Yeah, that fixed some of it. But about the saws, is there any increment between this and the last speed you used? The previous one was too fast, whereas this one might be just a tiny tad too slow. If not, it's fine.
Anyway, more bugs to report!
-As you noted, Bass is now entirely glitched up. His teleport landing is delayed and his screen transitions do not stop his momentum during the shift. Plus, he can somehow fall through bottomless pits, and end up in darkness. Not to mention, he can still moonwalk by holding the opposite direction after getting hit. The moon walking is in the opposite direction now, though.
-The Rush Jet can and will still allow forbidden screen transitions. Same as before.
-In two separate instances (no wall: left side start Sand Man stage, wall: right sight of saw man boss room), a combination of sliding and getting hurt at the exact corner of the stage, will shift Mega Man off-screen. This will confuse enemy AI, and disable the pause menu too.
-Dying underwater and respawning resulted in the underwater effect remaining in the normal areas; a bubble appears now and again, and Rock acquired super jumping.
-For no apparent reason the game crashed after the get weapon screen for Sand Man.
Also, is Ghost Man's stage incomplete, or is there a special pathway to the boss? I ran into three different dead ends.