Legend of Zelda - The official Zelda thread

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Offline Shinigami No Tekken

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Reply #875 on: August 21, 2010, 09:10:49 PM
Wasn't there supposed to be a hard mode this time (finally)?

I really hope. I'm too good at Zelda games now.



Offline Ephidiel

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Reply #876 on: August 22, 2010, 12:08:55 AM
it just needs to have an hardmode >___<
the zelda games get easier with each installment



Offline The Blind Archer

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Reply #877 on: August 22, 2010, 12:15:56 AM
There already is a hardmode.  It's called the Three-Heart-Run.  8D


Offline Shinigami No Tekken

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Reply #878 on: August 22, 2010, 12:30:58 AM
There already is a hardmode.  It's called the Three-Heart-Run.  8D

Which I'm speeding through with no issues whatsoever.



Offline Align

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Reply #879 on: August 22, 2010, 10:42:22 AM
Easy mode+Sudden Death isn't quite like Hard mode though...



Offline Shinigami No Tekken

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Reply #880 on: August 22, 2010, 05:15:35 PM
Easy mode+Sudden Death isn't quite like Hard mode though...

Aye. This.



Offline Ephidiel

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Reply #881 on: August 22, 2010, 09:26:22 PM
Easy mode+Sudden Death isn't quite like Hard mode though...

thats just fake difficulty



Offline Bueno Excelente

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Reply #882 on: August 22, 2010, 09:55:12 PM
Zelda games simply need to be a bit tougher, that's all. No need for crushing difficulties, just don't make it Twilight Princess easy where pretty much every single boss is given to you on a platter.



Offline Shinigami No Tekken

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Reply #883 on: August 23, 2010, 08:52:21 AM
Yeah. Pretty much.

Heck. Phantom Hourglass was one of the easiest Zelda games ever and it's harder than TP.



Offline Bueno Excelente

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Reply #884 on: August 23, 2010, 08:35:05 PM
Yeah. Pretty much.

Heck. Phantom Hourglass was one of the easiest Zelda games ever and it's harder than TP.
The entire difficulty of that game stemmed from the control scheme and that damn Sea King temple.



Offline Solar

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Reply #885 on: August 23, 2010, 08:47:17 PM
The Sea King Temple is not even hard at all, just way too annoying. And I disagree, in difficulty TP>PH, PH is a complete joke in difficulty.


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Offline Bueno Excelente

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Reply #886 on: August 23, 2010, 08:54:20 PM
The Sea King Temple is not even hard at all, just way too annoying. And I disagree, in difficulty TP>PH, PH is a complete joke in difficulty.
TP's biggest sin is the fact that it has amazing and epic-looking bosses, which are completely easy and unsatisfying to defeat.



Offline Shinigami No Tekken

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Reply #887 on: August 23, 2010, 10:46:24 PM
The entire difficulty of that game stemmed from the control scheme and that damn Sea King temple.

I agree with you on the Sea King Temple, but I don't see what the grudge is with the Touch Screen Controls. I haven't had, nor have, any problems with it.

The Sea King Temple is not even hard at all, just way too annoying. And I disagree, in difficulty TP>PH, PH is a complete joke in difficulty.

Sea King says Hi.

TP's biggest sin is the fact that it has amazing and epic-looking bosses, which are completely easy and unsatisfying to defeat.

^ This.



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Reply #888 on: August 24, 2010, 05:19:03 AM
TP's biggest sin is the fact that it has amazing and epic-looking bosses, which are completely easy and unsatisfying to defeat.

Easy to beat, absolutely. BUT, they were a whole lot of fuckin' fun! XD



Offline Shinigami No Tekken

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Reply #889 on: August 24, 2010, 05:20:01 AM
Easy to beat, absolutely. BUT, they were a whole lot of fuckin' fun! XD

Man. Remember Argorok? I swear, that was epicness in itself. Hanging from peahats while avoiding being roasted by the dragon in a stormy sky.



Offline Protoman Blues

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Reply #890 on: August 24, 2010, 05:38:14 AM
The awesome boss music helped a lot too. I agree though, in that I wish the boss fights were harder and that the weapons weren't just for that specific stage only, really.



Offline Shinigami No Tekken

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Reply #891 on: August 24, 2010, 05:39:40 AM
The awesome boss music helped a lot too. I agree though, in that I wish the boss fights were harder and that the weapons weren't just for that specific stage only, really.

Not to mention how utterly EMPTY the game was once you finished it.

But they said they'll fix it in Skyward Sword.



Offline Fxeni

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Reply #892 on: August 24, 2010, 05:42:01 AM
Yeah, it kinda sucked that once the dungeon was finished, whatever item you got from it was basically useless except for maybe a spot or two outside of it. Some exceptions apply, but it's the usual suspects (bow, clawshot). They really need to make it so that the items serve some use in the later dungeons on a more regular basis, same for out of the dungeons.



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Reply #893 on: August 24, 2010, 05:44:13 AM
Say what you will about PH and ST, but the items you got in each dungeon were used a lot outside of them on the optional areas and stuff. They got that right.

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Offline Protoman Blues

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Reply #894 on: August 24, 2010, 05:45:42 AM
Not to mention how utterly EMPTY the game was once you finished it.

It....wasn't so much Empty, just really easy. I mean, not Majora's Mask whilst using Fierce Deity Link easy, but easy nonetheless.



Offline Shinigami No Tekken

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Reply #895 on: August 24, 2010, 05:47:02 AM
It....wasn't so much Empty, just really easy. I mean, not Majora's Mask whilst using Fierce Deity Link easy, but easy nonetheless.

I meant once you beat the game. Collecting Poe Souls and Heart Pieces, it wasn't all that fun as it was in other games. It was just, nothing to do when you finished it.



Offline Bueno Excelente

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Reply #896 on: August 24, 2010, 10:59:07 AM
Yeah, it kinda sucked that once the dungeon was finished, whatever item you got from it was basically useless except for maybe a spot or two outside of it. Some exceptions apply, but it's the usual suspects (bow, clawshot). They really need to make it so that the items serve some use in the later dungeons on a more regular basis, same for out of the dungeons.
It was such a sin. The Spinner item had so much, so much potencial to be used as some kind of potencial almost-skateboard if there was a worthy way to spam it out in the field by riding it in some cool way.

http://www.youtube.com/watch?v=6AXamcEeMQc I WANTED TO RIDE SUM SPINNAZ.



Offline Kieran

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Reply #897 on: August 24, 2010, 03:55:55 PM
Yeah, TP really overdid it on the items.  Gave you about fifty of the damn things and you only ever used three or four.

Quality over quantity, Nintendo!

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Offline Shinigami No Tekken

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Reply #898 on: August 24, 2010, 04:23:18 PM
It was such a sin. The Spinner item had so much, so much potencial to be used as some kind of potencial almost-skateboard if there was a worthy way to spam it out in the field by riding it in some cool way.

http://www.youtube.com/watch?v=6AXamcEeMQc I WANTED TO RIDE SUM SPINNAZ.

^This.

I swear to God, if they had put a bit more thought on the Spinner, it could have been Godly.



Offline Align

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Reply #899 on: August 24, 2010, 04:51:07 PM
I guess they didn't want to make Epona obsolete.