Tatsunoko vs. Capcom (the sequel topic)

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Offline AquaTeamV3

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Reply #1150 on: November 04, 2010, 05:08:49 AM
EDIT: wait, do you have to Forward Medium, or just Block?

Forward+Medium.  It's kinda hard to time if you're under lag, in which case your friendly neighborhood charge shot should work fine.

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Offline Hypershell

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Reply #1151 on: November 05, 2010, 01:40:20 AM
All true.  Of course, blocking with Shield Arm is always handy for negating the "chip" damage.

Do tell. I'm curious how you do it.
In a Zero-vs-Zero match it's easy.  Hadangeki can only be spammed in "simple" controls, meaning a spammer lacks access to the heavy (double-bladed) version.  Throw that one out, and it'll cancel two of theirs, leaving them wide open for a charged shot to the face (Sogenmu beforehand if you're feeling really nasty).

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Offline Flame

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Reply #1152 on: November 05, 2010, 01:38:55 PM
I can never pull off the heavy version.

I can also never pull off the multi directional Hienkyaku ive seen used many times before. (mainly in Zero's infinite combo. to get back to the ground and keep comboing)

I usually just mirror them while charging a shot. they NEVER see it coming. (sometimes I  do use Sogembu beforehand) And if they block the shot, thats only more time for me to strike.

Alternatively, double jump/super jump, air dash, and dive right into the face. Its a move really useful for countering. If you get knocked into the air, BAM, dive right in their face.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #1153 on: November 05, 2010, 11:12:44 PM
I can never pull off the heavy version.

I can also never pull off the multi directional Hienkyaku ive seen used many times before. (mainly in Zero's infinite combo. to get back to the ground and keep comboing)
The choice of attack button interferes with your ability to input a command? o~O

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Reply #1154 on: December 03, 2010, 09:50:40 PM
Alright, I've finally finished my Advanced Megaman Volnutt Guide! (Guest starring Tiesel Bonne!)

[youtube]http://www.youtube.com/watch?v=mz3bc4UTijQ[/youtube]

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Reply #1155 on: December 22, 2010, 03:43:04 AM
Your Megaman's gotten better. Kudos. ^^

Does anybody else still play this game?



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Reply #1156 on: December 22, 2010, 03:49:01 AM
Me



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Offline Solar

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Reply #1157 on: December 22, 2010, 04:19:27 AM
I do but at the arcade, with all the obvious disadvantages that presents >__>

Oh well, competition is competition.

While I dislike that they're starting to catch on to Karas being a freaking machine of destruction, I'm glad they haven't found out the stuff that makes him like that.


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Reply #1158 on: December 22, 2010, 04:40:24 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers



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Reply #1159 on: December 22, 2010, 04:48:08 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers
I ran into this earlier too online. ;-;

Oh well. Raped him with that Space Whip.



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Reply #1160 on: December 22, 2010, 04:55:14 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers

Because it's easy as hell to tech? I'd worry way more about his unblockable missiles.


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Reply #1161 on: December 22, 2010, 05:00:18 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers
THIS, GOD THIS... I cant believe something like that slipped past.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #1162 on: December 22, 2010, 05:12:28 AM
Would anyone here fancy a match, by chance?

Also I mashed forward and heavy. Heck, I mashed everything and still couldn't get out of it.



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Reply #1163 on: December 22, 2010, 06:31:06 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! [Dang] ptx-4oa spammers

I honestly don't get the complaints about giants at all.  Plenty of characters can outrun and zone them (Megaman, T. Blade, Zero), and some can outright overpower them (Casshan).  Giants really can only make it so far competitively, as they really can't hack it against certain characters.  The chaingrab can be easily mashed out of by spinning the stick and mashing the punch buttons; this technique works great even in lag.  Giants are the disadvantaged ones, not the normal-sized characters.  owob

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Reply #1164 on: December 22, 2010, 06:41:13 AM
Not really. If PTX successfully knocks you out, he can chain grab you against a wall and you never get any recover time no matter how much you mash.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #1165 on: December 22, 2010, 06:46:40 AM
If you mash correctly, the throw will be broken and you'll get away.  My technique is to pull 360 motions with the analog stick while mashing the punch button.  Works every time.

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Reply #1166 on: December 22, 2010, 06:55:15 AM
I just mash the stick/pad left and right while mashing every button, works every time for me. Unless it's laggy as hell, then that's another problem entirely.

Quote
Giants really can only make it so far competitively, as they really can't hack it against certain characters.

You totally missed the SoCal Regionals didn't you?


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Reply #1167 on: December 22, 2010, 07:51:40 AM
Guessing nobody wanted a match.

All that happened when I tried that was a Megasmash, honestly.

Cash can't really overpower them, can he? Flying Drill busts through Giant armor, and Friender can restrict them, but...unless the knee does more than I thought it did...
Tekkaman can take 'em somewhat effectively too. XD



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Reply #1168 on: December 22, 2010, 02:33:25 PM
Would anyone here fancy a match, by chance?

Also I mashed forward and heavy. Heck, I mashed everything and still couldn't get out of it.

I would



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Reply #1169 on: December 22, 2010, 05:40:48 PM
You totally missed the SoCal Regionals didn't you?

While a giant player did win that one, it's not like he effortlessly stomped out the competition.  I was more or less just trying to put to rest that stigma of giants being overpowered.  A lot of tourney-goers lose to giants simply because they never thought to train against them.  It is part of the game, and thus should be taken into account just as much as a normal 2v2 match would be.

Cash can't really overpower them, can he? Flying Drill busts through Giant armor, and Friender can restrict them, but...unless the knee does more than I thought it did...

Thing is, some of the giants' moves are laggy enough for a drill to hit rather easily.  At that point I'd cancel into Brutal Axe and DHC into Volnutt's Drill Arm super.  You can loop that part and do a HUGE chunk of damage to said giant.

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Reply #1170 on: December 22, 2010, 07:03:46 PM
I wanna see this giant player. I hear he was the straw that broke the camel's back. =p

And I wanna probably fight Vexan when he (she?) has time. XD



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Reply #1171 on: December 22, 2010, 07:24:50 PM
Right now, I'll stay online until I receive a PM from you with your code, See you soon

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Reply #1172 on: December 22, 2010, 07:36:44 PM
I wanna see this giant player. I hear he was the straw that broke the camel's back. =p

Part 1
Part 2

Both players here are pretty good (obviously, of they made it to the Grand Finals XD).  It does take a lot of patience to play a giant, and that's arguably the most offensive power I've seen unleashed from one.  That's pretty much why you've gotta stick to a keep-away game against these things, as that massive (and inevitable) baroque will get you every time.  I should also note that Lightan's far worse off than PTX is.  He really doesn't have the same range advantage as his mech cousin, and he's a lot easier to keep off of you.  That and his damaging 360 throw is tech-able, so yeah.

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Reply #1173 on: December 22, 2010, 08:13:16 PM
Garbage ShinShoryuken is garbage.



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Reply #1174 on: December 22, 2010, 08:36:23 PM
All of them were great matches so far, You're freakin' good, I mean really

Tatsunoko VS Capcom is a game I casually play, as you can see, but I'm glad you're able to show me what it's all about.
Your Ryu combo is impressive too, lol at least I won a single match!

Great fights ( to me anyway ) I think I'll train a bit more in this game and give myself a Blazblue / Tekken break.

Satisfying matches nonetheless, you're pretty good, thanks for playing!



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