X8. I didnt like it all that much.

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Offline Hypershell

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Reply #225 on: September 30, 2009, 03:07:18 AM
Well, that and we couldn't discuss our tastes in kickass music like we do.

Half-empty or half-full? >U<

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Offline Protoman Blues

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Reply #226 on: September 30, 2009, 03:08:52 AM
3/4 Full for me!  Till I drink all my delicious Mango Lemonade.  But then I just get more!

Wait....what are we talking about again?



Offline borockman

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Reply #227 on: September 30, 2009, 03:09:35 AM
Kickass music?  8D


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Offline Protoman Blues

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Reply #228 on: September 30, 2009, 03:12:38 AM
Indeed.  You know what, I think I'm going to make that topic.



Offline Soultrigger

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Reply #229 on: September 30, 2009, 03:44:16 AM
"Poor" is a term that relates to one's expectations, especially in your case if what I've read is any indication.  There is no standardized scale in entertainment.  Whether or not warnings prior to hazards are merited, and to what degree, is up to personal preference.
Of course life is subjective and people are entitled to their opinions. The only absolute things in life are probably the facts.
Let's bring up the forced gameover situation yet again. I can say it's cheap and unfair. On the other hand, I could say it adds "replay value." Obviously, I believe the former and, from past experiences (i.e. X~X5), think it should have been excluded from the game. Don't agree with me and think my thought process is flawed? Fine, but we'll end it with that.

Shadow X again forsakes default abilities, that being the air-dash.  It's not something to give up so recklessly.

You were a stickler about expecting X5-to-X6 similarities, so I'll give you one: Shadow is X6's equivalent to Gaia Armor.  Gaia Armor hampered your default abilities by slowing your dash speed, which made Zero Virus Stage 1 very nearly impossible, and far more tedious than I care to repeat despite my love of Gaia.  Shadow, likewise, does the same in its lacking an air-dash, a feature which X6 utilizes far more than X5 did.  It's the tradeoff for your spike immunity and insane power (Gaia's buster raped bosses, if you recall).  However, unlike Gaia, Shadow doesn't cancel Power-Up Parts, so you can compensate.  An option which X5 did not provide.

Shadow is a trade-off in lacking abilities you started the game with.  Such should not be taken recklessly.
Not exactly. Shadow is partially handicapped, yes, but it's different from Unarmored X in that it has benefits. Unlike Unarmored X, which is solely for challenge, Shadow is offered as a differing play style.

As far as I am concerned Shadow Armor is understood as partially handicapped for reasons I described above, therefore I did not consider Gate's Lab 2 relevant to discussions of a run which you specifically described as not handicapped.  Your last post wasn't very specific in which part of the game you were complaining about.  You "moved past" unarmored X complaints but the specific point at which you did so was not clear to me.
Sorry for being unclear then.



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Offline Zan

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Reply #230 on: September 30, 2009, 03:50:46 AM
Quote
Shadow X

It's been ages since I played X6 and I'm trying to remember the lay out of that area in question. I wonder... is it not perhaps possible to cross that gap by making creative use of Shadow's ceiling cling capabilities?



Offline Solar

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Reply #231 on: September 30, 2009, 04:02:33 AM
If you mean Gate's lab first stage then yes, that's how I did the first time around. For some reason I thought I required Shadow X to do it XD


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Offline Soultrigger

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Reply #232 on: September 30, 2009, 04:25:01 AM
It's been ages since I played X6 and I'm trying to remember the lay out of that area in question. I wonder... is it not perhaps possible to cross that gap by making creative use of Shadow's ceiling cling capabilities?
I think you need to be on a floor to use High Jump/Ceiling Cling.



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Offline Keno

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Reply #233 on: September 30, 2009, 04:41:23 AM
Unlike Gate's Lab 1, this occurs in the middle of part 2 and, IIRC, restarting the stage forces you to replay part 1 <b>and</b> High Max.
It'd be so much better if you had to start at the first Gate stage.



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Reply #234 on: September 30, 2009, 05:28:12 AM
You lie.


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Offline Flame

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Reply #235 on: September 30, 2009, 07:07:17 AM
It's been ages since I played X6 and I'm trying to remember the lay out of that area in question. I wonder... is it not perhaps possible to cross that gap by making creative use of Shadow's ceiling cling capabilities?
this might help.
http://www.bghq.com/bgs.php?system=psx
however, it seems to lack X's after Highmax area... Or at leats the part I THINK is in question. (having to cross that gap while in the acid rain, right?)

also, Shadow armor's Ceiling cling works exactly the same as Zero's. up and jump, and you do a high jump. if you hit a ceiling you'll grab onto it. you can then shoot down a rain of shuriken shots, unless you have ultimate buster. you can also dash across the ceiling instead of staying shooting down.

but you have to start on the ground to do all that.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Solar

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Reply #236 on: September 30, 2009, 07:28:16 AM
Is it the part after :50 here?
http://www.youtube.com/watch?v=pAL4FeW0OqA

Unless I'm confusing it with a similar part in Gate's first level, I think I did get past that with the Shadow Armor (it was quite long ago so I'm not sure).


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Offline Zan

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Reply #237 on: September 30, 2009, 04:46:14 PM
Quote
but you have to start on the ground to do all that.

Yeah, that's the part I completely forgot about.... So scratch that suggestion.

You know, looking at the pit in question, it -looks-  easily doable with default wall kicks, but somehow isn't. I doubt you'd actually notice you're stuck outside of failing all the time. It just looks too doable for one not to try again and again.



Offline Keno

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Reply #238 on: October 01, 2009, 06:58:43 PM
Is it the part after :50 here?
http://www.youtube.com/watch?v=pAL4FeW0OqA

Unless I'm confusing it with a similar part in Gate's first level, I think I did get past that with the Shadow Armor (it was quite long ago so I'm not sure).
1:03 specifically

You know, looking at the pit in question, it -looks-  easily doable with default wall kicks, but somehow isn't. I doubt you'd actually notice you're stuck outside of failing all the time. It just looks too doable for one not to try again and again.
You realize it's impossible when you hit the opposite wall for the 50th time.

Still, this is what makes games good & hard. Anyone that hates that jump is a big pussy.



Offline Hypershell

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Reply #239 on: October 02, 2009, 08:12:04 PM
You know, looking at the pit in question, it -looks-  easily doable with default wall kicks, but somehow isn't. I doubt you'd actually notice you're stuck outside of failing all the time. It just looks too doable for one not to try again and again.
It's because the pillar hanging down in the middle of it caps the height of your jump, hence the necessity for distance without height.  Despite this Jumper still seems to increase your air time to make things easier, but it's Hyper Dash that is really necessary for unarmored/Shadow.  You can clear it without Jumper, though, it just takes precise timing.

Not exactly. Shadow is partially handicapped, yes, but it's different from Unarmored X in that it has benefits. Unlike Unarmored X, which is solely for challenge, Shadow is offered as a differing play style.
That much is true.  But anybody who paid attention while exploring X6's expanded areas probably noticed how difficult it is to get around without an air-dash (Amazon Area in particular).  Hyper Dash is the compensator for that.  Shadow's firepower is a valuable asset, but forking over your default abilities really isn't something you should be doing in unfamiliar territory unless you're willing to face the risks.

You're only slightly more screwed in that situation than you are with Gaia Armor in Zero Virus 1.  In X6 the work-around is a part.  In X5 it's repeated deaths for the sake of memorization.  I don't know about you but I prefer the earlier.  It makes replays a lot more pleasant.

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Offline Keno

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Reply #240 on: October 04, 2009, 10:27:55 PM
Why would Gaia make Zero Virus 1 hard? It can still dash jump fine, right?



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Reply #241 on: October 05, 2009, 12:07:11 AM
Why would Gaia make Zero Virus 1 hard? It can still dash jump fine, right?

The slow speed makes the lasers that much more of a pain to avoid.  The fact that you stick to walls also hurts more than helps when you're trying to avoid those things.  Access to Dark Hold never hurts, either.

Also, I made a hilarious discovery about the game just now.  Using the T-Breaker, you can actually kill Vile while he's on his Ride Armor.  It's funny because the finishing blow launches Vile off of the armor, which is very amusing to watch.

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Reply #242 on: October 05, 2009, 02:50:59 AM
Also, I made a hilarious discovery about the game just now.  Using the T-Breaker, you can actually kill Vile while he's on his Ride Armor.  It's funny because the finishing blow launches Vile off of the armor, which is very amusing to watch.

Care to elaborate? This could help if I ever speedrun X8 again.


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Offline Flame

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Reply #243 on: October 05, 2009, 03:07:33 AM
Use the T hammer
get Vile down to near death,
hit him.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #244 on: October 05, 2009, 03:11:48 AM
Care to elaborate? This could help if I ever speedrun X8 again.

The T-Breaker's gimmick is that it ignores guards; it doesn't break them, it just acts like they aren't there.  For example, you can kill Trilobite without ever needing to remove his armor.  In the same respect for Vile, you can kill him without having to force him out of the armor, provided you actually aim for Vile's body and not the armor itself.  I will note that you cannot use it on Lumine's Paradise Lost technique IIRC.

A couple more random tidbits:
  • X's Crystal Wall 'absorbs' electricity; it even goes so far as to absorb all of the electricity shot out of Man-o-War's desperation attack.
  • When Antonion chucks his boulder at you, you can use Zero's 3rd slash to knock it back to him.  After this Antonion will catch it and proceed to throw it again.  Do this 3 times and he will drop it on himself, doing quite a large chunk of damage.

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Offline Satoryu

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Reply #245 on: October 05, 2009, 03:48:45 AM
How fast can this be done to Vile? Faster than in this video?

The Antonion thing also has me curious.


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Reply #246 on: October 05, 2009, 04:04:53 AM
How fast can this be done to Vile? Faster than in this video?

The Antonion thing also has me curious.

That honestly depends.  I will note that there is no damage barrier in effect when using the Breaker on Vile IIRC, which means that you could probably dust him with Black Zero.  Normally, you have to wait for invincibility times to wear off, especially when he gets back into the armor.  If you're speedrunning it then you won't care about getting hit, so in that regard it may in fact be a faster alternative.  Then again, I'm no speedrunner myself.  :\

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Offline Soultrigger

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Reply #247 on: October 05, 2009, 08:41:46 AM
That much is true.  But anybody who paid attention while exploring X6's expanded areas probably noticed how difficult it is to get around without an air-dash (Amazon Area in particular).  Hyper Dash is the compensator for that.  Shadow's firepower is a valuable asset, but forking over your default abilities really isn't something you should be doing in unfamiliar territory unless you're willing to face the risks.

You're only slightly more screwed in that situation than you are with Gaia Armor in Zero Virus 1.  In X6 the work-around is a part.  In X5 it's repeated deaths for the sake of memorization.  I don't know about you but I prefer the earlier.  It makes replays a lot more pleasant.
I get what you mean, but after Gate's Lab 1, it's not too far-fetched to go into Lab 2 with Shadow (especially since Lab 2 also has plenty of spikes). Going in without Hyper Dash is just bad luck.  :\

Anyways, I finished recording what I promised. Now I just need to make the vid/upload.



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Offline Flame

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Reply #248 on: October 05, 2009, 11:28:55 PM
Ive done Gate 2 with Blade armor and Ultimate armor... no Hyper dash speedster or jumper. God... all those spikes and moving platforms...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Soultrigger

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Reply #249 on: October 06, 2009, 10:02:14 AM
Gate's Lab 1
[youtube]http://www.youtube.com/watch?v=PzRr7UNzO7g[/youtube]
Gate's Lab 2 (X)
[youtube]http://www.youtube.com/watch?v=fvNv2E9k6Ic[/youtube]

Read the youtube vid. description for more info. and feel free to comment. :)



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