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Messages - Raging-Banebou

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26
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 06, 2013, 07:01:50 PM »
Yeah, Maine, "dandere" would definitely fit Gothic to a T.

Oh, and if it's alright with Mag here, I finished up Flamenco's bio for him.

[spoiler]RKN-011 Flamenco

Background:
Modeled as a dancer, Flamenco is known for her fiery attitude and her graceful dancing skills. She has an appeal to male robots, especially with her seductive attire and her large bosom, much to Gothica's dismay. Despite of that, her skill became her only weapon that can ignite foes upon contact.

"Care to dance the night away with me?"

Good point: Graceful
Bad point: Seductive
Likes: Dancing
Dislikes: Disco

Weakness: Hurricane Sphere [/spoiler]

(Update: Added her quote)

27
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 06, 2013, 05:38:51 PM »
About making Gothica a "tsundere", there's just a little something that popped up in mind.

Aren't tsunderes normally rude at first, then nice afterwards before the cycle repeats itself again? Correct me if I'm wrong, but that's something I think would probably go wrong with her. After all, Gothica's the quiet, introverted member of the RK.

28
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 05, 2013, 06:01:28 PM »
Battons and Shield Attackers, huh? That sounds like a pretty good idea.

Oh, and about the MMK bios, I think the ones that need some finishing up (good points, bad points, likes, dislikes) are...

- Disco
- Hip-House
- Mariachi
- Flamenco
- Rave

Just thought I'd point it out to you, Mag, that's all.

29
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 05, 2013, 01:03:11 AM »
Looks really neat, dude!

Also, for Hip-House's stage, what kind of enemies should there be?

30
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 03, 2013, 08:59:52 PM »
Yeah, the elements of that theme song would definitely sound fitting for Flamenco.

Also, regarding the exploding effect for Flamenco's Ember Twister, I'm a bit torn on whether or not we should keep it. Sure, it looks nice, though it seems somewhat extreme...

I guess we could wait for Mag's answer, Maine.

31
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 03, 2013, 05:58:46 PM »
MagVanisher...

After seeing that Quint Shadow sprite sheet you posted today, I'm highly tempted to say "have my children", though that would result in me being called a homosexual.

So, instead, I'm going to say you did a magnificent job on Quint Shadow's sprite sheet.

32
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 02, 2013, 10:19:04 PM »
I'm gonna second SonicZH's suggestion for Flamenco's Ember Twister animation, Maine. Also, it looks really great. I especially love how you did her flames. owob

33
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: January 02, 2013, 05:44:05 PM »
You did a pretty good job on Flamenco's design there, Maine. Also, if I could pick a basis for her Ember Twister, why not use the second gif of Len you've got there?

34
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: September 17, 2012, 05:49:33 PM »
"His power level! It's over QUACK-THOUSAAAAAANNNNND!!!"

35
Forum Games / Re: Praise the above poster!
« on: September 17, 2012, 04:01:34 AM »
Gaia's sprites look really good (especially Roll's Butterfly Adapter MM8-style sprite, which shows promise), not to mention his speedruns are okay (yet his Emerald Hill Zone speedrun was glitchy, yet enjoyable).

36
Fan Games / Re: NMario's Mega Man World Fangame/Engine
« on: September 15, 2012, 11:58:45 PM »
Don't worry, Joey (you don't mind if I call you "Joey", do you, Joseph Collins?), you're forgiven. Hell, even I did my fair share of half-edits/recolors.

Anyways, now with that aside, can I suggest something for Sirius's stage music-wise in "Mega Man Starbound - Galaxy's Champion"?

Why not have his theme have some intense rock elements, like this song for instance?
[youtube]Ep8CqTFzF6c[/youtube]

37
Fan Games / Re: NMario's Mega Man World Fangame/Engine
« on: September 15, 2012, 06:01:15 PM »
So we meet again, Birdork, or more accuratley Ignorant VUX. Go back to Beta Lyuten I. [sonic slicer].
Sure, go terrorize my Forum. http://w11.zetaboards.com/NeoRezzland_Forums/index/

Awww... Is somebody butthurt~?  bVd

Also, you're saying that I'm ignorant? Well, if I'm "ignorant" like you said, then why don't you go look in the mirror? I mean, you're TheHacks from dA with a boatload of sockpuppet accounts (which you lie about 24/7, BTW), half-baked edits, recolored sprites and shitty artwork.

All I can say is...hypocrisy much?

Oh, and to the other folks on RockmanPM, yes, I've done recolors and the like in the past, so sue me. But, hey, at least I've stopped with recolors and started doing custom-made sprites nowadays. Sure, I may not be the next Keiji Inafune (art-wise, that is), but at least it's better than doing crappy recolors and crappy sprite edits as well.

Oh, and Yoku Man? About making a Facebook page for "Mega Man World" and "Mega Man Starbound - Galaxy's Champion", that's actually a great idea to get people to help with both projects. Even I like the idea myself, too. :)

38
Fan Games / Re: NMario's Mega Man World Fangame/Engine
« on: August 23, 2012, 07:06:37 PM »
If it's alright with you, could I pick one character to vote in? If "yes", then I would like to pick the top row of Deneb. As for the colour scheme of Deneb, I would like to pick the 2nd colour for Deneb.

39
Fan Games / Re: Mega Man Online Showdown
« on: July 19, 2012, 05:36:34 PM »
This fangame almost reminds me of Mega Man 8-Bit Deathmatch if it were to play like a regular Mega Man game and not like an FPS, doesn't it?

I'm not saying it's a bad thing, it's just that I could tell by watching the vid of your fangame, that's all. Still, it looks pretty good.

40
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: July 11, 2012, 03:49:28 AM »
Shooting Gaboyall, huh? Almost reminds me if the Gaboyall and Screw Cannons had a baby.

Oh, and if this thread is dead, then I apologize for ressurecting it unintentionally. It's because that I didn't have the internet on my laptop yet at my mom's boyfriend's place when we moved in a couple of days ago until I got it hooked up yesterday.

UPDATE: Weeks ago, I decided to experiment with BarylTDF's colour scheme of his Gothica sprite he made by fiddling around with the NES Palette for one sprite of Gothica while leaving the other sprite for Gothica the way Baryl coloured it.


Left side: BarylTDF's Gothica sprite
Right side: Same, only with her original colour scheme. The shading on her dress might be reversed on that sprite, which is something I noticed today.

41
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 30, 2012, 03:58:10 AM »
How about a Mettaur with a fedora hat, while it fires six shots in rapid succession.

That sounds like a good idea! Also, what about a Mobster Joe with an Uzi arm cannon?

42
Fan Games / Re: NMario's Mega Man World Fangame/Engine
« on: June 27, 2012, 07:02:44 PM »
Heh, almost reminds me of X from the Mega Man X series judging by his upgraded armour's appearance.

Nevertheless, it looks pretty good, Cherrykorock. I especially like the details on it.

43
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 26, 2012, 03:15:52 AM »
Yeah, I agree with Retrospecter here. They do look a whole lot better.

Oh, by the way, after looking at Jazz's bio, I'm suddenly tempted to make some mobster-themed enemies.

44
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 25, 2012, 06:16:14 PM »
1. Ooh, excellent updates! Also, I really liked the Mega Man vs. Shadow Quint dialogue. Guess Mega Man got fooled, huh?

2. About the Super Recover, I'll want to see it with rays.

45
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 23, 2012, 03:35:06 PM »
A wheel on each lower leg, huh?

Do you have a ref for such an idea?

46
Off The Wall / Re: Cosplay
« on: June 22, 2012, 07:09:15 PM »


About the red-eye in the pic, my dad's girlfriend took this pic after she helped me make this costume of Ushiromiya Battler from "Umineko no Naku Koro Ni" and we didn't notice it in the pic.

47
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 22, 2012, 07:02:47 PM »
Disco's going good, dude. As for Trance, I'm stuck on what kind of shoulders to give him.

Update: Disco is finished. I've been experimenting with his right arm and right hand as well whilst making the picture, too.


Oh, and what do you think of Mega Man's MMPU-styled banter against Trance?

[spoiler] (Mega Man vs. Trance)

Trance: "Woohoo! Man, this is so radical being this lightning-fast! You don't have any idea how cool it is!"

Mega Man: "Trance, slow down! If you keep moving around this fast, you could end up hurting someone!"

Trance: "Hah! I know, Mega Man! It'll be YOU who gets hurt!"[/spoiler]

48
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 22, 2012, 03:01:24 PM »
I'll pick the first animation for the Distrupt Laser.

Also, good design idea and styling cues for Jazz.

49
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 22, 2012, 12:25:26 AM »
Quote
Background:
A hard-boiled Rockman Killer who acts like a mobster. Loves gambling, women, hard liquor, and some smooth jazz music. While Jazz is an exceptional marksman, he prefer to use machine guns instead of rifles because he likes to "spray and prey" anyone who got on his nerve. As long as money is involved, Jazz will get it done in a jiffy.

Weakness: Graviton Grenade

50
Fan Games / Re: Rockman World: VS Killers/Megaman: The Hunter Numbers
« on: June 21, 2012, 10:42:04 PM »
Actually, I'll go for the 3rd beam.

Oh, and the Distrupt Laser looks really good. I especially like the swirl around the beam as well.

Also, for Jazz's design as a mobster, do you have any ideal concepts for him?

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