature of GBD.

19
Fan Games / Re: 22XX: Grand Tournament
« on: January 11, 2009, 02:20:00 AM »
Quote
So, I have to first hit his body to reveal the green in his chest, so that he falls down and then I can deal damage to him?

That's right! But if you aim a bit higher, you can also damage him that way...

Quote
hey, BBD, I once saw most of the characters from this game as Downloadable characters for Mugen... mostly this starting roster. (Minus X and Axl I think...) and I was wondering if it was authorized by you guys. m guessing not since they didnt work all that right... (theres like a few minute pause when you beat then before mugen finally says "ko", but...

That would be completely unauthorized. :P They won't work properly in other people's games since there's a lot of custom coding in ours, but that didn't stop people from using our assets. That's why we locked up the game this time.

20
Fan Games / Re: 22XX: Grand Tournament
« on: January 10, 2009, 01:46:57 AM »
Quote
Something funny happened. I totally punched WorenX into the sky. Then, he suddenly stopped. And started ascending. He kept ascending and eventually hit the ground.

But his journey wasn't over oh no! He transmigrated THROUGH the floor! I think he became one with the planet since he did not return.

Yup, Worenx is really glitchy right now. He'll be fixed and complete in the next update we post though.

Quote
I beat the game twice with X, didn't unlock Omega Zero. Also, the AI likes to get hit by GREEN SPINNER FOR MASSIVE DAMAGE a lot. Omega Zero's usual form is piece of cake once you learn his attacks are overpowered. White Omega goes down once he falls down just Z-Saber him and it's certain K.O. I WTF'ed at Golden Omega and beat the [parasitic bomb] out of me, though. It's like half invisible...

Needs some good blocking effects

You can't unlock Omega Zero. :P Sometime after demo 3.0 though, Inch and I might release a version where you can be though. And yes, we didn't have a lot of time to fine tune some aspects of some characters, since we wanted it out by New Years. But, we'll update the game to fix that. Omega being knocked down will also be modified so he's harder to kill, and Golden Omega so he's slightly easier to.

And we actually a few effects to throw in... >.>
Quote
I like X's techniques.

The controls are pretty awesome.

Thanks! Try charging your buster first and then see what happens!

21
Fan Games / Re: 22XX: Grand Tournament
« on: January 10, 2009, 01:16:43 AM »
OH YEAH? IS THAT A CHALLENGE? SOUNDED LIKE A CHALLENGE TO ME!

Maybe!  >BD

Really though, give it a shot. :P Some people think it's easy, others think it's practically impossible.

22
Fan Games / Re: 22XX: Grand Tournament
« on: January 10, 2009, 01:10:37 AM »
Quote
I can see that, it's just that I had no idea how I pulled out Axl's special (which btw has a graphic glitch I think).

Also, what's Zero's special supposed to do? It just stabs them, does low damage, and that's it?

Axl's is just left over coding from X's. :P He's incomplete, but once he's done, that'll be gone.

Zero's just needs finished. :P

Quote
So many empty slots in the chara selection screen?

If you can beat the game, Acid, you'll see who'll fill them. ;)


Quote
More things:

-Reaver.O's first special (hcf+1) is [tornado fang]ing overpowered at close range, it does about 95% of damage. You may want to fix that. Also, I just noticed it didn't drain my super bar. You REALLY need to fix it.
-WRYYYYYYYYYYYYY?! Seriously? Awesome, Omega Zero is Dio Brando. Laughing
-Speaking of Omega Zero, his mugshot didn't show in the first round.
-Is it even possible to defeat him if he transforms?!
-I think it's safe to say you guys created a monster Laughing

Yeah, we haven't done a lot of character tweaking yet, but we will. And yeah, the WRRRYYYYYY was Inch's idea, and was totally awesome. Sometimes his mug shot glitches like that... we plan on fixing it. And it is possible to defeat him, but it's tough!

And we're glad you're looking forward to more! :)

23
Fan Games / Re: 22XX: Grand Tournament
« on: January 09, 2009, 07:58:01 AM »
Quote
Uh, do you think you could leave us a movelist or something? It's hard to test stuff if you don't know what to do  Nervous Laugh

Heh, well, you can take MOST of the characters to the training room in training mode and find some or all of their moves (except supers). But, if the first screen of the game is any indication, we want the game to kind of be like the arcade. Instead of looking up the moves, you've got to ask your friends how to pull them off, and help each other out.

Either way, there's only a handful that are pretty tricky, and I think the training room shows what they are. Many characters will use the same motions as other characters for their super and special moves...

Quote
When can we expect other visual updates?  Specifically other characters, and/or bosses.

If you manage to beat the game, you'll see what is tentatively the final roster, including some bosses (not their final forms though). But we've got plenty of other stuff planned for the game (side scrolling sections, bonus stages... quite a few things).

And yes, we didn't have time to polish up the characters, because we wanted to release the demo around new years. However, we'll be posting constant updates up to demo 3.0, which will include fixes to these glitches in the game (we think we know all of them, but point out others just in case!).

24
Fan Games / Re: 22XX: Grand Tournament
« on: January 09, 2009, 04:19:44 AM »
Ah, thanks for letting us know Rapidshare is toast! Inch is re-uploading it.

And yeah, it's a Mugen game. But we locked the game up, so no one can access the assets of the game.

EDIT: Rapidshare link is fixed now!

25
Fan Games / 22XX: Grand Tournament
« on: January 09, 2009, 03:50:34 AM »
Hey everyone! I'm not posting something fake this time!

I've posted about this game here before, but you know... forums die and stuff... so, here it is again.

Here's some screens of the game:







Here's the post the programmer, Inch, made over at Sprites Inc:

Quote from: Inch
Hey everyone,

The long wait is over!!!! 22XX: Grand Tournament demo 2.5 is FINALLY complete! With NEW challengers, more stages and for the first time in 22XXGT a boss character has been introduced. But that's enough of the epic talk from me :P, here's what you've guys been waiting for.

Rapidshare:
http://rapidshare.com/files/181246107/22XXGT.zip.html

Megaupload    
http://www.megaupload.com/?d=I1ZP3PAJ

I'd like to thank all of the people who have contributed to this game, whether it may be characters or not. I'd like to thank the fans for their never-ending support just reading "I can't for this demo", really makes the effort we put into this game worthwhile :).

A few things I gotta mention, as this demo was supposed to be Demo 3 :p, there's still things that still need working out and things that need to be added in. Whenever we get the chance we will post small updates to you guys. Like right now Axl and Worenx are still incomplete so when they're done we'll upload the demo again for you guys to try them out. Blackbeltdude and I noticed that the game freezes from time to time, if this happens to you please refrain from making a post of you complaining that it freezes, as we're still figuring out why it keeps doing it :P.

Anyways, enjoy the demo, hope to see loads of responses and maybe some YouTube videos >.>. Oh, one last thing GOOD LUCK with trying to defeat Omega Zero. :p

And here's my post I made after that:

Quote from: Blackbeltdude
Just thought I'd mention the game takes a bit of time to load once you open it. ;)

Also, it'll load inbetween fights if you're X or about to fight him (because he's got an extra bit of code where he needs to check the other character).

But yeah, we're really glad for all the support you guys gave us! We hope you enjoy Demo 2.5!

We'll wind up posting updates too; one for when Worenx and Axl are ready, another for some stages, and bonus stages.

We still have a fair amount to put into demo 3, so please look forward to it!

Ah, and just before I forget... Inch and I want to thank any of the guys at forums we aren't posting at, but still want to play the demo! We've found a few through google searches (I know there's a Vietnamese forum that wants to play the game). ;)

Have fun, and good luck beating the boss! Some characters are going to have an easier time than others, but it's very possible to beat the boss. If you do manage to beat him, wait until after the credits to see the characters who'll be in the final version of the game!

EDIT: Ah, one more thing. We recomend using the keys ASD ZXC for the attack buttons, if you won't be using a controller. Keep in mind you'll have to assign second player's keys aswell, since they overlap with those commands.


So, we hope you guys like the demo!

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