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Fan Games / Megaman λ Development Blog
« on: April 21, 2015, 05:36:47 PM »
Hey guys, it's been a long time. How have you all been?
I've been lately into programming of all kinds. I was going to do this in shadows but lack of community feedback kept me in a corner. There's also the problem of creating sfx & music for the game which I am not very good at. So, recruits are welcome.
P.S. This is not a release thread but rather a devblog.
Plot: No plot planned as of now.
Art: JusteDesserts, CadmiumRED.
Sprites & Programming: NebulaBlack.
Planned Features:
-3 Playable Characters & 1 Unlockable Character (Megaman, Protoman, Bass, Megaman S.)
#Megaman plays like 9&10 version.
#Protoman is a very defensive character. Unlike 9&10 version; shield is mostly active, he has charge shot, ground dash and wall-jumping (he can't slide on walls or dash-wall-jump.)
#Bass is very mobile, he has dash and double-jump.
#Megaman S. plays like a mix of MM4-8 versions.
-Extensive Shop Items (Almost 3 pages of items per character.)
-Each Stage will have 3 ver. per playable character (the only exception is Megaman S.)
-3 Special Stage (will not be revealed.)
-2 Seperate Difficulty Options. (Normal & Difficult - Standart, Survival & Crisis)
Features that are being considered:
-Collectibles (Trinkets & CDs)
-Endless Attack
-Time Attack
-Leaderboards
-Challange Mode & Achievements
P.S. I will try to keep the devblog updated as much as I can.
I've been lately into programming of all kinds. I was going to do this in shadows but lack of community feedback kept me in a corner. There's also the problem of creating sfx & music for the game which I am not very good at. So, recruits are welcome.
P.S. This is not a release thread but rather a devblog.
Plot: No plot planned as of now.
Art: JusteDesserts, CadmiumRED.
Sprites & Programming: NebulaBlack.
Planned Features:
-3 Playable Characters & 1 Unlockable Character (Megaman, Protoman, Bass, Megaman S.)
#Megaman plays like 9&10 version.
#Protoman is a very defensive character. Unlike 9&10 version; shield is mostly active, he has charge shot, ground dash and wall-jumping (he can't slide on walls or dash-wall-jump.)
#Bass is very mobile, he has dash and double-jump.
#Megaman S. plays like a mix of MM4-8 versions.
-Extensive Shop Items (Almost 3 pages of items per character.)
-Each Stage will have 3 ver. per playable character (the only exception is Megaman S.)
-3 Special Stage (will not be revealed.)
-2 Seperate Difficulty Options. (Normal & Difficult - Standart, Survival & Crisis)
Features that are being considered:
-Collectibles (Trinkets & CDs)
-Endless Attack
-Time Attack
-Leaderboards
-Challange Mode & Achievements
P.S. I will try to keep the devblog updated as much as I can.
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Fan Creations / Nebula's Sprite Workshop
« on: October 31, 2013, 04:56:04 AM »
Yeah, I am back! I kind of lost the access to my old account. (cant even remember the username) so here I am. Previously known as Sapphire*9.
Here's some stuff I did lately.
Here's some stuff I did lately.
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