Legend of Zelda - The official Zelda thread

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Offline VirusChris

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Reply #1450 on: February 02, 2013, 05:08:52 AM
There's no concept art for Minish Cap, or any of the games that use the Four Sword.

:C

Also check the new avatar.

Ah, didn't notice... than again they used the Wind Waker style for those games so it guess to them it was moot point but it would've been nice to see SOMETHING for those games.

And nice one Avatar by the way... it pretty awesome! And I loved the comic in the back of the book, it shows how the legend truly began for the series and what the "first" Link was like which was awesome and I'm more interest in his history at that time.


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Offline Mirby

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Reply #1451 on: February 02, 2013, 06:14:58 AM
If the "They used the Wind Waker style for those so no point" argument was true, we wouldn't have anything from Phantom Hourglass or Spirit Tracks in there either, but instead those two get 25 pages to themselves.

Also there's plenty of characters unique to those games that I would love to see some concept art of. What did the Minish look like early in development? How did the Four Sword come about? Were the four Links always going to be those colors?

I also would've liked to see some mention of the Palace of the Four Sword in LttP GBA.

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Offline VirusChris

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Reply #1452 on: February 04, 2013, 05:51:34 AM
True... I wonder why the omitted those?

Posted on: February 04, 2013, 12:37:46 AM
I wonder if any of you guys are aware of this?

[youtube]5WBKJUe6Jt0[/youtube]

It does make sense with the mask part AND I'm a little shocked how the Majora's Mask's eye and the Fused Shadow mask's "eye" pattern look very much alike but then again both were made by "mask loving" tribes from a long time ago.


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Offline Amatiramisu

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Reply #1453 on: February 04, 2013, 06:20:15 AM
I actually read a little note about that a while ago but I never bothered to look into it.

So guys. I still don't have Historia but I gotta know. DID THEY MENTION THE CD-I GAMES AT ALL?


Offline Mirby

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Reply #1454 on: February 04, 2013, 09:20:37 AM
Nope. Why would they?  They aren't relevant, and they aren't canonical. And they weren't even on a Nintendo system.

Also just beat Four Swords Adventures.

[tornado fang] yeah. Now only Adventure of Link remains as the sole Zelda game I have yet to beat.

Good thing I have it on my 3DS. >0<

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Offline Protoman Blues

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Reply #1456 on: February 06, 2013, 07:56:53 AM
[tornado fang] yeah. Now only Adventure of Link remains as the sole Zelda game I have yet to beat.

Good thing I have it on my 3DS. >0<

You can do it.

I did it twice, first time without savestates.
I'm bad at hard games like that too.



Offline Align

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Reply #1457 on: April 12, 2013, 09:27:40 AM
Legend of Zelda: Clockwork Empire (fan idea)

It seems to lean more towards RPG than adventure, with conversations (a more subtle villain like the suggested Ganondorf doesn’t work so well if he only monologues) and mutually exclusive choices… not bad, but can’t see it happening in a Zelda game.

Generally I’d expect it to be rejected even if it was a Nintendo internal pitch simply because it changes so much at once.

Maybe as a spin-off, though?



Offline Amatiramisu

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Reply #1458 on: April 12, 2013, 06:42:09 PM
Does Zelda have any spinoffs aside from Tingle's Rosy Rupeeland?


Offline VixyNyan

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Reply #1459 on: April 12, 2013, 06:59:13 PM
The Japan-exclusive Navi Trackers (Tetra's Tracker) that was included inside the menu of Four Swords Adventures on Gamecube.

A 1-4 player multiplayer hunting contest that had a hostess (Tetra being the default hostess) giving you the rules, cheering you on and doing in-between-minutes announcements and lottery stuff, and every single dialog was voiced, it's a fun game to have in your Gamecube collection, if you play alone, you compete against Tingle to reach for numbered signs before him, while also collecting the items and rupees on the current map.

I think this video shows the game functionality the best.
[youtube]http://www.youtube.com/watch?v=qjcJNDuuKHs[/youtube]

Other videos only show either sides of the screens, so to record/stream both screens, you need two capture devices, while playing with the Gamecube's Game Boy Player. An experiment I'd like to do later on. XD

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Offline ViperAcidZX

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Reply #1460 on: April 12, 2013, 07:37:32 PM
I played Four Swords from A Link to the Past's GBA release. It was pretty fun and I was able to get the Hurricane Spin move quest for the main game. XD


Offline Amatiramisu

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Reply #1461 on: April 12, 2013, 07:58:26 PM
Oh yeah! I forgot about that. Although that's more of a minigame rather than a spinoff.


Offline Mirby

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Reply #1462 on: April 15, 2013, 06:00:03 AM
The Japan-exclusive Navi Trackers (Tetra's Tracker) that was included inside the menu of Four Swords Adventures on Gamecube.

A 1-4 player multiplayer hunting contest that had a hostess (Tetra being the default hostess) giving you the rules, cheering you on and doing in-between-minutes announcements and lottery stuff, and every single dialog was voiced, it's a fun game to have in your Gamecube collection, if you play alone, you compete against Tingle to reach for numbered signs before him, while also collecting the items and rupees on the current map.

I think this video shows the game functionality the best.
[youtube]http://www.youtube.com/watch?v=qjcJNDuuKHs[/youtube]

Other videos only show either sides of the screens, so to record/stream both screens, you need two capture devices, while playing with the Gamecube's Game Boy Player. An experiment I'd like to do later on. XD
I still don't know why they removed it from the localized versions...

also in terms of spinoffs, there's also Link's Crossbow Training that was bundled with the Wii Zapper (and from the reports I've heard worked better without that peripheral than with it, hilariously enough)

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Offline Amatiramisu

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Reply #1463 on: April 15, 2013, 06:49:41 AM
I still don't know why they removed it from the localized versions...

also in terms of spinoffs, there's also Link's Crossbow Training that was bundled with the Wii Zapper (and from the reports I've heard worked better without that peripheral than with it, hilariously enough)

I always thought it was issues with the voice acting.

I guess, but again that was more Twilight Princess minigames. ._.


Offline Mirby

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Reply #1464 on: April 15, 2013, 06:58:48 AM
minigame collection still counts as spinoff

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Offline Solar

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Reply #1465 on: April 17, 2013, 04:56:19 PM


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Offline VixyNyan

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Reply #1466 on: April 17, 2013, 05:17:32 PM
Quote
set in ALttP's world

Day one buy~ :cookie:

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Reply #1467 on: April 17, 2013, 05:41:46 PM

Current playthrough: Chrono Trigger and God Eater Ressurection


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Reply #1468 on: April 17, 2013, 05:45:20 PM
Sounds like it could be fun. But I'm really hoping for no Touch Controls.

Didn't Miyamoto mention something about an LttP sequel?



Offline Phi

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Reply #1469 on: April 17, 2013, 05:56:05 PM
I don't know what to make of this yet. Doesn't look like something worth more than $30.



Offline Protoman Blues

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Reply #1470 on: April 17, 2013, 06:10:38 PM
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!  0v0



Offline Amatiramisu

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Reply #1471 on: April 17, 2013, 08:21:57 PM
But I'm really hoping for no Touch Controls.



why

It looks like the circle pad is being used to control Link.
Anyways, I'm not entirely impressed yet. I guess I'd need to see a little bit more.


Offline Police Girl

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Reply #1472 on: April 17, 2013, 08:23:33 PM
why

Because I played Phantom Hourglass once. And I didn't care for those controls.

There are buttons for a [tornado fang]ing reason, gimmick control schemes are stupid.

But yeah, this doesn't look to have touch screen controls.



Offline Amatiramisu

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Reply #1473 on: April 17, 2013, 08:28:15 PM
Because I played Phantom Hourglass once. And I didn't care for those controls.

There are buttons for a [tornado fang]ing reason, gimmick control schemes are stupid.

But yeah, this doesn't look to have touch screen controls.

Seriously? SERIOUSLY?
Calling the touch screen controls gimmicky is like calling an analog stick gimmicky. In fact, PH and ST had the best touch controls the DS had to offer. (ST even improved them by getting rid of that stupid rolling technique in favor of a quick double tap.) I found it way easier just using the buttons to pop up menus or quick-select an item rather than having to access all that from the touch screen.
Oh well. Different strokes for different folks.


Anyways, yeah. You can't tell very well from the video but Link's movement from a touch screen would be a little jumpier. It'd be cool if they gave you the option to switch though.


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Reply #1474 on: April 17, 2013, 08:38:35 PM
Seriously? SERIOUSLY?
Calling the touch screen controls gimmicky is like calling an analog stick gimmicky.

Are you really trying to compare a touch screen to an analog stick? Really?

You know Super Mario 64 DS? That had awful touch controls too, but it had standard controls as well, albeit poor thanks to d-pad for 3D movement and forced walking unless holding Y.

You also have to account for the fact that the controls don't really go well for somebody with a left-handed preference. I hold the stylus in my left hand, it is very uncomfortable to play a game with touch screen controls with my left hand.
Its the reason I didn't quite care for the small hit of PH I played. Naturally ST had the same thing so I didn't give it a chance either. Its more of a comfortability thing than anything else really.