Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Threxx

Pages: 1 2
26
Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: November 29, 2014, 05:51:58 PM »
So, new music and a request.

The first fortress theme of the game. I'm really pleased with how this one came out:
https://soundcloud.com/threxx-danne/mega-man-ifi-famous-stage-1-v3

And, a recruitment request again, we're looking for another programmer to help with that aspect of the game. You'd have to be versed in using GM: Studio, and have a Skype/Dropbox account (neither of which are hard to create).

Thanks, and I hope to get some offers.

27
Fan Games / Re: Megaman: Revenge of the Fallen Release Thread
« on: November 27, 2014, 05:49:33 PM »
So, just streamed this live for about an hour, played all of the stages. Didn't reach a single boss, and I think I have some idea why.

https://www.youtube.com/watch?v=SqOz429PacI <--The link to said stream

The level design is really unforgiving. Simply playing the game like one would normally play a MM game leads to death. This isn't challenging, it's frustrating, and it takes the player out of their comfort zone in a poor way. While many platform gimmicks are reused, few of them function similarly to their original counterparts, and there is little introduction to their new function, so when one sees them, expecting their original function, they are in for a rude awakening, generally resulting in death.

That brings me to my second point. Spikes and instant-death gimmicks are way too prevalent in this game. Too many times did I find myself falling down a shaft with no idea what was below, onto a tiny platform suspended over spikes or a bottomless pit. This is simply unfair design, as the player has no idea what to expect when they fall down such shafts. There were also cases of spikes which were placed seemingly at random, like so:

[spoiler][/spoiler]

I'm sorry, there's no reason why these should be there.

In summary, the game is frustrating, not fun, and I'm unlikely to pick this up again.

28
Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: November 27, 2014, 03:10:17 AM »
So I felt that this system would be easier than me posting to Mediafire with every new song (especially since that player is now broken for some reason).
 
Have a SoundCloud playlist, with downloads!

https://soundcloud.com/threxx-danne/sets/mega-man-ifi-ost
 
EDIT: Fixing broken link.

29
Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: November 26, 2014, 05:27:56 AM »
I'm going to second RetroRespecter's "Necromance Woman" name idea for the death-themed Robot Master.

We've actually been pretty inspired by the "Midnight Woman" idea, since we actually tried a Necro/Necromance Man and it didn't totally flesh out. It's all still very much in concept, so things could change.

30
Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: November 22, 2014, 01:40:00 AM »
Storywise, if Mega Man's nemesis is missing then that means that he could have been kidnapped. As for everything else, these are some good and unique robot masters. Are you taking suggestions for robot master names?

No, the robot masters are pretty much set in stone at this point, but thanks for your offer.

Well, this isn't entirely true. We're open to suggestions for a death themed robot master. (A reaper, necromancer, etc.). If you can come up with something interesting in that vein we could use it.

31
Fan Games / Mega Man Infamous Intent (MMIFI)
« on: November 16, 2014, 04:56:19 PM »
(Turns out it's my 3rd post. Not quite as monumental.)

Anyway, it's a new fangame!

Team Members:
NinjaMan_Z (Programmer, Sprites)
Faruga (Programmer)
CHAOS_FANTAZY (Writer, Sprites)
Dameon_Schnider (Sprites)
MissingNumbers (Sprites)
-Eric- (Sprites)
Threxx (Composer)
Deathro (Composer)
Littlelamp100 (Composer)

Plot Summary:
Quote
The wars to defend mankind continue!  A mysterious new Robotic force has emerged in the town of Lansford, an old town with a rich history, famous for being home to many great heroes.  Mega Man and company have taken the stage, but even so, it can't help but be noted that his longtime nemesis seems conspicuously absent in this attack.  Wary of deception, they press onward, hoping to uncover the source of the rogue Robots...

And like I said earlier, we do have some assets to show!

Sprites:
We have quite a few sprites done. Spoiler tags because big images.

Player Sprites:
These use a different style in order to provide more cohesiveness between the RM designs and the player sprites, and for a different style in comparison to most MM games:
[spoiler]
[/spoiler]

Weapon Sprites:
[spoiler][/spoiler]


And, some of the Robot Masters:

Archer Woman:
[spoiler]http://i.imgur.com/zwgk43r.png[/spoiler]

Tome Woman (tileset demo):
[spoiler][/spoiler]

Music:
I do music stuffs

Title Theme:
http://www.mediafire.com/listen/it7c4k134il764t/mmifi_title.wav
Robot Master Selected:
http://www.mediafire.com/listen/pl3dpa0lbmlpg5u/mmIFI_stagestart.wav
Tome Woman's theme (v3): http://www.mediafire.com/listen/yb2x5t4b0b00m66/mmifi_tomev3.wav

We're looking for 1 or 2 more people to join the project to help with spriting, programming, and possibly general game design. More information is likely to come.

And that's the game so far! Leave any questions or comments in this thread. I have active acounts on Megamanx9.com and Sprites-INC (where most of the other members are), so you can catch us that way.

32
Fan Games / Re: Mega Man Eternal
« on: March 25, 2014, 09:32:28 PM »
megaman eternal stinks!

I bet you judged this game because it doesn't look as flashy as Mega Man Unlimited? News flash buster, that game has some of the worst level design in a Mega Man game, no matter how good it looks.

Let's not judge books by their covers.

33
Fan Games / Re: Mega Man 42 - Released!
« on: November 17, 2013, 12:45:13 AM »
I barely was able to change the freaking controls to my preference; I would press the up key and it would assign the C key...  bVd

I've seen Shinyru's LP of the game, and I don't think I'll be playing this one anytime soon.

Pages: 1 2