Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HKLurch18

Pages: 1 ... 4 5 6
126
Fan Games / Re: MegaMan 72
« on: January 15, 2010, 02:28:44 PM »
Oh, right!


I fixed the shading and overall the look of MM's hand.
Additionally i removed some colors so it comes closely to the NES color limitations :)

127
A Most delightful Cup of Tea

128
Fan Games / Re: MegaMan 72
« on: January 15, 2010, 02:13:31 PM »
Yeah, I really like it, too! =)

As for further information, I prepared another mock up screen for you, this time it's BuzzMan's stage.



First of all, I want to clarify who Buzz man is =)

(the following picture has some issues which are either fixed or caused by my .gif maker, please understand :) )



Buzz man was designed to burn down the hives of dangerous insects, but his work made him turn mad in the end.
He is able to shoot flame projectiles or use his Buzz-ter to call for Robot-Insect reinforcement.

He is also a magnificent aerial enemy, who will keep you on your toes by his fast movements and his dangerous Buzz Bombs,
Which create a flamy explosion once it hit the ground.

Weapon you obtain by beating him: Buzz Bomb.

The Buzz Bomb you get after defeating this mad man is slightly different from the version buzz Man uses. The Buzz bomb is equipped with wings and flies straight upwards until it hits either an obstacle or an enemy. It will then unleash a flame shower upon every enemy underneath it. Very useful in places with ceilings or to hit enemies right above of you.

His stage is filled with tons of traps, all either fire or insect based. The most dangerous ones are the Splosion Flies, enemies MM can stand on and who fly at a very fast speed. So fast, in fact, that two Splosion flies explode when they collide.

Other obstacles include movement-hindering Honey platforms, Pesky insect enemies and flame fountains.

Is this enemy too hot for Mega Man?

Buzz Man theme: http://mcjimmy.dorino.net/Music/WIP/misc/MM72/mp3s/Buzzman.mp3

129
Fan Games / Re: Megaman: Redemption
« on: January 14, 2010, 04:21:40 PM »
this project looks indeed like a very well and thought out one. I like your style of spriting, it comes very very close to the official capcom one  8)

130
Original / Re: MegaMan 10 - More Playable Blues
« on: January 14, 2010, 02:52:42 PM »
Blade cuts off Pump's rubber arms which extinguish Solar who melts Chill's Ice, which makes everything too cold for Strike Man too throw his curveball at the broad site of Commando Man who's brawn blasts nitro man to pieces which however are faster than Sheep Man's lightning which gets transfered easily through blade man's metal

131
Original / Re: MegaMan 10 - More Playable Blues
« on: January 13, 2010, 11:51:28 PM »
Chill Man is...MR FREEZE!


I thought the exact same thing! =)

I also thought that TurboMan - 2 Wheels = NitroMan.
I have to admit that I like Nitro man though!

The other guys are great as well! As for Pump man, I think he really is one of the strangest RMs since Jewel Man :P

132
Fan Games / Re: MegaMan 72
« on: January 13, 2010, 11:06:12 PM »
You know, there's a big problem with that stage select screen... Under NES limitations, the whole screen can have no more than 16 colors. This has 31. Furthermore, if you would for a second stop to think about how many sprites each mugshot would be made from, mugshots such as Rock's seem to be going overboard.

we didn't take the color issues too serious here, because quite frankly, capcom didn't do the same with their select screen for MM9 =)


Posted on: January 12, 2010, 18:23:51
Hello, I am sorry to double post on this, but I felt like this would be a most adiquate situation to do so.

Our awesome Artist DomoPJ, who is a rock-solid  and long part of the game, finished the actual cover for MM72.

Enjoy:


133
wowzerz, thats a pretty cool idea (and sprite btw) for the final boss, great job! =D

134
Fan Games / Re: MegaMan 72
« on: January 12, 2010, 05:39:42 PM »
I must have really been out of the loop because this is my first time hearing about this game. Looks very promising. Consider me stoked.

You being stoked will not be in vain, my friend  owob

In other news, I am currently working on MM72's Title screen and i would love to share the current "proto type" of it with you:

Enjoy!



As said before, this one still needs a lot of work, as in new colors for bass' hand, some tweaking in the shading department, that stuff =)

135
Fan Games / Re: MegaMan 72
« on: January 11, 2010, 05:12:04 PM »
Sure thing, I threw together a provisional screenshot of Saw man's stage once.



It also displays MM72's "Big Stomper" enemy, the Proto Guts. He's a slight hint to wily's obsession with Gutsman and a pretty tough guy, especially in that screen shot

136
Fan Games / Re: MegaMan 72
« on: January 11, 2010, 04:29:44 PM »
That's a very nice offer, but i have to refuse ^_^
We already have set up a great staff for this game, I hope you understand  :)

137
Fan Games / Re: MegaMan 72
« on: January 11, 2010, 08:55:38 AM »
Nah, Distort man just suits him better because his stage will include a lot of distortion ^_^

And TBH I think Distort man just sounds awesome  8)

As for Plasma man, His name is cool as well, and yeah, he might split into two parts, but both of them will attack using plasma attacks ;)

138
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 08:48:14 PM »
Glad you like the idea =)

btw, I thought I might post the Sprites for the robot masters here, so you do not have to look through my devart account or youtube channel for them  8)



from left to right: Saw Man, Plasma man, Gamble Man, Ooze Man, Buzz Man, Inject man, Distort man and Mirror Man.

139
Fan Games / Re: Megaman: Redemption
« on: January 10, 2010, 08:21:04 PM »
I have to agree with Kudosforce, Noise Man looks kind of neat =D

The colors are well chosen and his mimics make him look like a very Shy Robot, which is the total opposite of a "noise themed" robot master.

Great work!  8)

140
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 08:04:45 PM »
The Game is coded in GM7 ^_^

Our coder "BigJM" does a splendid job. He sent me a trial version the first time he tackled coding, and aside from a few issues, it worked quite smoothly.  8)

141
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 07:51:35 PM »
he slides on floors, ceilings and walls ;) He is also able to shoot bullets/sludge out of his shaft  :)

142
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 07:33:12 PM »
@ Blaze: Oh, I hope this is not something negative, then ^_^

Thanks alot, MexicanSunflower! I watched your project on youtube as well, I'll make sure to check yours, too! :D

BTW, I just finished a preview of an enemy set to appear in Ooze Man's sewer stage



He needs some Pixel-fixes and of course a shooting pose, but so far I really like this little guy :D

143
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 05:31:42 PM »
Thank you for the kind response! :)

The songs by Kevvviiinnn in my youtube videos will all be replaced by tracks of our very own composer, MCJimmy =)
We want to keep this as original as possible!  8)

144
Fan Games / Re: MegaMan 72
« on: January 10, 2010, 05:26:28 PM »
Thank you in advance, I am glad you all enjoy our project!  8)

145
Gaming / Re: The "What are you currently playing?" Thread
« on: January 10, 2010, 04:16:40 PM »
I am currently jumping across MMX, MMX2, Super Mario 64, Super Street Fighter II and Mario Strikers Charged football ^_^

146
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 10, 2010, 04:10:44 PM »
Thanks a lot! :D

The avatar is part of DomoPJ's drawing of BuzzMan, one of the Robot Masters from MegaMan 72 :D

147
Fan Games / MegaMan 72
« on: January 10, 2010, 04:06:15 PM »
Hi everybody!

I am HKLurch18, the lead designer of the MM-fangame project "MegaMan 72", started by the community of the "72dpiarmy", who you may know from their wildly popular homebrew game "Super Mario War" .

To give you a short introduction about myself, I am 19 years old and live in Germany. The reason why I got into spriting was my contribution on the "Halloween"-themed mod of Super Mario War v. 1.7 and v. 1.8.

After I finished both of these, I proposed a classic MM fangame project to the community of 72dpiarmy, which immediately got accepted by the people who worked together with me on the halloween mod as well as by other people :)

Now, almost one year after it's birth, I wanted to bring MM72 to RPM.
I hope you enjoy our project, Guys! :D

For more information, check out:

http://72dpiarmy.supersanctuary.net/index.php (official Forum)

http://hklurch18.deviantart.com/  (my deviantart account)

http://domopj.deviantart.com/     (The deviantart account of DomoPJ, our very awesome artist)

http://www.youtube.com/user/HKLurch18 ( My youtube channel)

Last but not least, here's our current boss select screen:




148
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 10, 2010, 03:52:54 PM »
Hey everybody, glad to join you!

I am HKLurch18, current lead designer of the community-collaboration fan project known as MegaMan 72.  :)

That being said, I am looking forward to a great time here on RPM :D

Pages: 1 ... 4 5 6