They're too focused on production values even though an indie game usually doesn't hit multi platforms most of the time and even if they do it's usually something like PS4/Xbone/PC. Not to mention they're using 3D models instead of 2D sprites and with the porting to 3DS and Wii U the graphics are going to take a hit. Some people are even spreading a lie that the 2D sprite concept art was supposed to be what the game was supposed to look like and people not in the know are believing it.
In other words people are being graphics whores and not focusing on gameplay, you know the reason people play games in the first place? I mean don't get me wrong, the graphics could be a lot better, but it's kind of silly to judge a book by it's cover no?
Not to mention people are really still butt hurt about the delay, though Concept did handle the announcement of the 2nd delay poorly among other things that are kind of justified, but the graphics whores are the loudest ones by far. I mean what I saw of the gameplay it is good, though having voice acting talking over boss audio cues, which are essential to avoid their attacks especially the 1-hit kill move, is a really poor design decision, and really I don't think they really needed that while you're fighting. I'm hoping they make a patch for the voice acting during battles to not override the boss audio cues, but I'm not sure if Comcept would have the money for that since patches are kind of expensive.